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mvm_rottenburg_advanced1.pop
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mvm_rottenburg_advanced1.pop
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///////////////////////////////////////////////////////////////////////////
// BEGIN POP FILE
///////////////////////////////////////////////////////////////////////////
#base robot_giant.pop
#base robot_standard.pop
WaveSchedule
{
StartingCurrency 700
RespawnWaveTime 7
CanBotsAttackWhileInSpawnRoom no
Advanced 1
/////////////////
//MISSIONS
/////////////////
///////////////////////////////////////////////////////////////////////////
//SENTRY BUSTER MISSIONS
///////////////////////////////////////////////////////////////////////////
Mission // Sentry Busters - all
{
Objective DestroySentries
InitialCooldown 15
Where spawnbot_mission_sentry_buster
BeginAtWave 1
RunForThisManyWaves 7
CooldownTime 30
TFBot
{
Template T_TFBot_SentryBuster
}
}
///////////////////////////////////////////////////////////////////////////
//SNIPER MISSIONS
///////////////////////////////////////////////////////////////////////////
Mission // Sniper wave 2
{
Objective Sniper
InitialCooldown 60
Where spawnbot_mission_sniper
BeginAtWave 2
RunForThisManyWaves 1
CooldownTime 30
DesiredCount 2
TFBot
{
Template T_TFBot_Sniper
Skill hard
CharacterAttributes
{
"damage bonus" 1.0
}
}
}
Mission // Sniper wave 3 and 4
{
Objective Sniper
InitialCooldown 40
Where spawnbot_mission_sniper
BeginAtWave 3
RunForThisManyWaves 2
CooldownTime 30
DesiredCount 2
TFBot
{
Template T_TFBot_Sniper
Skill hard
CharacterAttributes
{
"damage bonus" 1.0
}
}
}
Mission // Sniper wave 7
{
Objective Sniper
InitialCooldown 30
Where spawnbot_mission_sniper
BeginAtWave 7
RunForThisManyWaves 1
CooldownTime 30
DesiredCount 4
TFBot
{
Template T_TFBot_Sniper
Skill hard
CharacterAttributes
{
"damage bonus" 1.0
}
}
}
///////////////////////////////////////////////////////////////////////////
//SPY MISSIONS
///////////////////////////////////////////////////////////////////////////
Mission // Spy wave 3
{
Objective Spy
InitialCooldown 60
Where spawnbot_mission_spy
BeginAtWave 3
RunForThisManyWaves 1
CooldownTime 40
DesiredCount 1
TFBot
{
Class Spy
Skill Expert
Name Spy
}
}
Mission // Spy wave 5
{
Objective Spy
InitialCooldown 60
Where spawnbot_mission_spy
BeginAtWave 5
RunForThisManyWaves 1
CooldownTime 30
DesiredCount 2
TFBot
{
Class Spy
Skill Expert
Name Spy
}
}
Mission // Spy wave 6 and 7
{
Objective Spy
InitialCooldown 30
Where spawnbot_mission_spy
BeginAtWave 6
RunForThisManyWaves 2
CooldownTime 30
DesiredCount 2
TFBot
{
Class Spy
Skill Expert
Name Spy
}
}
///////////////////////////////////////////////////////////////////////////
//ENGINEER MISSIONS
///////////////////////////////////////////////////////////////////////////
Mission // Engineer wave 4
{
Objective Engineer
InitialCooldown 30
Where spawnbot
BeginAtWave 4
RunForThisManyWaves 1
CooldownTime 45
DesiredCount 1
TFBot
{
Template T_TFBot_Engineer_Sentry_Teleporter
TeleportWhere spawnbot
TeleportWhere flankers
Attributes TeleportToHint
Health 600
}
}
Mission // Engineer wave 5
{
Objective Engineer
InitialCooldown 45
Where spawnbot
BeginAtWave 5
RunForThisManyWaves 1
CooldownTime 30
DesiredCount 1
TFBot
{
Template T_TFBot_Engineer_Sentry_Teleporter
TeleportWhere spawnbot
TeleportWhere flankers
Attributes TeleportToHint
Health 600
}
}
Mission // Engineer wave 6
{
Objective Engineer
InitialCooldown 30
Where spawnbot
BeginAtWave 6
RunForThisManyWaves 1
CooldownTime 45
DesiredCount 1
TFBot
{
Template T_TFBot_Engineer_Sentry_Teleporter
TeleportWhere spawnbot
TeleportWhere flankers
Attributes TeleportToHint
Health 600
}
}
/////////////////
//WAVES
//POPFILE PAYOUT
//START $700
//DROP W1 $900 / W2 $900 / W3 $900 / W4 $800 / W5 $800 / W6 $700 / W7 $600
//START: $700 / DROP: $5600 / TOTAL: $6300 / TOTAL PLUS BONUS: $6900
/////////////////
//WAVE 1 /////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////
// 30 Scouts (150)
// 1 Giant Soldier (45)
// 36 Soldiers (180)
// 1 Squad 1 Giant RF Demo with 2 medics (150)
// 1 Giant Soldier (45)
// 30 Buff Banner Soldiers or Scouts (150)
// 1 Squad 1 Giant RF Demo 1 Giant Soldier with 4 medics (180)
// Missions: Sentry Busters: 1/30
// Cash at start is $700
// Total cash in this wave is $900
// Running Total cash is $1600
///////////////////////////////////////////////////////////////////////////
Wave
{
StartWaveOutput
{
Target wave_start_relay_classic
Action Trigger
}
DoneOutput
{
Target wave_finished_relay
Action trigger
}
Checkpoint Yes
WaveSpawn // 30 Scouts (150)
{
Where spawnbot
Name "W1_01"
TotalCount 30
MaxActive 18
SpawnCount 6
WaitBetweenSpawns 6
TotalCurrency 150
TFBot
{
Class Scout
Skill Normal
}
}
WaveSpawn // 1 Giant Soldier (45)
{
Where flankers
Name "W1_01"
WaitBeforeStarting 30
TotalCount 1
MaxActive 1
SpawnCount 1
TotalCurrency 45
TFBot
{
Template T_TFBot_Giant_Soldier
}
}
WaveSpawn // 36 Soldiers (180)
{
Where spawnbot
Name "W1_02"
WaitForAllSpawned "W1_01"
WaitBeforeStarting 30
TotalCount 36
MaxActive 16
SpawnCount 6
WaitBetweenSpawns 6
TotalCurrency 180
TFBot
{
Class Soldier
Skill Easy
}
}
WaveSpawn // 1 Squad 1 Giant RF Demo with 2 medics (150)
{
Where spawnbot
Name "W1_02"
WaitForAllSpawned "W1_01"
WaitBeforeStarting 30
TotalCount 3
MaxActive 3
SpawnCount 3
TotalCurrency 150
Squad
{
TFBot
{
Template T_TFBot_Giant_Demo_RapidFire
}
TFBot
{
Template T_TFBot_Medic
}
TFBot
{
Template T_TFBot_Medic
}
}
}
WaveSpawn // 1 Giant Soldier (45)
{
Where spawnbot
Name "W1_02"
WaitForAllSpawned "W1_01"
WaitBeforeStarting 45
TotalCount 1
MaxActive 1
SpawnCount 1
TotalCurrency 45
TFBot
{
Template T_TFBot_Giant_Soldier
}
}
WaveSpawn // 30 Buff Banner Soldiers or Scouts (150)
{
Where flankers
WaitForAllSpawned "W1_02"
WaitBeforeStarting 30
TotalCount 30
MaxActive 15
SpawnCount 5
WaitBetweenSpawns 5
TotalCurrency 150
RandomChoice
{
TFBot
{
Class Scout
Skill Normal
}
TFBot
{
Template T_TFBot_Soldier_Extended_Buff_Banner
}
}
}
WaveSpawn // 1 Squad 1 Giant RF Demo 1 Giant Soldier with 4 medics (180)
{
Where flankers
WaitForAllSpawned "W1_02"
WaitBeforeStarting 30
TotalCount 6
MaxActive 6
SpawnCount 6
TotalCurrency 180
Squad
{
TFBot
{
Template T_TFBot_Giant_Demo_RapidFire
}
TFBot
{
Template T_TFBot_Giant_Soldier
}
TFBot
{
Template T_TFBot_Medic
}
TFBot
{
Template T_TFBot_Medic
}
TFBot
{
Template T_TFBot_Medic
}
TFBot
{
Template T_TFBot_Medic
}
}
}
}
//WAVE 2 /////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////
// 10 Steelfists (40)
// 20 Shotgun heavies (80)
// 15 Heavyweapons (60)
// 2x Squads with Giant Pyro, 2 Scorch Pyros and 1 QuickUber Medic (320)
// 32 Huntsmen Snipers (160)
// 1 Squad 1 Giant Heavy with 3 Medics (120)
// 20 Crit Soldiers (120)
// Missions: Sentry Busters: 1/30, Snipers: 2/30
// Cash at start is $1600
// Total cash in this wave is $900
// Running Total cash is $2500
///////////////////////////////////////////////////////////////////////////
Wave
{
StartWaveOutput
{
Target wave_start_relay_classic
Action Trigger
}
DoneOutput
{
Target wave_finished_relay
Action trigger
}
Checkpoint Yes
WaveSpawn // 10 Steelfists (40)
{
Where spawnbot
Name "W2_01"
TotalCount 10
MaxActive 5
SpawnCount 2
WaitBetweenSpawns 10
TotalCurrency 40
TFBot
{
Template T_TFBot_Heavyweapons_Fist
}
}
WaveSpawn // 20 Shotgun heavies (80)
{
Where spawnbot
Name "W2_01"
TotalCount 20
MaxActive 10
SpawnCount 5
WaitBetweenSpawns 10
TotalCurrency 80
TFBot
{
Template T_TFBot_Heavyweapons_Shotgun
}
}
WaveSpawn // 15 Heavyweapons (60)
{
Where flankers
Name "W2_01"
TotalCount 15
MaxActive 15
SpawnCount 5
WaitBeforeStarting 40
WaitBetweenSpawns 4
TotalCurrency 60
TFBot
{
Class HeavyWeapons
Skill Easy
}
}
WaveSpawn // 32 Huntsmen Snipers (160)
{
Where flankers
Name "W2_02"
WaitForAllSpawned "W2_01"
WaitBeforeStarting 15
TotalCount 32
MaxActive 16
SpawnCount 4
WaitBetweenSpawns 3
TotalCurrency 160
TFBot
{
Template T_TFBot_Sniper_Huntsman
}
}
WaveSpawn // 2 Squad with 1 Giant Pyro, 2 Scorch Pyros, 1 QuickUber Medic (320)
{
Where spawnbot
WaitForAllSpawned "W2_01"
WaitBeforeStarting 20
TotalCount 8
MaxActive 8
SpawnCount 4
WaitBetweenSpawns 70
TotalCurrency 320
Squad
{
TFBot
{
Template T_TFBot_Giant_Pyro
Attributes AlwaysFireWeapon
}
TFBot
{
Template T_TFBot_ScorchShot_FastShot
}
TFBot
{
Template T_TFBot_ScorchShot_FastShot
}
TFBot
{
Template T_TFBot_Medic_QuickUber
}
}
}
WaveSpawn // 1 Squad 1 Giant Heavy with 3 Medics (120)
{
Where flankers
Name "W2_03"
WaitForAllSpawned "W2_02"
TotalCount 4
MaxActive 4
SpawnCount 4
TotalCurrency 120
Squad
{
TFBot
{
Template T_TFBot_Giant_Heavyweapons
}
TFBot
{
Template T_TFBot_Medic
}
TFBot
{
Template T_TFBot_Medic
}
TFBot
{
Template T_TFBot_Medic
}
}
}
WaveSpawn // 20 Crit Soldiers (120)
{
Where flankers
WaitForAllSpawned "W2_03"
WaitBeforeStarting 30
TotalCount 20
MaxActive 20
SpawnCount 5
WaitBetweenSpawns 2
TotalCurrency 120
TFBot
{
Class Soldier
Attributes AlwaysCrit
Skill Easy
}
}
}
//WAVE 3 /////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////
// 36 Demos (180)
// 2 Squad 1 Giant Soldier Spammer with 3 Quick Uber medics (160)
// 3 Super Scouts (60)
// Tank (200)
// 12 Pyros (72)
// 12 Battle Engies (60)
// 3 Giant Combo Squads (180)
// Missions: Sentry Busters: 1/30, Snipers: 1/30, Spy: 1/40
// Cash at start is $2500
// Total cash in this wave is $900
// Running Total cash is $3400
///////////////////////////////////////////////////////////////////////////
Wave
{
StartWaveOutput
{
Target wave_start_relay_classic
Action Trigger
}
DoneOutput
{
Target wave_finished_relay
Action trigger
}
Checkpoint Yes
WaveSpawn // 36 Demos (180)
{
FirstSpawnOutput // activating all engineer hints for this wave only
{
Target w3_engie_hints
Action trigger
}
Name "W3_01"
Where spawnbot
TotalCount 36
MaxActive 21
SpawnCount 6
WaitBetweenSpawns 3
TotalCurrency 180
TFBot
{
Class Demoman
Skill Easy
}
}
WaveSpawn // 2 Squad 1 Giant Soldier Spammer with 3 Quick Uber medics (160)
{
Where spawnbot
Name "W3_02"
WaitForAllSpawned "W3_01"
TotalCount 8
MaxActive 4
SpawnCount 4
WaitBetweenSpawns 30
TotalCurrency 160
Squad
{
TFBot
{
Template T_TFBot_Giant_Soldier_Spammer
}
TFBot
{
Template T_TFBot_Medic_QuickUber
}
TFBot
{
Template T_TFBot_Medic_QuickUber
}
TFBot
{
Template T_TFBot_Medic_QuickUber
}
}
}
WaveSpawn // 3 Super Scouts (60)
{
Name "W3_03"
WaitForAllSpawned "W3_02"
Where spawnbot
TotalCount 3
MaxActive 3
SpawnCount 1
WaitBetweenSpawns 10
TotalCurrency 60
TFBot
{
Template T_TFBot_Giant_Scout_Fast
}
}
WaveSpawn // Tank (200)
{
Name "W3_04"
WaitForAllSpawned "W3_03"
TotalCount 1
TotalCurrency 200
FirstSpawnOutput
{
Target boss_spawn_relay
Action Trigger
}
Tank
{
Health 35000
Speed 75
Name "TankBossA"
StartingPathTrackNode "tank_path_a_10"
OnKilledOutput
{
Target boss_dead_relay
Action Trigger
}
OnBombDroppedOutput
{
Target boss_deploy_relay
Action Trigger
}
}
}
WaveSpawn // 12 Pyros (72)
{
Name "W3_05"
WaitForAllSpawned "W3_04"
WaitBeforeStarting 25
Where spawnbot
TotalCount 12
MaxActive 8
SpawnCount 4
WaitBetweenSpawns 0
TotalCurrency 72
TFBot
{
Class Pyro
Attributes AlwaysFireWeapon
Skill Easy
}
}
WaveSpawn // 6 Battle Engies (48)
{
Where spawnbot
Name "W3_06"
TotalCount 6
MaxActive 6
SpawnCount 1
WaitForAllSpawned "W3_04"
WaitBeforeStarting 45
WaitBetweenSpawns 3
TotalCurrency 48
Support limited
TFBot
{
Template T_TFBot_Engineer_Sentry_Tele_Battle
TeleportWhere spawnbot
TeleportWhere flankers
Attributes IgnoreFlag
}
}
WaveSpawn // 3 Giant Combo Squads (180)
{
Where spawnbot
WaitForAllSpawned "W3_06"
TotalCount 18
MaxActive 18
SpawnCount 6
WaitBetweenSpawns 15
TotalCurrency 180
Squad
{
TFBot
{
Template T_TFBot_Giant_Soldier_Spammer
}
TFBot
{
Class Heavyweapons
Skill Easy
}
TFBot
{
Class Heavyweapons
Skill Easy
}
TFBot
{
Class Heavyweapons
Skill Easy
}
TFBot
{
Template T_TFBot_Medic_QuickUber
}
TFBot
{
Template T_TFBot_Medic_QuickUber
}
}
}
}
//WAVE 4 /////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////
// 20 mixed Heavies - Heavies, Champs and Shotguns (160)
// 24 Soldiers (120)
// 60 mixed Heavies - Heavies, Champs and Shotguns (160)
// 12 superscouts (180)
// 3x squad 1 Giant Heavy and 2 QuickFix medic (180)
// Missions: Sentry Busters: 1/30, Snipers: 1/30, Engies: 1/45
// Max cash at start is $3400
// Total cash in this wave is $800
// Running Total cash is $4200
///////////////////////////////////////////////////////////////////////////
Wave
{
StartWaveOutput
{
Target wave_start_relay_classic
Action Trigger
}
DoneOutput
{
Target wave_finished_relay
Action trigger
}
Checkpoint Yes
WaveSpawn // 20 mixed Heavies - Heavies, Champs and Shotguns (80)
{
Where spawnbot
Name "W4_01"
TotalCount 20
MaxActive 12
SpawnCount 8
WaitBetweenSpawns 5
TotalCurrency 80
RandomChoice
{
TFBot
{
Class Heavyweapons
Skill Easy
}
TFBot
{
Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast
}
TFBot
{
Template T_TFBot_Heavyweapons_Shotgun
}
TFBot
{
Template T_TFBot_Heavyweapons_Shotgun
}
}
}
WaveSpawn // 20 Soldiers (120)
{
Where flankers
Name "W4_02"
WaitForAllSpawned "W4_01"
WaitBeforeStarting 15
TotalCount 20
MaxActive 20
SpawnCount 5
WaitBetweenSpawns 2
TotalCurrency 120
RandomChoice
{
TFBot
{
Class Soldier
Skill Easy
}
TFBot
{
Class Soldier
Skill Easy
}
TFBot
{
Class Soldier
Tag flankers
Skill Normal
}
}
}
WaveSpawn // 60 mixed Heavies - Heavies, Champs and Shotguns (240)
{
Where spawnbot
Name "W4_03"
WaitForAllSpawned "W4_02"
WaitBeforeStarting 15
TotalCount 60
MaxActive 15
SpawnCount 12
WaitBetweenSpawns 8
TotalCurrency 240
RandomChoice
{
TFBot
{
Class Heavyweapons
Skill Easy
}
TFBot
{
Class Heavyweapons
Skill Easy
}
TFBot
{
Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast
}
TFBot
{
Template T_TFBot_Heavyweapons_Shotgun
}
}
}
WaveSpawn // 12 superscouts (180)
{
Where spawnbot
TotalCount 12
MaxActive 3
SpawnCount 1
WaitBeforeStarting 20
WaitBetweenSpawns 20
TotalCurrency 180
TFBot
{
Template T_TFBot_Giant_Scout_Fast
}
}
WaveSpawn // 3x squad 1 Giant Heavy and 2 QuickFix medic (180)
{
Where spawnbot
TotalCount 9
MaxActive 3
SpawnCount 3
WaitBeforeStarting 45