diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp index 253005c5ced7..190bfb0ab73c 100644 --- a/editor/plugins/script_editor_plugin.cpp +++ b/editor/plugins/script_editor_plugin.cpp @@ -4107,9 +4107,9 @@ ScriptEditor::ScriptEditor(WindowWrapper *p_wrapper) { script_list = memnew(ItemList); script_list->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED); scripts_vbox->add_child(script_list); - script_list->set_custom_minimum_size(Size2(150, 60) * EDSCALE); //need to give a bit of limit to avoid it from disappearing + script_list->set_custom_minimum_size(Size2(100, 60) * EDSCALE); //need to give a bit of limit to avoid it from disappearing script_list->set_v_size_flags(SIZE_EXPAND_FILL); - script_split->set_split_offset(70 * EDSCALE); + script_split->set_split_offset(200 * EDSCALE); _sort_list_on_update = true; script_list->connect("item_clicked", callable_mp(this, &ScriptEditor::_script_list_clicked), CONNECT_DEFERRED); script_list->set_allow_rmb_select(true); diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp index 597ef490047a..e0155d44f52a 100644 --- a/editor/plugins/shader_editor_plugin.cpp +++ b/editor/plugins/shader_editor_plugin.cpp @@ -773,6 +773,7 @@ ShaderEditorPlugin::ShaderEditorPlugin() { window_wrapper->set_margins_enabled(true); main_split = memnew(HSplitContainer); + main_split->set_split_offset(200 * EDSCALE); Ref make_floating_shortcut = ED_SHORTCUT_AND_COMMAND("shader_editor/make_floating", TTR("Make Floating")); window_wrapper->set_wrapped_control(main_split, make_floating_shortcut); @@ -818,7 +819,7 @@ ShaderEditorPlugin::ShaderEditorPlugin() { SET_DRAG_FORWARDING_GCD(shader_list, ShaderEditorPlugin); main_split->add_child(left_panel); - left_panel->set_custom_minimum_size(Size2(200, 300) * EDSCALE); + left_panel->set_custom_minimum_size(Size2(100, 300) * EDSCALE); shader_tabs = memnew(TabContainer); shader_tabs->set_tabs_visible(false);