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VCC9V
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VCC9V
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settings
{
main
{
Description: "Welcome to Blizard World Escape! 4 heroes have been trapped in Blizz World and must capture objectives and find the key to escape. Best of luck! (Made by CrimsonRend) [Version 1.2.0] Check out this game on workshop.codes for more info!"
}
lobby
{
Allow Players Who Are In Queue: Yes
Data Center Preference: Brazil
Map Rotation: After A Game
Match Voice Chat: Enabled
Max Spectators: 12
Return To Lobby: Never
Team Balancing: After A Mirror Match
Use Experimental Update If Available: Yes
}
modes
{
disabled Assault
{
Competitive Rules: On
Game Mode Start: Manual
Health Pack Respawn Time Scalar: 10%
Respawn Time Scalar: 0%
}
Deathmatch
disabled Elimination
{
Game Mode Start: Manual
Health Pack Respawn Time Scalar: 10%
Respawn Time Scalar: 0%
}
General
{
Hero Limit: Off
}
Skirmish
{
enabled maps
{
Blizzard World Winter
}
}
}
heroes
{
Team 1
{
Ashe
{
Coach Gun Knockback Scalar Enemy: 75%
Coach Gun Knockback Scalar Self: 75%
}
Mercy
{
Resurrect Cooldown Time: 200%
}
}
Team 2
{
Ana
{
Biotic Grenade Cooldown Time: 80%
Damage Dealt: 30%
Healing Dealt: 200%
Health: 125%
No Ammunition Requirement: On
Projectile Speed: 275%
Sleep Dart Cooldown Time: 84%
Ultimate Generation - Combat Nano Boost: 200%
Ultimate Generation - Passive Nano Boost: 300%
}
Winston
{
Barrier Projector Cooldown Time: 131%
Damage Dealt: 134%
Health: 50%
Jump Pack Acceleration Scalar: 80%
Jump Pack Cooldown Time: 134%
Jump Pack Knockback Scalar: 50%
Movement Speed: 105%
No Ammunition Requirement: On
Primal Rage Melee Knockback Scalar: 50%
Primary Fire: Off
Ultimate Duration: 120%
Ultimate Generation - Combat Primal Rage: 200%
Ultimate Generation - Passive Primal Rage: 300%
}
disabled heroes
{
Doomfist
Lúcio
}
}
General
{
Echo
{
Spawn With Ultimate Ready: On
}
Ultimate Generation: 150%
enabled heroes
{
Tracer
Doomfist
Winston
}
}
}
}
variables
{
global:
0: Map_Progression
1: GateUnlockProgression
2: DifficultyLevelSwitch
3: ExpertChallengeSwitch
26: StarPoints
27: CrucibleOfSouls
28: IronHeartMode
29: IronHeart
30: CrucicbleOfSoulsMode
31: CursedClock
32: CursedClockMode
player:
25: Adrenaline
26: Corruption
}
rule("respawn (owner only)")
{
event
{
Ongoing - Each Player;
All;
All;
}
conditions
{
Compare(True, ==, True) == True;
Is Button Held(Event Player, Ultimate) == True;
Hero Of(Event Player) != Hero(Zarya);
}
actions
{
Resurrect(Event Player);
}
}
rule("Rule 6")
{
event
{
Ongoing - Each Player;
All;
Zarya;
}
conditions
{
Is Button Held(Event Player, Ultimate) == True;
}
actions
{
Set Ultimate Charge(Event Player, 100);
Wait(0.001, Ignore Condition);
Abort If Condition Is False;
Set Status(Event Player, Null, Knocked Down, 0.001);
disabled Wait(0.016, Ignore Condition);
Press Button(Event Player, Ultimate);
Stop Holding Button(Event Player, Ultimate);
disabled Wait(0.016, Ignore Condition);
Loop If Condition Is True;
}
}