diff --git a/README.md b/README.md index 77a810de..bf94e4ab 100644 --- a/README.md +++ b/README.md @@ -5,7 +5,7 @@ A tilemap rendering plugin for bevy which is more ECS friendly by having an enti - A tile per entity - Fast rendering using a chunked approach. - Layers and sparse tile maps. - - Animations + - GPU powered animations - Isometric and Hexagonal tile maps ## Upcoming Features @@ -44,6 +44,7 @@ fn update_damage( - animation - Basic cpu animation example. - bench - A stress test of the map rendering system. Takes a while to load. - dynamic_map - A random map that is only partial filled with tiles that changes every so often. + - game_of_life - A game of life simulator. - hex_column - A map that is meshed using "pointy" hexagons. - hex_row - A map that is meshed using flat hexagons. - iso - An isometric meshed map. @@ -52,6 +53,7 @@ fn update_damage( - random_map - A bench of editing all of the tiles every 100 ms. - remove_tiles - An example showing how you can remove tiles by using map.remove_tile or by applying the RemoveTile tag component. - sparse_tiles - An example showing how to generate a map where not all of the tiles exist for a given square in the tile map. + - visibility - An example showcasing visibility of tiles and chunks. ### Running examples `cargo run --release --example map`