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Originally posted by Mohit-3196 June 15, 2023
We are using the Ant Media Server iOS SDK for live streaming. Our scenario involves publishing streams at a defined time. However, we have noticed that if a user tries to play a stream before it has started, the playback does not begin instantly. and even after the stream has started, we are not receiving the play_started callback. As a result, the user is unable to play the stream.
If the user attempts to play the stream after it has started, everything works fine.
We would like to understand why the play_started callback is not triggered when playing a stream before it starts, and if there is any solution or workaround to ensure the callback is received once the stream begins.
Thank you
The text was updated successfully, but these errors were encountered:
Discussed in https://github.com/orgs/ant-media/discussions/5248
Originally posted by Mohit-3196 June 15, 2023
We are using the Ant Media Server iOS SDK for live streaming. Our scenario involves publishing streams at a defined time. However, we have noticed that if a user tries to play a stream before it has started, the playback does not begin instantly. and even after the stream has started, we are not receiving the
play_started
callback. As a result, the user is unable to play the stream.If the user attempts to play the stream after it has started, everything works fine.
We would like to understand why the
play_started
callback is not triggered when playing a stream before it starts, and if there is any solution or workaround to ensure the callback is received once the stream begins.Thank you
The text was updated successfully, but these errors were encountered: