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make cabrio work with OpenGL-ES #6

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timotheeg opened this issue Aug 28, 2012 · 1 comment
Open

make cabrio work with OpenGL-ES #6

timotheeg opened this issue Aug 28, 2012 · 1 comment

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@timotheeg
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Cabrio could be a great game launcher on a variety of arm-based small and/or mobile devices (e.g. pandora, or raspberry pi). These devices typically support OpenGL-ES. Cabrio's rendering code should have an OpenGL-ES compilation path, such that it can run on these devices as well.

@Archangl7
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I would be greatly happy to know if it will compile and work right on the pi. I have a project that needs that sort of help badly....

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