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That would be sound cool for render of some HLKZ movies and HL/CS TAS runs to show speed at non-standart way, since I can see that in-game sprite HUD can not fit a some cases more than a with system fonts.
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What do you mean by system fonts and where is in-game not sufficient?
Like Arial, Verdana and whatever other fonts. I got watched recently some channel that dedicated to publishing CS 1.6 Surf WR runs and I found that sys. fonts more fit than a normal in-game HUD digits for such content: https://www.youtube.com/watch?v=NxVIBeKC0W4
Might be possible to use VGUI for that but idk how hard that is. Probably easier to dump speed into .txt for every frame then hook that up in a video editor.
That would be sound cool for render of some HLKZ movies and HL/CS TAS runs to show speed at non-standart way, since I can see that in-game sprite HUD can not fit a some cases more than a with system fonts.
The text was updated successfully, but these errors were encountered: