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Program.cs
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Program.cs
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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Numerics;
using System.Text;
using System.Threading.Tasks;
using System.Xml.Serialization;
namespace SMBFogTool
{
public class Program
{
public enum fogTypes
{
GX_FOG_NONE = 0,
GX_FOG_LIN = 2,
GX_FOG_EXP = 4,
GX_FOG_EXP2 = 5,
GX_FOG_REVEXP = 6,
GX_FOG_REVEXP2 = 7
}
public enum easingTypes
{
CONSTANT, LINEAR, EASED
}
[Serializable]
[System.Xml.Serialization.XmlRootAttribute("fogHeader")]
public struct fogHeader
{
public fogTypes fogType;
public Single fogStartDistance;
public Single fogEndDistance;
public Vector3 color;
}
[Serializable]
[System.Xml.Serialization.XmlRootAttribute("fogAnimation")]
public struct fogAnimation
{
public List<keyframe> startDistanceKeyframes;
public List<keyframe> endDistanceKeyframes;
public List<keyframe> redKeyframes;
public List<keyframe> greenKeyframes;
public List<keyframe> blueKeyframes;
public List<keyframe> unknownKeyframes;
public fogAnimation(List<keyframe> startDistanceKeyframes, List<keyframe> endDistanceKeyframes, List<keyframe> redKeyframes, List<keyframe> greenKeyframes, List<keyframe> blueKeyframes, List<keyframe> unknownKeyframes)
{
this.startDistanceKeyframes = startDistanceKeyframes;
this.endDistanceKeyframes = endDistanceKeyframes;
this.redKeyframes = redKeyframes;
this.greenKeyframes = greenKeyframes;
this.blueKeyframes = blueKeyframes;
this.unknownKeyframes = unknownKeyframes;
}
}
public struct keyframe
{
public easingTypes easingType;
public Single time;
public Single value;
public Single easingValue1;
public Single easingValue2;
}
public static void Main(string[] args)
{
if (args.Length == 0)
{
Console.WriteLine("\n\tSMB Fog Tool\n");
Console.WriteLine("\tThis is a tool for importing and exporting fog and fog animaton headers to and from SMB2 stagedef files.\n");
Console.WriteLine("\tUsage:");
Console.WriteLine("\t SMBFogTool -i [source]\t\t\tExtracts fog data from input stagdef to an XML file.");
Console.WriteLine("\t SMBFogTool -i [source] -o [destination]\tCopies fog data from source to the destination stagedef.");
Console.WriteLine("\t SMBFogTool -i [source] -c [XML file names*]\tCopies the fog data from XML files.");
Console.WriteLine("\t\t* Use ONLY the shared file name. For example, for 'test.fog.xml' and 'test.foganim.xml', use 'test'.\n");
Console.WriteLine("\tAt least one keyframe with identical settings to the header is required for fog to show up in-game.");
Console.WriteLine("\tThere are 6 types of fog defined in SMB2: ");
Console.WriteLine("\t\tGX_FOG_NONE, GX_FOG_LIN, GX_FOG_EXP, GX_FOG_EXP2, GX_FOG_REVEXP, GX_FOG_REVEXP2");
Console.WriteLine("\tColor is stored as (x, y, z), where x, y, and z represent red, green and blue.");
Console.WriteLine("\tEach value of color is stored as a real number from 0 to 1, where 1 is the maximum value.");
Console.WriteLine("\tTo convert a typical 0-255 RGB color value, simply divide the value by 255.");
return;
}
try
{
if (args.Length == 2) // input stagedef, output fog data file
{
using var inputReader = new BinaryReaderBigEndian(File.Open(args[1], FileMode.Open));
fogHeader header = extractFogData(inputReader);
fogAnimation animation = extractFogAnimationData(inputReader);
inputReader.Close();
exportFog(header, animation, true, args[1]);
}
else if (args.Length == 4)
{
if (args[2].ToString().Equals("-c"))
{ // input fog data file and stagedef, output new stagedef
System.Xml.Serialization.XmlSerializer headerSerializer = new System.Xml.Serialization.XmlSerializer(typeof(fogHeader), new XmlRootAttribute("fogHeader"));
System.Xml.Serialization.XmlSerializer animationSerializer = new System.Xml.Serialization.XmlSerializer(typeof(fogAnimation), new XmlRootAttribute("fogAnimation"));
try
{
System.IO.FileStream fogDataFile = System.IO.File.Open(args[3] + ".fog.xml", FileMode.Open);
System.IO.FileStream fogAnimationFile = System.IO.File.Open(args[3] + ".foganim.xml", FileMode.Open);
fogHeader header = (fogHeader)headerSerializer.Deserialize(fogDataFile);
fogAnimation animation = (fogAnimation)animationSerializer.Deserialize(fogAnimationFile);
exportFog(header, animation, false, args[1]);
}
catch (Exception ex)
{
Console.WriteLine("Error occured opening XML files.");
return;
}
}
else if (args[2].ToString().Equals("-o"))
{ // input source stagedef, output to destination stagedef
using var inputStageDefReader = new BinaryReaderBigEndian(File.Open(args[1], FileMode.Open));
fogHeader header = extractFogData(inputStageDefReader);
fogAnimation animation = extractFogAnimationData(inputStageDefReader);
inputStageDefReader.Close();
exportFog(header, animation, false, args[3]);
}
}
else
{
Console.WriteLine("Invalid arguments.");
return;
}
}
catch (Exception ex)
{
Console.WriteLine("Error occured:\n" + ex);
return;
}
}
public static fogHeader extractFogData(BinaryReaderBigEndian input)
{
fogHeader newHeader;
input.BaseStream.Position = 0xBC; // fog header offset location
input.BaseStream.Position = input.ReadUInt32(); // fog header offset
if (input.BaseStream.Position == 0)
{
throw new Exception("No fog header found!");
}
newHeader.fogType = (fogTypes)input.ReadByte();
input.ReadBytes(3); // unknown/null
newHeader.fogStartDistance = input.ReadSingle();
newHeader.fogEndDistance = input.ReadSingle();
newHeader.color.X = input.ReadSingle();
newHeader.color.Y = input.ReadSingle();
newHeader.color.Z = input.ReadSingle();
return newHeader;
}
public static fogAnimation extractFogAnimationData(BinaryReaderBigEndian input)
{
fogAnimation newAnimation = new fogAnimation();
input.BaseStream.Position = 0xB0; // fog animation header offset location
uint currentHeaderOffset = input.ReadUInt32(); // fog animation header
if (input.BaseStream.Position == 0)
{
throw new Exception("No fog animation header found!");
}
object newAnim = newAnimation;
foreach (var field in typeof(fogAnimation).GetFields())
{
input.BaseStream.Position = currentHeaderOffset;
uint keyframeCount = input.ReadUInt32();
uint currentOffset = input.ReadUInt32();
List<keyframe> currentList = new List<keyframe>();
for (uint offsetIterate = currentOffset; offsetIterate < currentOffset + (keyframeCount * 0x14); offsetIterate += 0x14)
{
keyframe currentKeyframe;
input.BaseStream.Position = offsetIterate;
currentKeyframe.easingType = (easingTypes)input.ReadUInt32();
currentKeyframe.time = input.ReadSingle();
currentKeyframe.value = input.ReadSingle();
currentKeyframe.easingValue1 = input.ReadSingle();
currentKeyframe.easingValue2 = input.ReadSingle();
currentList.Add(currentKeyframe);
}
field.SetValue(newAnim, currentList);
currentHeaderOffset += 0x8;
}
newAnimation = (fogAnimation)newAnim;
return newAnimation;
}
public static void exportFog(fogHeader newHeader, fogAnimation newAnimation, bool toXML, string outputStageDefPath)
{
if (toXML) //export to xml file
{
System.Xml.Serialization.XmlSerializer headerSerializer = new System.Xml.Serialization.XmlSerializer(typeof(fogHeader), new XmlRootAttribute("fogHeader"));
System.Xml.Serialization.XmlSerializer animationSerializer = new System.Xml.Serialization.XmlSerializer(typeof(fogAnimation), new XmlRootAttribute("fogAnimation"));
System.IO.FileStream fogDataFile = System.IO.File.Create(outputStageDefPath + ".fog.xml");
System.IO.FileStream fogAnimationFile = System.IO.File.Create(outputStageDefPath + ".foganim.xml");
XmlSerializerNamespaces empty = new XmlSerializerNamespaces();
empty.Add("","");
headerSerializer.Serialize(fogDataFile, newHeader, empty);
animationSerializer.Serialize(fogAnimationFile, newAnimation, empty);
fogDataFile.Close();
fogAnimationFile.Close();
}
else //export to stagedef
{
long fileSize = new System.IO.FileInfo(outputStageDefPath).Length;
File.Copy(outputStageDefPath, outputStageDefPath + ".out", true);
using var outputStageDefWriter = new BinaryWriterBigEndian(File.Open(outputStageDefPath + ".out", FileMode.Open));
outputStageDefWriter.BaseStream.Position = fileSize;
while ((fileSize % 0x10) != 0) // writes padding to keep stagedef aligned
{
outputStageDefWriter.Write((byte)0x0);
fileSize++;
}
// writes header
uint newFogHeaderOffset = (uint)outputStageDefWriter.BaseStream.Position;
outputStageDefWriter.Write((byte)newHeader.fogType);
outputStageDefWriter.BaseStream.Position += 3;
outputStageDefWriter.Write((Single)newHeader.fogStartDistance);
outputStageDefWriter.Write((Single)newHeader.fogEndDistance);
outputStageDefWriter.Write((Single)newHeader.color.X);
outputStageDefWriter.Write((Single)newHeader.color.Y);
outputStageDefWriter.Write((Single)newHeader.color.Z);
// writes animation header
uint newFogAnimationHeaderOffset = (uint)outputStageDefWriter.BaseStream.Position;
uint newFogAnimationOffset = (uint) (newFogAnimationHeaderOffset + 0x30);
uint currentHeaderOffset = (uint)newFogAnimationHeaderOffset;
uint currentKeyframeOffset = (uint)newFogAnimationOffset;
foreach (var field in typeof(fogAnimation).GetFields())
{
outputStageDefWriter.BaseStream.Position = currentHeaderOffset;
List<keyframe> currentList = (List<keyframe>)field.GetValue(newAnimation);
outputStageDefWriter.Write((UInt32)currentList.Count);
outputStageDefWriter.Write((UInt32)currentKeyframeOffset);
outputStageDefWriter.BaseStream.Position = currentKeyframeOffset;
foreach (keyframe key in currentList)
{
outputStageDefWriter.Write(BitConverter.GetBytes((UInt32)key.easingType));
outputStageDefWriter.Write(BitConverter.GetBytes((Single)key.time));
outputStageDefWriter.Write(BitConverter.GetBytes((Single)key.value));
outputStageDefWriter.Write(BitConverter.GetBytes((Single)key.easingValue1));
outputStageDefWriter.Write(BitConverter.GetBytes((Single)key.easingValue2));
}
currentHeaderOffset += 8;
currentKeyframeOffset += (uint)(currentList.Count * 0x14);
}
// writes new offsets
outputStageDefWriter.BaseStream.Position = 0xB0;
outputStageDefWriter.Write(newFogAnimationHeaderOffset);
outputStageDefWriter.BaseStream.Position = 0xBC;
outputStageDefWriter.Write(newFogHeaderOffset);
}
}
}
}