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# SpaceEngine-localization | ||
使SpaceEngine支持更多字符以方便本地化 | ||
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ConsoleApplication:本地化文件生成器项目 | ||
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Win32Project1:本地化补丁项目 | ||
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~~eng-menu.psd:主菜单纹理~~ | ||
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~~win1252-font.psd:字体纹理~~ | ||
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**纹理请使用Release-\*\*.zip内的** | ||
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其他:依赖库 | ||
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![效果](http://imgsrc.baidu.com/forum/pic/item/b78638f082025aaff24aa914f3edab64024f1a0e.jpg) | ||
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![生成器](http://imgsrc.baidu.com/forum/pic/item/1565c9025aafa40f1cbe1902a364034f79f0190e.jpg) | ||
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将Win32Project1项目生成的文件替换SpaceEngine 的vorbis.dll文件 | ||
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生成器输入格式详见gui.txt | ||
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<br>添加新版本支持只需在dllmain.cpp内的start函数按照格式添加偏移值,必要时需自行编写钩子函数 | ||
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<br>1.0.1.0 支持980 974RC1 974RC2 974RC3 973 972 971 970 | ||
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<br>980跟974\*,973以下分别共用字体纹理 | ||
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``` | ||
if (Ver.HM == 0 && Ver.LM == 9 && Ver.HL == 8 && Ver.LL == 0) {//版本 | ||
CanRun = true;//可以运行标志 | ||
ReAdd = ReAdd980;//ASM内所需地址偏移 | ||
sTexAdd = TexInitAdd[0];//可以是一个值,切换语言时钩子判定之后继续调用的偏移地址 | ||
sStartAdd = StartAdd[0];//SE内置计时器的偏移值 | ||
localePath = "data/locale";//locale目录相对路径 | ||
//需要写入的资源 (类型PNG:CONFIG,文件名,释放路径,资源ID) | ||
res.push_back(new RES(Type[1], ResName[0],localePath, ResId[0])); | ||
res.push_back(new RES(Type[1], ResName[1], localePath, ResId[1])); | ||
res.push_back(new RES(Type[1], ResName[2], localePath, ResId[2])); | ||
res.push_back(new RES(Type[1], ResName[4], localePath, ResId[4])); | ||
res.push_back(new RES(Type[0], ResName[5], localePath, IDR_GUI980)); | ||
//修改内存所需的参数,(钩子函数,目标地址偏移,调用方式0xE8=CALL:0xE9=JMP,钩子大小), | ||
RwMem.Add(CharAna, FunAdd980[0], 0xE8, 6);CharAna是字串处理钩子 | ||
RwMem.Add(GetWidth980, FunAdd980[3], 0xE8, 6);//设置宽度 | ||
RwMem.Add(GetCharXYOffAndWid, FunAdd980[4], 0xE9, 6);//设定坐标、偏移和宽度 | ||
RwMem.Add(TexInit, FunAdd980[5], 0xE8,5);//判定是否需要初始化的钩子 | ||
RwMem.Add(SetBackWid980, FunAdd980[6], 0xE8, 6);//设置背景黄条宽度 | ||
} | ||
``` |