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Camera::hdr
true
Encountered this when wanting to try out the new bloom effect.
From 778682b08320ac55f8b55ecb0e18a79fed8c8b0e Mon Sep 17 00:00:00 2001 From: Johan Klokkhammer Helsing <johanhelsing@gmail.com> Date: Wed, 23 Nov 2022 21:45:00 +0100 Subject: [PATCH] Trigger bloom panic --- examples/basic.rs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/examples/basic.rs b/examples/basic.rs index 9ce731e..2f527a4 100644 --- a/examples/basic.rs +++ b/examples/basic.rs @@ -10,7 +10,9 @@ fn startup( ArrayTextureLoader, >, ) { - commands.spawn(Camera2dBundle::default()); + let mut cam = Camera2dBundle::default(); + cam.camera.hdr = true; + commands.spawn(cam); let texture_handle: Handle<Image> = asset_server.load("tiles.png"); -- 2.35.1.windows.2
dev/bevy_ecs_tilemap main ~1 cargo run --example basic warning: unused manifest key: target.wasm32-unknown-unknown.runner Compiling bevy_ecs_tilemap v0.9.0 (C:\Users\Johan\dev\bevy_ecs_tilemap) Finished dev [unoptimized + debuginfo] target(s) in 3.64s Running `target\debug\examples\basic.exe` 2022-11-23T20:44:03.130145Z INFO bevy_render::renderer: AdapterInfo { name: "NVIDIA GeForce GTX 970", vendor: 4318, device: 5058, device_type: DiscreteGpu, driver: "NVIDIA", driver_info: "522.25", backend: Vulkan } 2022-11-23T20:44:03.388691Z ERROR wgpu::backend::direct: Handling wgpu errors as fatal by default thread 'main' panicked at 'wgpu error: Validation Error Caused by: In a RenderPass note: encoder = `<CommandBuffer-(0, 2, Vulkan)>` In a set_pipeline command note: render pipeline = `tilemap_pipeline` Render pipeline targets are incompatible with render pass Incompatible color attachment: the renderpass expected [Some(Rgba16Float)] but was given [Some(Rgba8UnormSrgb)] ', C:\Users\Johan\.cargo\registry\src\gitpro.ttaallkk.top-1ecc6299db9ec823\wgpu-0.14.0\src\backend\direct.rs:2403:5 note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace error: process didn't exit successfully: `target\debug\examples\basic.exe` (exit code: 101)
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Encountered this when wanting to try out the new bloom effect.
The text was updated successfully, but these errors were encountered: