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session.py
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session.py
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"""
Classes representing a logged in session to a player + world account
"""
from __future__ import annotations
import logging
from functools import cached_property, partial
from pathlib import Path
from typing import TYPE_CHECKING, Callable, ParamSpec, TypeVar
from ..enums import BattleType, Region
from ..http_client import ApiClient
from ..properties import ClearableCachedPropertyMixin
from .battle import QuestBattleResult, TowerBattleResult
from .models import Character, Equipment, ItemAndCount, UserSyncData
from .utils import load_cached_data
if TYPE_CHECKING:
from mm import enums, typing as t
from ..config import ConfigFile
from ..grpc_client import MagicOnionClient
from ..session import MementoMoriSession
from .account import PlayerAccount
__all__ = ['WorldSession']
log = logging.getLogger(__name__)
CharGuid = str # A 32-character UserCharacterGuid
P = ParamSpec('P')
T = TypeVar('T')
# TODO: Context manager for UI page, to make the request for visiting that page before making a request within it?
# region API Request Decorator
class ApiRequestMethod:
__slots__ = ('method', 'requires_login', 'maintenance_ok')
def __init__(self, method, requires_login: bool, maintenance_ok: bool):
self.method = method
self.requires_login = requires_login
self.maintenance_ok = maintenance_ok
def _request_wrapper(self, instance: WorldSession, *args, **kwargs):
if self.requires_login and not instance.is_logged_in:
instance.login()
resp = self.method(instance, *args, **kwargs)
if user_sync_data := self._get_user_sync_data(resp):
instance._reset_user_sync_data_properties()
if instance.user_sync_data is None:
instance.user_sync_data = UserSyncData(instance, user_sync_data)
else:
instance.user_sync_data.update(user_sync_data)
return resp
def _get_user_sync_data(self, resp):
try:
return resp['UserSyncData']
except TypeError:
try:
return resp.data['UserSyncData']
except (TypeError, KeyError, AttributeError):
return None
except KeyError:
return None
def __get__(self, instance: WorldSession, owner):
if instance is None:
return self
return partial(self._request_wrapper, instance)
def api_request(
*, requires_login: bool = True, maintenance_ok: bool = False
) -> Callable[[Callable[P, T]], Callable[P, T]]:
return lambda method: ApiRequestMethod(method, requires_login, maintenance_ok) # type: ignore
# endregion
class WorldSession(ClearableCachedPropertyMixin):
"""Represents a player + world account / logged in session for that account."""
config: ConfigFile
session: MementoMoriSession
player_data: t.PlayerDataInfo
user_sync_data: UserSyncData = None
# region Initialization & Tear Down
def __init__(self, player: PlayerAccount, world_id: int):
try:
self.player_data = player.worlds[world_id]
except KeyError as e:
raise ValueError(f'Invalid {world_id=} - pick from: {", ".join(map(str, sorted(player.worlds)))}') from e
self.config = player.config
self.session = player.session
self.player = player
self._world_id = world_id
self._is_logged_in = False
@classmethod
def from_cached_sync_data(cls, path: Path, player: PlayerAccount) -> WorldSession:
data = load_cached_data(path)
player_id = data['UserSyncData']['UserStatusDtoInfo']['PlayerId']
self = cls(player, player.region.normalize_world(player_id % 1000))
self.user_sync_data = UserSyncData(self, data['UserSyncData'])
return self
def close(self):
for key in ('_server_host_info', '_api_client', '_grpc_client', '_login_resp'):
try:
del self.__dict__[key]
except KeyError:
pass
self._is_logged_in = False
# endregion
# region General Properties
@cached_property
def region(self) -> Region:
return Region.for_world(self.world_id)
@property
def world_id(self) -> int:
return self._world_id
@cached_property
def world_num(self) -> int:
return self.world_id - (self.region * 1000)
@cached_property
def player_id(self) -> int:
return self.player_data['PlayerId']
@cached_property
def player_name(self) -> str:
return self.player_data['Name']
# endregion
# region Client Properties
@cached_property
def _server_host_info(self) -> t.GetServerHostResponse:
return self.session.auth_client.get_server_host(self._world_id)
@cached_property
def _api_client(self) -> ApiClient:
return ApiClient.child_client(self.session.auth_client, self._server_host_info['ApiHost'])
@cached_property
def _grpc_client(self) -> MagicOnionClient:
from ..grpc_client import MagicOnionClient
return MagicOnionClient(
f'https://{self._server_host_info["MagicOnionHost"]}:{self._server_host_info["MagicOnionPort"]}',
player_id=self.player_id,
auth_token=self._login_resp['AuthTokenOfMagicOnion'],
)
# endregion
# region Login
@property
def is_logged_in(self) -> bool:
return self._is_logged_in
def login(self) -> t.LoginPlayerResponse:
return self._login_resp
@api_request(requires_login=False, maintenance_ok=True)
def _login(self, error_log_info: list[t.ErrorLogInfo] = None) -> t.LoginPlayerResponse:
log.log(19, f'Logging player_id={self.player_id} into world={self.world_id}')
resp = self._api_client.login_player(self.player_id, self.player_data['Password'], error_log_info)
self._is_logged_in = True
return resp
@cached_property
def _login_resp(self) -> t.LoginPlayerResponse:
return self._login()
# endregion
# region User Data Sync / My Page
@api_request()
def get_user_data(self) -> t.GetUserDataResponse:
return self._api_client.post_msg('user/getUserData', {})
def get_user_sync_data(self) -> UserSyncData:
self.get_user_data()
return self.user_sync_data
@api_request()
def get_my_page(self) -> t.GetMypageResponse:
if self.user_sync_data is None:
self.get_user_data()
return self._api_client.post_msg('user/getMypage', {'LanguageType': self.config.auth.locale.num})
# endregion
# region Character / Equipment Data
def _reset_user_sync_data_properties(self):
self.clear_cached_properties('characters', 'equipment', 'char_guid_equipment_map', 'inventory')
@cached_property
def characters(self) -> dict[str, Character]:
return {row['Guid']: Character(self, row) for row in self.user_sync_data.characters}
@cached_property
def equipment(self) -> dict[str, Equipment]:
return {row['Guid']: Equipment(self, row) for row in self.user_sync_data.equipment}
@cached_property
def char_guid_equipment_map(self) -> dict[str, list[Equipment]]:
"""
Mapping of ``{character guid: [Equipment]}``. Unequipped gear is stored under guid/key ``''`` (empty string).
"""
char_guid_equipment_map = {}
for item in self.equipment.values():
try:
char_items = char_guid_equipment_map[item.char_guid]
except KeyError:
char_guid_equipment_map[item.char_guid] = [item]
else:
char_items.append(item)
return char_guid_equipment_map
@cached_property
def inventory(self) -> list[ItemAndCount]:
return [ItemAndCount(self, row) for row in self.user_sync_data.inventory]
@api_request()
def save_party(self, duc_type: enums.DeckUseContentType, members: list[CharGuid], deck_num: int = 0):
if not 1 <= len(members) <= 5 or not all(isinstance(m, str) for m in members):
raise ValueError('Expected 1~5 party member guids')
data = {
'CopyPlayerId': 0,
'DeckUseContentType': duc_type,
'UserCharacterGuids': members,
'DeckNo': deck_num,
}
return self._api_client.post_msg('user/saveUsedDeck', data)
# endregion
# region Dailies
@api_request()
def get_daily_vip_gift(self):
return self._api_client.post_msg('vip/getDailyGift', {})
# endregion
# region Equipment
@api_request()
def smelt_gear(self, guid: str | None, user_equipment: t.UserEquipment | None = None):
return self._api_client.post_msg('equipment/cast', {'Guid': guid, 'UserEquipment': user_equipment})
def smelt_never_equipped_gear(self, item_and_count: ItemAndCount, count: int = None):
# This is not decorated with @api_request since it calls a method that is decorated with it
user_equipment = {
'CharacterGuid': None,
'HasParameter': False,
'Guid': None,
'ItemCount': item_and_count.count if count is None else count,
'ItemId': item_and_count.item_id,
'ItemType': item_and_count.item_type,
'AdditionalParameterHealth': 0,
'AdditionalParameterIntelligence': 0,
'AdditionalParameterMuscle': 0,
'AdditionalParameterEnergy': 0,
'SphereId1': 0,
'SphereId2': 0,
'SphereId3': 0,
'SphereId4': 0,
'SphereUnlockedCount': 0,
'LegendSacredTreasureExp': 0,
'LegendSacredTreasureLv': 0,
'MatchlessSacredTreasureExp': 0,
'MatchlessSacredTreasureLv': 0,
'ReinforcementLv': 0,
}
return self.smelt_gear(None, user_equipment)
@api_request()
def smelt_all_gear(self, rarity: enums.EquipmentRarityFlags | int):
return self._api_client.post_msg('equipment/castMany', {'RarityFlags': getattr(rarity, 'value', rarity)})
@api_request()
def upgrade_gear(self, guid: str, num_times: int = 1):
"""
Spend `Upgrade Water` and `Upgrade Panacea` to upgrade the specified equipment the specified number of times.
You must have the required number of upgrade materials in your inventory.
"""
return self._api_client.post_msg('equipment/reinforcement', {'EquipmentGuid': guid, 'NumberOfTimes': num_times})
@api_request()
def reforge_gear(self, guid: str, locked_params: list[enums.BaseParameterType | int] = None):
# Human req interval ranges from 0.3s~0.8s, with ~0.6s appearing to be most frequent; 0.3s is definitely valid
params = [getattr(v, 'value', v) for v in locked_params] if locked_params else []
return self._api_client.post_msg('equipment/training', {'EquipmentGuid': guid, 'ParameterLockedList': params})
@api_request()
def transfer_runes_and_augments(self, src_guid: str, dst_guid: str):
return self._api_client.post_msg(
'equipment/inheritanceEquipment', {'InheritanceEquipmentGuid': dst_guid, 'SourceEquipmentGuid': src_guid}
)
@api_request()
def remove_gear(self, char_guid: str, slots: list[enums.EquipmentSlotType | int]):
slots = [getattr(v, 'value', v) for v in slots] if slots else []
return self._api_client.post_msg(
'equipment/removeEquipment', {'UserCharacterGuid': char_guid, 'EquipmentSlotTypes': slots}
)
@api_request()
def change_gear(self, char_guid: str, changes: list[t.EquipmentChangeInfo]):
return self._api_client.post_msg(
'equipment/changeEquipment', {'UserCharacterGuid': char_guid, 'EquipmentChangeInfos': changes}
)
# endregion
# region Quest
@api_request()
def get_quest_map_info(self, include_other_players: bool = True):
"""
Example response::
"AutoBattleDropEquipmentPercent": 2500,
"CurrentQuestAutoEnemyIds": [10116007, ..., 10117033, 10117034],
"MapOtherPlayerInfos": [
{"LatestQuestId": 167, "MainCharacterIconId": 13, "PlayerId": 687..., "PlayerRank": 60, "QuestId": 164},
...
],
"MapPlayerInfos": [
{"LatestQuestId": 24, "MainCharacterIconId": 2, "PlayerId": 114005..., "PlayerRank": 34, "QuestId": 24},
...
],
"UserMapBuildingDtoInfos": [
{"SelectedIndex": 1, "QuestMapBuildingId": 1}, {"SelectedIndex": 2, "QuestMapBuildingId": 2},
{"SelectedIndex": 2, "QuestMapBuildingId": 6}, {"SelectedIndex": 2, "QuestMapBuildingId": 9},
{"SelectedIndex": 1, "QuestMapBuildingId": 16}, {"SelectedIndex": 2, "QuestMapBuildingId": 28}
]
:param include_other_players: Whether ``MapOtherPlayerInfos`` should be populated in the response
:return:
"""
return self._api_client.post_msg('quest/mapInfo', {'IsUpdateOtherPlayerInfo': bool(include_other_players)})
@api_request()
def get_quest_info(self, quest_id: int):
# -> GetQuestInfoResponse => {TargetBossBattleInfo: BossBattleInfo}
return self._api_client.post_msg('quest/getQuestInfo', {'TargetQuestId': quest_id})
@api_request()
def get_next_quest_info(self):
# This populates ``UserSyncData.UserBattleBossDtoInfo.BossClearMaxQuestId``; add 1 to get the quest ID that
# should be used with :meth:`.battle_quest_boss` to battle the next quest boss.
return self._api_client.post_msg('battle/nextQuest', {})
@api_request()
def battle_quest_boss(self, quest_id: int) -> QuestBattleResult:
# Win/loss info in the response is in ``BattleResult.SimulationResult.BattleEndInfo``
# After a win, :meth:`.get_next_quest_info` should be called to determine the next quest that is available
return QuestBattleResult(self._api_client.post_msg('battle/boss', {'QuestId': quest_id}))
@api_request()
def __get_boss_reward_info(self):
# This resulted in an error: "There is no information for the next quest."
# {'ErrorCode': 112003, 'Message': '', 'ErrorHandlingType': 0, 'ErrorMessageId': 0, 'MessageParams': None}
return self._api_client.post_msg('battle/bossRewardInfo', {})
@api_request()
def get_clear_party_log(self, quest_id: int, battle_type: BattleType | int):
battle_type = BattleType(battle_type).value
return self._api_client.post_msg('battle/getClearPartyLog', {'QuestId': quest_id, 'BattleType': battle_type})
@api_request()
def get_clear_party_battle_log(self, quest_id: int, player_id: int, battle_type: BattleType | int):
# -> GetClearPartyBattleLogResponse => {BattleSimulationResult: BattleSimulationResult}
battle_type = BattleType(battle_type).value
data = {'LogQuestId': quest_id, 'LogPlayerId': player_id, 'BattleType': battle_type}
return self._api_client.post_msg('battle/getClearPartyBattleLog', data)
@api_request()
def get_battle_log(self, battle_token: str):
# -> GetBattleLogResponse => {BattleSimulationResult: BattleSimulationResult}
return self._api_client.post_msg('battle/getBattleLog', {'BattleToken': battle_token})
# endregion
# region Trials
# Notes:
# BountyQuest = Fountain of Prayers
# DungeonBattle = Cave of Space Time
# TowerBattle = Tower of Infinity
# LocalRaid = Temple of Illusions
@api_request()
def get_fountain_of_prayers_quests(self):
return self._api_client.post_msg('bountyQuest/getList', {})
@api_request()
def get_temple_of_illusions_info(self):
return self._api_client.post_msg('localRaid/getLocalRaidInfo', {})
# endregion
# region Tower of Infinity
@api_request()
def get_tower_reward_info(self, tower_type: enums.TowerType):
# This is called upon clicking a given tower (infinite or mono-soul), and after wins (NOT after losses)
return self._api_client.post_msg('towerBattle/getLotteryRewardInfo', {'TowerType': tower_type})
@api_request()
def start_tower_battle(self, tower_type: enums.TowerType, floor: int) -> TowerBattleResult:
data = {'TargetTowerType': tower_type, 'TowerBattleQuestId': floor}
resp: t.TowerBattleResponse = self._api_client.post_msg('towerBattle/start', data)
return TowerBattleResult(resp)
# endregion
# region PvP - Battle League
@api_request()
def get_pvp_info(self) -> t.GetPvpInfoResponse:
# Load the Battle League main page's info
return self._api_client.post_msg('battle/getPvpInfo', {})
@api_request()
def get_pvp_battle_logs(self) -> t.GetPvpBattleLogsResponse:
# Load the BL history summary
return self._api_client.post_msg('battle/getPvpBattleLogs', {})
@api_request()
def get_pvp_battle_details(self, battle_token: str) -> t.GetPvpBattleResultDetailResponse:
# Retrieve battle details, including replay info, for the specified BL battle
return self._api_client.post_msg('battle/getPvpBattleResultDetail', {'BattleToken': battle_token})
# endregion