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workshop.json
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workshop.json
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{
"events": [{
"name": "ONGOING - GLOBAL",
"description": "",
"args": []
},
{
"name": "ONGOING - EACH PLAYER",
"description": "",
"args": [{
"name": "TEAM",
"description": "",
"type": "TEAM CONSTANT",
"default": "ALL"
},
{
"name": "PLAYER",
"description": "",
"type": "EVENT PLAYER",
"default": "ALL"
}
]
},
{
"name": "PLAYER DEALT DAMAGE",
"description": "",
"args": [{
"name": "TEAM",
"description": "",
"type": "TEAM CONSTANT",
"default": "ALL"
},
{
"name": "PLAYER",
"description": "",
"type": "EVENT PLAYER",
"default": "ALL"
}
]
},
{
"name": "PLAYER DEALT FINAL BLOW",
"description": "",
"args": [{
"name": "TEAM",
"description": "",
"type": "TEAM CONSTANT",
"default": "ALL"
},
{
"name": "PLAYER",
"description": "",
"type": "EVENT PLAYER",
"default": "ALL"
}
]
},
{
"name": "PLAYER DEALT HEALING",
"description": "",
"args": [{
"name": "TEAM",
"description": "",
"type": "TEAM CONSTANT",
"default": "ALL"
},
{
"name": "PLAYER",
"description": "",
"type": "EVENT PLAYER",
"default": "ALL"
}
]
},
{
"name": "PLAYER DIED",
"description": "",
"args": [{
"name": "TEAM",
"description": "",
"type": "TEAM CONSTANT",
"default": "ALL"
},
{
"name": "PLAYER",
"description": "",
"type": "EVENT PLAYER",
"default": "ALL"
}
]
},
{
"name": "PLAYER EARNED ELIMINATION",
"description": "",
"args": [{
"name": "TEAM",
"description": "",
"type": "TEAM CONSTANT",
"default": "ALL"
},
{
"name": "PLAYER",
"description": "",
"type": "EVENT PLAYER",
"default": "ALL"
}
]
},
{
"name": "PLAYER JOINED MATCH",
"description": "",
"args": [
{
"name": "TEAM",
"description": "",
"type": "TEAM CONSTANT",
"default": "ALL"
},
{
"name": "PLAYER",
"description": "",
"type": "EVENT PLAYER",
"default": "ALL"
}
]
},
{
"name": "PLAYER LEFT MATCH",
"description": "",
"args": [
{
"name": "TEAM",
"description": "",
"type": "TEAM CONSTANT",
"default": "ALL"
},
{
"name": "PLAYER",
"description": "",
"type": "EVENT PLAYER",
"default": "ALL"
}
]
},
{
"name": "PLAYER RECEIVED HEALING",
"description": "",
"args": [
{
"name": "TEAM",
"description": "",
"type": "TEAM CONSTANT",
"default": "ALL"
},
{
"name": "PLAYER",
"description": "",
"type": "EVENT PLAYER",
"default": "ALL"
}
]
},
{
"name": "PLAYER TOOK DAMAGE",
"description": "",
"args": [{
"name": "TEAM",
"description": "",
"type": "TEAM CONSTANT",
"default": "ALL"
},
{
"name": "PLAYER",
"description": "",
"type": "EVENT PLAYER",
"default": "ALL"
}
]
}
],
"actions": [{
"name": "ABORT",
"description": "Stops execution of the action list.",
"args": []
},
{
"name": "ABORT IF",
"description": "Stops execution of the action list if this action's condition evaluates to true. If it does not, execution continues with the next action.",
"args": [{
"name": "CONDITION",
"description": "Specifies whether the execution is stopped.",
"type": "BOOLEAN",
"default": "COMPARE"
}]
},
{
"name": "ABORT IF CONDITION IS FALSE",
"description": "Stops execution of the action list if at least one condition in the condition list is false. If all conditions are true, execution continues with the next action.",
"args": []
},
{
"name": "ABORT IF CONDITION IS TRUE",
"description": "Stops execution of the action list if all conditions in the condition list are true. If any are false, execution continues with the next action.",
"args": []
},
{
"name": "ALLOW BUTTON",
"description": "Undoes the effect of the disallow button action for one or more players.",
"args": [{
"name": "PLAYER",
"description": "The player or players whose button is being reenabled.",
"type": "PLAYER",
"default": "EVENT PLAYER"
},
{
"name": "BUTTON",
"description": "The logical button that is being reenabled.",
"type": "BUTTON",
"default": "PRIMARY FIRE"
}
]
},
{
"name": "APPLY IMPULSE",
"description": "Applies an instantaneous change in velocity to the movement of one or more players.",
"args": [{
"name": "PLAYER",
"description": "The player or players whose velocity will be changed.",
"type": "PLAYER",
"default": "EVENT PLAYER"
},
{
"name": "DIRECTION",
"description": "The unit direction in which the impulse will be applied. This value is normalized internally.",
"type": "DIRECTION",
"default": "VECTOR"
},
{
"name": "SPEED",
"description": "The magnitude of the change to the velocities of the player or players.",
"type": "NUMBER",
"default": "NUMBER"
},
{
"name": "RELATIVE",
"description": "Specifies whether direction is relative to world coordinates or the local coordinates of the player or players.",
"type": "RELATIVE",
"default": "TO WORLD"
},
{
"name": "MOTION",
"description": "Specifies whether existing velocity that is counter to direction should first be cancelled out before applying the impulse.",
"type": "MOTION",
"default": "CANCEL CONTRARY MOTION"
}
]
},
{
"name": "BIG MESSAGE",
"description": "Displays a large message above the reticle that is visible to specific players.",
"args": [{
"name": "VISIBLE TO",
"description": "One or more players who will see the message.",
"type": "PLAYER",
"default": "ALL PLAYERS"
},
{
"name": "HEADER",
"description": "The message to be displayed.",
"type": "ANY",
"default": "STRING"
}
]
},
{
"name": "CHASE GLOBAL VARIABLE AT RATE",
"description": "Gradually modifies the value of a global variable at a specific rate. (A global variable is a variable that belongs to the game itself.)",
"args": [{
"name": "VARIABLE",
"description": "Specifies which global variable to modify gradually.",
"type": "VARIABLE",
"default": "A"
},
{
"name": "DESTINATION",
"description": "The value that the global variable will eventually reach. The type of this value may be either a number or a vector, though the variable's existing value must be of the same type before the chase begins.",
"type": "ANY",
"default": "NUMBER"
},
{
"name": "RATE",
"description": "The amount of change that will happen to the variable's value each second.",
"type": "NUMBER",
"default": "NUMBER"
},
{
"name": "REEVALUATION",
"description": "Specifies which of this action's inputs will be continuously reevaluated. This action will keep asking for and using new values from reevaluated inputs.",
"type": "CHASE RATE REEVALUATION",
"default": "DESTINATION AND RATE"
}
]
},
{
"name": "CHASE GLOBAL VARIABLE OVER TIME",
"description": "Gradually modifies the value of a global variable over time. (A global variable is a variable that belongs to the game itself.)",
"args": [{
"name": "VARIABLE",
"description": "Specifies which global variable to modify gradually.",
"type": "VARIABLE",
"default": "A"
},
{
"name": "DESTINATION",
"description": "The value that the global variable will eventually reach. The type of this value may be either a number or a vector, though the variable's existing value must be of the same type before the chase begins.",
"type": "ANY",
"default": "NUMBER"
},
{
"name": "DURATION",
"description": "The amount of time, in seconds, over which the variable's value will approach the destination.",
"type": "NUMBER",
"default": "NUMBER"
},
{
"name": "REEVALUATION",
"description": "Specifies which of this action's inputs will be continuously reevaluated. This action will keep asking for and using new values from reevaluated inputs.",
"type": "CHASE TIME REEVALUATION",
"default": "DESTINATION AND DURATION"
}
]
},
{
"name": "CHASE PLAYER VARIABLE AT RATE",
"description": "Gradually modifies the value of a player variable at a specific rate. (A player variable is a variable that belongs to a specific player.)",
"args": [{
"name": "PLAYER",
"description": "The player whose variable will gradually change. If multiple players are provided, each of their variables will change independently.",
"type": "PLAYER",
"default": "EVENT PLAYER"
},
{
"name": "VARIABLE",
"description": "Specifies which of the player's variables to modify gradually.",
"type": "VARIABLE",
"default": "A"
},
{
"name": "DESTINATION",
"description": "The value that the player variable will eventually reach. The type of this value may be either a number or a vector, though the variable's existing value must be of the same type before the chase begins.",
"type": "ANY",
"default": "NUMBER"
},
{
"name": "RATE",
"description": "The amount of change that will happen to the variable's value each second.",
"type": "NUMBER",
"default": "NUMBER"
},
{
"name": "REEVALUATION",
"description": "Specifies which of this action's inputs will be continuously reevaluated. This action will keep asking for and using new values from reevaluated inputs.",
"type": "CHASE RATE REEVALUATION",
"default": "DESTINATION AND RATE"
}
]
},
{
"name": "CHASE PLAYER VARIABLE OVER TIME",
"description": "Gradually modifies the value of a player variable over time. (A player variable is a variable that belongs to a specific player.)",
"args": [{
"name": "PLAYER",
"description": "The player whose variable will gradually change. If multiple players are provided, each of their variables will change independently.",
"type": "PLAYER",
"default": "EVENT PLAYER"
},
{
"name": "VARIABLE",
"description": "Specifies which of the player's variables to modify gradually.",
"type": "VARIABLE",
"default": "VARIABLE"
},
{
"name": "DESTINATION",
"description": "The value that the player variable will eventually reach. The type of this value may be either a number or a vector, though the variable's existing value must be of the same type before the chase begins.",
"type": "ANY",
"default": "NUMBER"
},
{
"name": "DURATION",
"description": "The amount of time, in seconds, over which the variable's value will approach the destination.",
"type": "ANY",
"default": "NUMBER"
},
{
"name": "REEVALUATION",
"description": "Specifies which of this action's inputs will be continuously reevaluated. This action will keep asking for and using new values from reevaluated inputs.",
"type": "CHASE TIME REEVALUATION",
"default": "DESTINATION AND DURATION"
}
]
},
{
"name": "CLEAR STATUS",
"description": "Clears a status that was applied from a set status action from one or more players.",
"args": [{
"name": "PLAYER",
"description": "The player or players from whom the status will be removed.",
"type": "PLAYER",
"default": "EVENT PLAYER"
},
{
"name": "STATUS",
"description": "The status to be removed from the player or players.",
"type": "STATUS",
"default": "HACKED"
}
]
},
{
"name": "COMMUNICATE",
"description": "Causes one or more players to use an emote, voice line, or other equipped communication.",
"args": [{
"name": "PLAYER",
"description": "The player or players to perform the communication.",
"type": "PLAYER",
"default": "EVENT PLAYER"
},
{
"name": "TYPE",
"description": "The type of communication.",
"type": "COMMUNICATE",
"default": "VOICE LINE UP"
}
]
},
{
"name": "CREATE EFFECT",
"description": "Creates an in-world effect entity. This effect entity will persist until destroyed. To obtain a reference to this entity, use the last created entity value. This action will fail if too many entities have been created.",
"args": [{
"name": "VISIBLE TO",
"description": "One or more players who will be able to see the effect.",
"type": "PLAYER",
"default": "ALL PLAYERS"
},
{
"name": "TYPE",
"description": "The type of effect to be created.",
"type": "CREATE EFFECT",
"default": "SPHERE"
},
{
"name": "COLOR",
"description": "The color of the effect to be created. If a particular team is chosen, the effect will either be red or blue, depending on whether the team is hostile to the viewer. Does not apply to sound effects.",
"type": "COLOR",
"default": "WHITE"
},
{
"name": "POSITION",
"description": "The effect's position. If this value is a player, then the effect will move along with the player. Otherwise, the value is interpreted as a position in the world.",
"type": "POSITION",
"default": "VECTOR"
},
{
"name": "RADIUS",
"description": "The radius of this effect.",
"type": "NUMBER",
"default": "NUMBER"
},
{
"name": "REEVALUATION",
"description": "Specifies which of this action's inputs will be continuously reevaluated.",
"type": "EFFECT REEVALUATION",
"default": "VISIBLE TO, POSITION, AND RADIUS"
}
]
},
{
"name": "CREATE HUD TEXT",
"description": "Creates hud text visible to specific players at a specific location on the screen. This text will persist until destroyed. To obtain a reference to this text, use the last text id value. This action will fail if too many text elements have been created.",
"args": [{
"name": "VISIBLE TO",
"description": "One or more players who will see the hud text.",
"type": "PLAYER",
"default": "ALL PLAYERS"
},
{
"name": "HEADER",
"description": "The text to be displayed (can be blank)",
"type": "ANY",
"default": "STRING"
},
{
"name": "SUBHEADER",
"description": "The subheader text to be displayed (can be blank)",
"type": "ANY",
"default": "NULL"
},
{
"name": "TEXT",
"description": "The body text to be displayed (can be blank)",
"type": "ANY",
"default": "NULL"
},
{
"name": "LOCATION",
"description": "The location on the screen where the text will appear.",
"type": "HUD LOCATION",
"default": "LEFT"
},
{
"name": "SORT ORDER",
"description": "The sort order of the text relative to other text in the same location. A higher sort order will come after a lower sort order.",
"type": "NUMBER",
"default": "NUMBER"
},
{
"name": "HEADER COLOR",
"description": "The color of the header.",
"type": "COLOR",
"default": "WHITE"
},
{
"name": "SUBHEADER COLOR",
"description": "The color of the subheader.",
"type": "COLOR",
"default": "WHITE"
},
{
"name": "TEXT COLOR",
"description": "The color of the text.",
"type": "COLOR",
"default": "WHITE"
},
{
"name": "REEVALUATION",
"description": "Specifies which of this action's inputs will be continuously reevaluated.",
"type": "HUD TEXT REEVALUATION",
"default": "VISIBLE TO AND STRING"
}
]
},
{
"name": "CREATE ICON",
"description": "Creates an in-world icon entity. This icon entity will persist until destroyed. To obtain a reference to this entity, use the last created entity value. This action will fail if too many entities have been created.",
"args": [{
"name": "VISIBLE TO",
"description": "One or more players who will be able to see the icon.",
"type": "PLAYER",
"default": "ALL PLAYERS"
},
{
"name": "POSITION",
"description": "The icon's position. If this value is a player, then the icon will appear above the player's head. Otherwise, the value is interpreted as a position in the world.",
"type": "POSITION",
"default": "VECTOR"
},
{
"name": "ICON",
"description": "The icon to be created.",
"type": "ICON",
"default": "ARROW: DOWN"
},
{
"name": "REEVALUATION",
"description": "Specifies which of this action's inputs will be continuously reevaluated. The icon will keep asking for and using new values from reevaluated inputs.",
"type": "ICON REEVALUATION",
"default": "VISIBLE TO AND POSITION"
},
{
"name": "ICON COLOR",
"description": "The color of the icon to be created. If a particular team is chosen, the effect will either be red or blue, depending on whether the team is hostile to the viewer.",
"type": "COLOR",
"default": "WHITE"
},
{
"name": "SHOW WHEN OFFSCREEN",
"description": "Should this icon appear even when it is behind you?",
"type": "BOOLEAN",
"default": "TRUE"
}
]
},
{
"name": "CREATE IN-WORLD TEXT",
"description": "Creates in-world text visible to specific players at a specific position in the world. This text will persist until destroyed. To obtain a reference to this text, use the last text id value. This action will fail if too many text elements have been created.",
"args": [{
"name": "VISIBLE TO",
"description": "One or more players who will see the in-world text.",
"type": "PLAYER",
"default": "ALL PLAYERS"
},
{
"name": "HEADER",
"description": "The text to be displayed.",
"type": "ANY",
"default": "STRING"
},
{
"name": "POSITION",
"description": "The text's position. If this value is a player, then the text will appear above the player's head. Otherwise, the value is interpreted as a position in the world.",
"type": "POSITION",
"default": "VECTOR"
},
{
"name": "SCALE",
"description": "The text's scale.",
"type": "NUMBER",
"default": "NUMBER"
},
{
"name": "CLIPPING",
"description": "Specifies whether the text can be seen through walls or is instead clipped.",
"type": "WORLD TEXT CLIPPING",
"default": "CLIP AGAINST SURFACES"
},
{
"name": "REEVALUATION",
"description": "Specifies which of this action's inputs will be continuously reevaluated. The text will keep asking for and using new values from reevaluated inputs.",
"type": "WORLD TEXT REEVALUATION",
"default": "VISIBLE TO, POSITION, AND STRING"
}
]
},
{
"name": "DAMAGE",
"description": "Applies instantaneous damage to one or more players, possibly killing the players.",
"args": [{
"name": "PLAYER",
"description": "The player or players who will receive damage.",
"type": "PLAYER",
"default": "EVENT PLAYER"
},
{
"name": "DAMAGER",
"description": "The player who will receive credit for the damage. A damager of null indicates no player will receive credit.",
"type": "PLAYER",
"default": "NULL"
},
{
"name": "AMOUNT",
"description": "The amount of damage to apply. This amount may be modified by buffs, debuffs, or armor.",
"type": "NUMBER",
"default": "NUMBER"
}
]
},
{
"name": "DECLARE MATCH DRAW",
"description": "Instantly ends the match in a draw. This action has no effect in free-for-all modes.",
"args": []
},
{
"name": "DECLARE PLAYER VICTORY",
"description": "Instantly ends the match with the specific player as the winner. This action only has an effect in free-for-all modes.",
"args": [{
"name": "PLAYER",
"description": "The winning player.",
"type": "PLAYER",
"default": "EVENT PLAYER"
}]
},
{
"name": "DECLARE ROUND VICTORY",
"description": "Declare a team as the current round winner. This only works in the control and elimination game modes",
"args": [{
"name": "ROUND WINNING TEAM",
"description": "Round winning team",
"type": "TEAM",
"default": "TEAM"
}]
},
{
"name": "DECLARE TEAM VICTORY",
"description": "Instantly ends the match with the specified team as the winner. This action has no effect in free-for-all modes.",
"args": [{
"name": "TEAM",
"description": "The winning team.",
"type": "TEAM",
"default": "TEAM"
}]
},
{
"name": "DESTROY ALL EFFECTS",
"description": "Destroys all effect entities created by create effect.",
"args": []
},
{
"name": "DESTROY ALL HUD TEXT",
"description": "Destroys all hud text that was created by the create hud text action.",
"args": []
},
{
"name": "DESTROY ALL ICONS",
"description": "Destroys all icon entities created by create icon.",
"args": []
},
{
"name": "DESTROY ALL IN-WORLD TEXT",
"description": "Destroys all in-world text created by create in-world text.",
"args": []
},
{
"name": "DESTROY EFFECT",
"description": "Destroys an effect entity that was created by create effect.",
"args": [{
"name": "ENTITY",
"description": "Specifies which effect entity to destroy. This entity may be last created entity or a variable into which last created entity was earlier stored.",
"type": "PLAYER",
"default": "LAST CREATED ENTITY"
}]
},
{
"name": "DESTROY HUD TEXT",
"description": "Destroys hud text that was created by create hud text.",
"args": [{
"name": "TEXT ID",
"description": "Specifies which hud text to destroy. This id may be last text id or a variable into which last text id was earlier stored.",
"type": "NUMBER",
"default": "LAST TEXT ID"
}]
},
{
"name": "DESTROY ICON",
"description": "Destroys an icon entity that was created by create icon.",
"args": [{
"name": "ENTITY",
"description": "Specifies which icon entity to destroy. This entity may be last created entity or a variable into which last created entity was earlier stored.",
"type": "PLAYER",
"default": "LAST CREATED ENTITY"
}]
},
{
"name": "DESTROY IN-WORLD TEXT",
"description": "Destroys in-world text that was created by create in-world text.",
"args": [{
"name": "TEXT ID",
"description": "Specifies which in-world text to destroy. This id may be last text id or a variable into which last text id was earlier stored.",
"type": "NUMBER",
"default": "LAST TEXT ID"
}]
},
{
"name": "DISABLE BUILT-IN GAME MODE ANNOUNCER",
"description": "Disables game mode announcements from the announcer until reenabled or the match ends.",
"args": []
},
{
"name": "DISABLE BUILT-IN GAME MODE COMPLETION",
"description": "Disables completion of the match from the game mode itself, only allowing the match to be completed by scripting commands.",
"args": []
},
{
"name": "DISABLE BUILT-IN GAME MODE MUSIC",
"description": "Disables all game mode music until reenabled or the match ends.",
"args": []
},
{
"name": "DISABLE BUILT-IN GAME MODE RESPAWNING",
"description": "Disables automatic respawning for one or more players, only allowing respawning by scripting commands.",
"args": [{
"name": "PLAYERS",
"description": "The player or players whose respawning is affected.",
"type": "PLAYER",
"default": "EVENT PLAYER"
}]
},
{
"name": "DISABLE BUILT-IN GAME MODE SCORING",
"description": "Disables changes to player and team scores from the game mode itself, only allowing scores to be changed by scripting commands.",
"args": []
},
{
"name": "DISABLE DEATH SPECTATE ALL PLAYERS",
"description": "Undoes the effect of the enable death spectate all players action for or more players.",
"args": [{
"name": "PLAYER",
"description": "The player or players whose default death spectate behavior is restored.",
"type": "PLAYER",
"default": "EVENT PLAYER"
}]
},
{
"name": "DISABLE DEATH SPECTATE TARGET HUD",
"description": "Undoes the effect of the enable death spectate target hud action for or more players.",
"args": [{
"name": "PLAYER",
"description": "The player or players who will revert to seeing their own hud while death spectating.",
"type": "PLAYER",
"default": "EVENT PLAYER"
}]
},
{
"name": "DISALLOW BUTTON",
"description": "Disables a logical button for one or more players such that pressing it has no effect.",
"args": [{
"name": "PLAYER",
"description": "The player or players whose button is being disabled.",
"type": "PLAYER",
"default": "EVENT PLAYER"
},
{
"name": "BUTTON",
"description": "The logical button that is being disabled.",
"type": "BUTTON",
"default": "PRIMARY FIRE"
}
]
},
{
"name": "ENABLE BUILT-IN GAME MODE ANNOUNCER",
"description": "Undoes the effect of the disable built-in game mode announcer action.",
"args": []
},
{
"name": "ENABLE BUILT-IN GAME MODE COMPLETION",
"description": "Undoes the effect of the disable built-in game mode completion action.",
"args": []
},
{
"name": "ENABLE BUILT-IN GAME MODE MUSIC",
"description": "Undoes the effect of the disable built-in game mode music action.",
"args": []
},
{
"name": "ENABLE BUILT-IN GAME MODE RESPAWNING",
"description": "Undoes the effect of the disable built-in game mode respawning action for one or more players.",
"args": [{
"name": "PLAYERS",
"description": "The player or players whose respawning is affected.",
"type": "PLAYER",
"default": "EVENT PLAYER"
}]
},
{
"name": "ENABLE BUILT-IN GAME MODE SCORING",
"description": "Undoes the effect of the disable built-in game mode scoring action.",
"args": []
},
{
"name": "ENABLE DEATH SPECTATE ALL PLAYERS",
"description": "Allows one or more players to spectate all players when dead, as opposed to only allies.",
"args": [{
"name": "PLAYER",
"description": "The player or players who will be allowed to spectate all players.",
"type": "PLAYER",
"default": "EVENT PLAYER"
}]
},
{
"name": "ENABLE DEATH SPECTATE TARGET HUD",
"description": "Causes one or more players to see their spectate target's hud instead of their own while death spectating.",
"args": [{
"name": "PLAYER",
"description": "The player or players who will begin seeing their spectate targets hud while death spectating.",
"type": "PLAYER",
"default": "EVENT PLAYER"
}]
},
{
"name": "GO TO ASSEMBLE HEROES",
"description": "Returns the match to the assemble heroes phase of the game mode. Only works if the game is in progress.",
"args": []
},
{
"name": "HEAL",
"description": "Provides an instantaneous heal to one or more players. This heal will not resurrect dead players.",
"args": [{
"name": "PLAYER",
"description": "The player or players whose health will be restored.",
"type": "PLAYER",
"default": "EVENT PLAYER"
},
{
"name": "HEALER",
"description": "The player who will receive credit for the healing. A healer of null indicates no player will receive credit.",
"type": "PLAYER",
"default": "NULL"
},
{
"name": "AMOUNT",
"description": "The amount of healing to apply. This amount may be modified by buff or debuffs. Healing is capped by each player's max health.",
"type": "NUMBER",
"default": "NUMBER"
}
]
},
{
"name": "KILL",
"description": "Instantly kills one or more players.",
"args": [{
"name": "PLAYER",
"description": "The player or players who will be killed.",
"type": "PLAYER",
"default": "EVENT PLAYER"
},
{
"name": "KILLER",
"description": "The player who will receive credit for the kill. A killer of null indicates no player will receive credit.",
"type": "PLAYER",
"default": "NULL"
}
]
},
{
"name": "LOOP",
"description": "Restarts the action list from the beginning. To prevent an infinite loop, a wait action must execute between the start of the action list and this action.",
"args": []
},
{
"name": "LOOP IF",
"description": "Restarts the action list from the beginning if this action's condition evaluates to true. If it does not, execution continues with the next action. To prevent an infinite loop, a wait action must execute between the start of the action list and this action.",
"args": [{
"name": "CONDITION",
"description": "Specifies whether the loop will occur.",
"type": "BOOLEAN",
"default": "COMPARE"
}]
},
{
"name": "LOOP IF CONDITION IS FALSE",
"description": "Restarts the action list from the beginning if at least one condition in the condition list is false. If all conditions are true, execution continues with the next action. To prevent an infinite loop, a wait action must execute between the start of the action list and this action.",
"args": []
},
{
"name": "LOOP IF CONDITION IS TRUE",
"description": "Restarts the action list from the beginning if every condition in the condition list is true. If any are false, execution continues with the next action. To prevent an infinite loop, a wait action must execute between the start of the action list and this action.",
"args": []
},
{
"name": "MODIFY GLOBAL VARIABLE",
"description": "Modifies the value of a global variable, which is a variable that belongs to the game itself.",
"args": [{
"name": "VARIABLE",
"description": "The global variable to modify.",
"type": "VARIABLE",
"default": "A"
},
{
"name": "OPERATION",
"description": "The way in which the variable's value will be changed. Options include standard arithmetic operations as well as array operations for appending and removing values.",
"type": "OPERATION",
"default": "ADD"
},
{
"name": "VALUE",
"description": "The value used for the modification. For arithmetic operations, this is the second of the two operands, with the other being the variable's existing value. For array operations, this is the value to append or remove.",
"type": "ANY",
"default": "NUMBER"
}
]
},
{
"name": "MODIFY PLAYER SCORE",
"description": "Modifies the score (kill count) of one or more players. This action only has an effect in free-for-all modes.",
"args": [{
"name": "PLAYER",
"description": "The player or players whose score will change.",
"type": "PLAYER",
"default": "EVENT PLAYER"
},
{
"name": "SCORE",
"description": "The amount the score will increase or decrease. If positive, the score will increase. If negative, the score will decrease.",
"type": "NUMBER",
"default": "NUMBER"
}
]
},
{
"name": "MODIFY PLAYER VARIABLE",
"description": "Modifies the value of a player variable, which is a variable that belongs to a specific player.",
"args": [{
"name": "PLAYER",
"description": "The player whose variable will be modified. If multiple players are provided, each of their variables will be set.",
"type": "PLAYER",
"default": "EVENT PLAYER"
},
{
"name": "VARIABLE",
"description": "Specifies which of the player's variables to modify.",
"type": "VARIABLE",
"default": "A"
},
{
"name": "OPERATION",
"description": "The way in which the variable's value will be changed. Options include standard arithmetic operations as well as array operations for appending and removing values.",
"type": "OPERATION",
"default": "ADD"
},
{
"name": "VALUE",
"description": "The value used for the modification. For arithmetic operations, this is the second of the two operands, with the other being the variable's existing value. For array operations, this is the value to append or remove.",
"type": "ANY",
"default": "NUMBER"
}
]
},
{
"name": "MODIFY TEAM SCORE",