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sqrGame.html
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sqrGame.html
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<html>
<head>
<title>sqrGame</title>
<meta name="description" content="Play sqrGame! Try to navigate through seemingly simple mazes in this addicting puzzle game.">
<style>
body {
background-color: #CECECE;
}
</style>
</head>
<body>
<center>
<p style="font-size:30px">sqrGame</p>
<canvas onmousedown="mouseDown(event)" onmouseup="mouseUp(event)" id="board" width="720" height="720" style="border:1px solid #000000;"></canvas>
<br><p style="font-size:16px">Use W,A,S,D to move the green box into the white box. Use Z to move orange boxes.</p>
<br>Code written by Cameron Fyfe<br>
<script src="level.js"></script>
<script src="sqr_source.js"></script>
<script type="text/javascript">
var c = document.getElementById("board");
var ctx = c.getContext("2d");
var N = 6;
var M = 6;
var width = 720;
var height = 720;
var active = 0;
var currentLevel = 0;
var block = new Array();
var mouse_x_tmp, mouse_y_tmp;
refreshLevel(currentLevel);
document.onkeypress=move
document.onkeyup=postmove
document.addEventListener('touchstart', handleTouchStart, false);
document.addEventListener('touchmove', handleTouchMove, false);
var xDown = null;
var yDown = null;
function handleTouchStart(evt) {
xDown = evt.touches[0].clientX;
yDown = evt.touches[0].clientY;
};
function handleTouchMove(evt) {
if ( ! xDown || ! yDown ) {
return;
}
var xUp = evt.touches[0].clientX;
var yUp = evt.touches[0].clientY;
var xDiff = xDown - xUp;
var yDiff = yDown - yUp;
if ( Math.abs( xDiff ) > Math.abs( yDiff ) ) {/*most significant*/
if ( xDiff > 0 ) {
moveLeft();
} else {
moveRight();
}
} else {
if ( yDiff > 0 ) {
moveUp();
} else {
moveDown();
}
}
setTimeout(function() {
pause(200);
refreshBoard();
}, 20);
/* reset values */
xDown = null;
yDown = null;
};
function mouseDown(e) {
active = 1;
var pos = getMousePos(board, e);
mouse_x_tmp = pos.x;
mouse_y_tmp = pos.y;
}
function mouseUp(e) {
var pos = getMousePos(board, e);
var dx = pos.x - mouse_x_tmp;
var dy = pos.y - mouse_y_tmp;
if (Math.abs(dx) <= 20 && Math.abs(dy) <= 20) {
for (var i=0; i<level.numOfHorizontalSliders; i++) {
if (horizontalSlider[i].x*cellWidth < pos.x && pos.x < (horizontalSlider[i].x+1)*cellWidth && horizontalSlider[i].y*cellHeight < pos.y && pos.y < (horizontalSlider[i].y+1)*cellHeight) {
horizontalSlider[i].move();
}
}
}
setTimeout(function() {
pause(200);
refreshBoard();
}, 20);
active = 0;
}
function getMousePos(board, evt) {
var rect = board.getBoundingClientRect();
return {
x: evt.clientX - rect.left,
y: evt.clientY - rect.top
};
}
function move(e) {
if (active || (player_sqr.x == goalSqr.x && player_sqr.y == goalSqr.y))
return;
active = 1;
var evtobj=window.event? event : e //distinguish between IE's explicit event object (window.event) and Firefox's implicit.
var unicode=evtobj.charCode? evtobj.charCode : evtobj.keyCode
var actualkey=String.fromCharCode(unicode)
if (actualkey=="s")
player_sqr.moveDown();
if (actualkey=="w")
player_sqr.moveUp();
if (actualkey=="d")
player_sqr.moveRight();
if (actualkey=="a")
player_sqr.moveLeft();
if (actualkey=="z")
horizontalSlider[0].move();
}
function postmove(e) {
refreshBoard();
active = 0;
}
function refreshBoard() {
ctx.clearRect(0,0,width,height);
for (var i=0; i<level.N; i++) {
for (var j=0; j<level.M; j++) {
var b = block[i][j];
var below = 'O', above = 'O', left = 'O', right = 'O';
if (i != 0)
left = block[i-1][j];
if (i != level.N-1)
right = block[i+1][j];
if (j != 0)
above = block[i][j-1];
if (j != level.M-1)
below = block[i][j+1];
if (b == 'O') {
ctx.fillStyle = 'black';
ctx.fillRect(i*cellWidth,j*cellHeight
,cellWidth,cellHeight);
}
//Bottom
if (b == '_' || b == 'L' || b === 'J' || b == '=' || b == 'U' || b == '<' || b == '>' || below == 'O') {
ctx.fillStyle = 'black';
ctx.fillRect((i-EDGE_THICKNESS)*cellWidth,(j+1-EDGE_THICKNESS)*cellHeight,(1+2*EDGE_THICKNESS)*cellWidth,EDGE_THICKNESS*cellHeight);
}
//Top
if (b == '-' || b == 'F' || b === 'T' || b == '=' || b == '^' || b == '<' || b == '>' || above == 'O') {
ctx.fillStyle = 'black';
ctx.fillRect((i-EDGE_THICKNESS)*cellWidth,j*cellHeight,(1+2*EDGE_THICKNESS)*cellWidth,EDGE_THICKNESS*cellHeight);
}
//Left
if (b == '[' || b == 'F' || b === 'L' || b == '|' || b == '^' || b == '<' || b == 'U' || left == 'O') {
ctx.fillStyle = 'black';
ctx.fillRect(i*cellWidth,j*cellHeight,EDGE_THICKNESS*cellWidth,cellHeight);
}
//Right
if (b == ']' || b == 'T' || b === 'J' || b == '|' || b == '^' || b == '>' || b == 'U' || right == 'O') {
ctx.fillStyle = 'black';
ctx.fillRect((i+1-EDGE_THICKNESS)*cellWidth,j*cellHeight,cellWidth*EDGE_THICKNESS,cellHeight);
}
}
}
goalSqr.draw();
player_sqr.draw();
// Draw all horizontal sliders
for (var u=0; u < level.numOfHorizontalSliders; u++) {
horizontalSlider[u].draw();
}
if (player_sqr.x == goalSqr.x && player_sqr.y == goalSqr.y) {
goalSqr.x = -13;
if (currentLevel == numberOfLevels-1) {
currentLevel = 0;
}
else {
currentLevel++;
}
setTimeout('refreshLevel(currentLevel);',500);
}
}
function refreshLevel(k) {
var level = getLevel(k);
cellWidth = width/level.N;
cellHeight = height/level.M;
for (var i = 0; i < level.N; i++) {
block[i] = new Array(M);
for (var j = 0; j < level.M; j++) {
block[i][j] = blockMap[k][j][i];
tempMap[k][j][i] = ' ';
}
}
goalSqr = new GoalSqr(level.xGoal, level.yGoal);
player_sqr = new PlayerSqr(level.xPlayer, level.yPlayer);
//horizontalSliderWall = new HorizontalSliderWall(3, 3, 1, 'F');
tempMap[k][player_sqr.x][player_sqr.y] = '@';
horizontalSlider = new Array(level.numOfHorizontalSliders);
horiSliderX = new Array(level.numOfHorizontalSliders);
horiSliderY = new Array(level.numOfHorizontalSliders);
for (var u=0; u < level.numOfHorizontalSliders; u++) {
horizontalSlider[u] = new HorizontalSliderSqr(xHoriSlider[k][u], yHoriSlider[k][u], 1);
tempMap[k][horizontalSlider[u].x][horizontalSlider[u].y] = '@';
}
refreshBoard();
}
function pause(milliseconds) {
var dt = new Date();
while ((new Date()) - dt <= milliseconds) { /* Do nothing */ }
}
</script>
</center>
</body>
</html>