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Releases: charleskawczynski/TexasHoldem.jl

v0.4.4

04 Sep 01:07
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TexasHoldem v0.4.4

Diff since v0.4.3

Closed issues:

  • Resampling logic is wrong (#228)
  • Test/exercise reset_game! before fuzz. (#229)

Merged pull requests:

v0.4.3

31 Aug 02:13
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TexasHoldem v0.4.3

Diff since v0.4.1

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v0.4.2

29 Aug 05:06
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TexasHoldem v0.4.2

Diff since v0.4.1

v0.4.1

27 Aug 22:58
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TexasHoldem v0.4.1

Diff since v0.4.0

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v0.4.0

27 Aug 21:41
d41353e
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TexasHoldem v0.4.0

Diff since v0.3.2

Closed issues:

  • Make Table handle seat numbers (#60)
  • Improve clarity between players index and seat number (#127)
  • Add a call to broadcast reward signal to players (#186)
  • Add “play out” functionality (#194)
  • Bug in log (#197)
  • Define Chip (#202)
  • Test seat number pidx orthogonality (#208)
  • Define show for chips (#216)

Merged pull requests:

v0.3.2

10 Aug 08:40
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TexasHoldem v0.3.2

Diff since v0.3.1

v0.3.1

07 Aug 00:22
505a6f3
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TexasHoldem v0.3.1

Diff since v0.3.0

v0.3.0

04 Aug 20:15
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TexasHoldem v0.3.0

Diff since v0.2.1

v0.2.1

04 Aug 15:21
8899c1d
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TexasHoldem v0.2.1

Diff since v0.1.0

Closed issues:

  • Remove action history (#74)
  • Add a GUI? (#84)
  • Writing to stdin.buffer is using internals which break in 1.8. (#106)
  • Improve terminology (#115)
  • Use SafeTestsets (#116)
  • Add Aqua tests (#117)
  • Allow for using different hand evaluations (#122)
  • Define a custom non-allocating deck (#123)
  • Make player option depend on a player’s strategy (#125)
  • Fuzz failure (#137)
  • Improve fuzz testing (#138)
  • Add reproducibility tests (#146)
  • Add option for “chip” bank roll (#147)
  • Incorrect handling of games when a player has 0.5 BB (#151)
  • Bypass logger in test suite (#153)
  • Migrate fuzz tests to unit tests (#171)
  • Add raise range (#180)
  • Remove call etc (#181)

Merged pull requests:

v0.1.0

29 Sep 01:59
ad2ac85
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TexasHoldem v0.1.0

Closed issues:

  • Long compile times with calls to Hand (#17)
  • Add tournament-style play (#49)
  • Add error checking around player_option! (#51)
  • Improve human option prompts to include allowable bounds (#52)
  • Improve log messages and make input_raise_amt robust to inputs (#55)
  • Add tests for player_option! for Player{Human}'s (#56)
  • Sometimes raises are not called (#59)
  • Add more tester bots (#61)
  • Add option for card visibility (#68)
  • Buttons are broken (#72)
  • Should iterators skip inactive players? (#73)
  • Iterators don't always start on active players (#81)

Merged pull requests: