This project is a collision evasion process implemented in the form of a game. Here the user is allowed to control the movement of the plane through a collision course. The objective is to evade the obstacles and travel as far as possible. The plane’s upward movement is controlled by the left mouse button. Holding and pressing the left mouse button takes the plane higher and releasing the button results in the plane descending down. As the distance covered increases the speed of the plane increases. The main obstacles are buildings and clouds. The user must make sure that no part of the plane touches either the clouds or the buildings
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This is an airplane game designed using c and OPENGL
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