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scene.go
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scene.go
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package main
import (
"fmt"
"log"
"time"
"github.com/veandco/go-sdl2/img"
"github.com/veandco/go-sdl2/sdl"
)
type scene struct {
bg *sdl.Texture
bird *bird
pipes *pipes
}
func newScene(r *sdl.Renderer) (*scene, error) {
bg, err := img.LoadTexture(r, "res/imgs/background.png")
if err != nil {
return nil, fmt.Errorf("Error while rendering background: %v", err)
}
b, err := newBird(r)
if err != nil {
return nil, err
}
ps, err := newPipes(r)
if err != nil {
return nil, err
}
return &scene{bg: bg, bird: b, pipes: ps}, nil
}
func (s *scene) run(events <-chan sdl.Event, r *sdl.Renderer) chan error {
errc := make(chan error)
go func() {
defer close(errc)
tick := time.Tick(10 * time.Millisecond)
for {
select {
case e := <-events:
if done := s.handleEvent(e); done {
return
}
case <-tick:
s.update()
if s.bird.isDead() {
drawTitle(r, "Game over")
time.Sleep(time.Second)
s.restart()
}
err := s.paint(r)
if err != nil {
errc <- err
}
}
}
}()
return errc
}
func (s *scene) handleEvent(event sdl.Event) bool {
switch event.(type) {
case *sdl.MouseButtonEvent:
s.bird.jump()
case *sdl.QuitEvent:
return true
case *sdl.MouseMotionEvent:
case *sdl.WindowEvent:
case *sdl.CommonEvent:
case *sdl.TouchFingerEvent:
default:
log.Printf("Unknown event %T", event)
}
return false
}
func (s *scene) update() {
s.bird.update()
s.pipes.update()
s.pipes.touch(s.bird)
}
func (s *scene) restart() {
s.bird.restart()
s.pipes.restart()
}
func (s *scene) paint(r *sdl.Renderer) error {
r.Clear()
err := r.Copy(s.bg, nil, nil)
if err != nil {
return fmt.Errorf("Error while copying background: %v", err)
}
if err = s.bird.paint(r); err != nil {
return err
}
if err = s.pipes.paint(r); err != nil {
return err
}
r.Present()
return nil
}
func (s *scene) destroy() {
s.bg.Destroy()
s.bird.destroy()
s.pipes.destroy()
}