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SpectrogramWidget.cpp
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SpectrogramWidget.cpp
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/*
Copyright (c) 2019 Christof Ruch. All rights reserved.
Dual licensed: Distributed under Affero GPL license by default, an MIT license is available for purchase
*/
#include <GL/glew.h>
#ifdef WIN32
#include <GL/wglew.h>
#endif
#include "SpectrogramWidget.h"
#include "OpenGLHelpers.h"
#include "BinaryResources.h"
SpectogramWidget::SpectogramWidget(std::weak_ptr<Spectrogram> spectrogram) :
spectrogram_(spectrogram)
{
// Setup GUI Overlay Label: Status of Shaders, compiler errors, etc.
addAndMakeVisible(statusLabel_);
statusLabel_.setJustificationType(Justification::topLeft);
statusLabel_.setFont(Font(14.0f));
if (!spectrogram_.expired()) {
fftData_.resize(spectrogram_.lock()->fftSize() / 2 * 512); // History of the last 512 FFTs
}
else {
// Not so good, where is your spectrogram instance gone?
jassert(false);
}
}
void SpectogramWidget::newOpenGLContextCreated()
{
static bool glewInitialized = false;
if (!glewInitialized) {
GLenum err = glewInit();
ignoreUnused(err);
glewInitialized = true;
}
std::string vertexShader;
std::string fragmentShader;
if (GLEW_VERSION_3_0) {
vertexShader = std::string((const char *)oscilloscope_vert_glsl, oscilloscope_vert_glsl_size);
fragmentShader = std::string((const char *)oscilloscope_frag_glsl, oscilloscope_frag_glsl_size);
}
else {
std::cerr << "System does not support OpenGL 3.0, fatal!" << std::endl;
exit(-1);
}
#ifdef WIN32
// Try to turn on VSync, if you are on Windows and your driver supports it! I had to update my NVidia driver
if (WGLEW_EXT_swap_control) {
//wglSwapIntervalEXT(1);
JUCE_CHECK_OPENGL_ERROR
}
#endif
bool worked = context_.setSwapInterval(1);
jassert(worked);
ignoreUnused(worked);
shader_ = std::make_unique<OpenGLShaderProgram>(context_);
String statusText;
if (shader_->addVertexShader(vertexShader)
&& shader_->addFragmentShader(fragmentShader)
&& shader_->link())
{
shader_->use();
resolution_ = createUniform(context_, *shader_, "resolution");
waterfallUniform_ = createUniform(context_, *shader_, "waterfallPosition");
uUpperHalfPercentage_ = createUniform(context_, *shader_, "upperHalfPercentage");
audioSampleData_ = createUniform(context_, *shader_, "audioSampleData");
waterfallTexture_ = createUniform(context_, *shader_, "waterfall");
lutTexture_ = createUniform(context_, *shader_, "lutTexture");
logXAxis_ = createUniform(context_, *shader_, "xAxisLog");
uHorizontal_ = createUniform(context_, *shader_, "horizontalMode");
textureLUT_ = createColorLookupTexture();
if (!spectrogram_.expired()) {
spectrumData_ = createDataTexture(spectrogram_.lock()->fftSize() / 2, 1);
spectrumHistory_ = createDataTexture(spectrogram_.lock()->fftSize() / 2, 512);
}
JUCE_CHECK_OPENGL_ERROR
statusText = "GLSL: v" + String(OpenGLShaderProgram::getLanguageVersion(), 2);
}
else
{
statusText = shader_->getLastError();
}
context_.extensions.glGenBuffers(1, &vertexBuffer_);
context_.extensions.glGenBuffers(1, &elements_);
MessageManager::callAsync([this, statusText]() {
statusLabel_.setText(statusText, dontSendNotification);
});
}
void SpectogramWidget::openGLContextClosing()
{
if (textureLUT_) textureLUT_->release();
if (spectrumData_) spectrumData_->release();
if (spectrumHistory_) spectrumHistory_->release();
shader_->release();
}
std::shared_ptr<OpenGLTexture> SpectogramWidget::createColorLookupTexture() {
std::shared_ptr<OpenGLTexture> texture = std::make_shared<OpenGLTexture>();
PixelARGB pixels[256];
pixels[0] = PixelARGB(255, 0, 0, 0);
pixels[255] = PixelARGB(255, 255, 255, 0);
for (int i = 1; i < 32; i++) {
pixels[i] = PixelARGB(255, 255, (uint8)(255 - i * 8), 0);
pixels[255 - i] = PixelARGB(255, 255, (uint8)(255 - i * 8), 0);
}
for (int i = 0; i < 96; i++) {
pixels[32 + i] = PixelARGB(255, (uint8)(255 - (i * 4 / 3)), 0, (uint8)(i * 4 / 3));
pixels[223 - i] = PixelARGB(255, (uint8)(255 - (i * 4 / 3)), 0, (uint8)(i * 4 / 3));
}
for (int i = 0; i < 256; i++) {
//pixels[i] = PixelARGB(255, i, i, i);
}
pixels[0] = PixelARGB(255, 0, 0, 0);
pixels[255] = PixelARGB(255, 255, 255, 0);
for (int i = 1; i < 64; i++) {
pixels[255 - i] = PixelARGB(255, 255, (uint8)(255 - i * 4), 0);
}
for (int i = 0; i < 192; i++) {
pixels[191 - i] = PixelARGB(255, (uint8)(128 - (i * 2 / 3)), 0, (uint8)(i * 2 / 3));
}
texture->bind();
JUCE_CHECK_OPENGL_ERROR
texture->loadARGB(pixels, 256, 1);
JUCE_CHECK_OPENGL_ERROR
texture->unbind();
JUCE_CHECK_OPENGL_ERROR
return texture;
}
std::shared_ptr<OpenGLFloatTexture> SpectogramWidget::createDataTexture(int w, int h) {
auto texture = std::make_shared<OpenGLFloatTexture>();
texture->bind();
JUCE_CHECK_OPENGL_ERROR
GLfloat *emptyPixels = new GLfloat[w * h];
texture->create(w, h, emptyPixels);
delete emptyPixels;
texture->unbind();
JUCE_CHECK_OPENGL_ERROR
return texture;
}
void SpectogramWidget::renderOpenGL()
{
jassert(OpenGLHelpers::isContextActive());
auto renderingScale = (float)context_.getRenderingScale();
glViewport(0, 0, roundToInt(renderingScale * getWidth()), roundToInt(renderingScale * getHeight()));
OpenGLHelpers::clear(getLookAndFeel().findColour(ResizableWindow::backgroundColourId));
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_TEXTURE_2D);
shader_->use();
// Setup the Uniforms for use in the Shader
resolution_->set((GLfloat)renderingScale * getWidth(), (GLfloat)renderingScale * getHeight());
JUCE_CHECK_OPENGL_ERROR
setUniform(lutTexture_, 0);
setUniform(logXAxis_, xLogAxis_);
setUniform(uHorizontal_, horizontal_);
setUniform(waterfallUniform_, waterfallPosition / 512.0f);
setUniform(uUpperHalfPercentage_, upperHalfPercentage_);
setUniform(audioSampleData_, 1);
setUniform(waterfallTexture_, 2);
// This will crash when the driver doesn't have this function. Well, we won't render anything then anyway, so what?
context_.extensions.glActiveTexture(GL_TEXTURE0);
textureLUT_->bind();
JUCE_CHECK_OPENGL_ERROR
context_.extensions.glActiveTexture(GL_TEXTURE1);
spectrumData_->bind();
JUCE_CHECK_OPENGL_ERROR
context_.extensions.glActiveTexture(GL_TEXTURE2);
spectrumHistory_->bind();
JUCE_CHECK_OPENGL_ERROR
if (!spectrogram_.expired() && fftData_.size() >= spectrogram_.lock()->fftSize() / 2) {
spectrumData_->load(fftData_.data() + waterfallPosition * spectrogram_.lock()->fftSize() / 2, spectrogram_.lock()->fftSize() / 2, 1);
spectrumHistory_->load(fftData_.data(), spectrogram_.lock()->fftSize() / 2, 512);
}
// Read a block that is big enough so we can fill our viewport with a triggered wave of the latest acquired audio
// Define Vertices for a Square (the view plane)
GLfloat vertices[] = {
1.0f, 1.0f, 0.0f, // Top Right
1.0f, -1.0f, 0.0f, // Bottom Right
-1.0f, -1.0f, 0.0f, // Bottom Left
-1.0f, 1.0f, 0.0f // Top Left
};
// Define Which Vertex Indexes Make the Square
GLuint indices[] = { // Note that we start from 0!
0, 1, 3, // First Triangle
1, 2, 3 // Second Triangle
};
// VBO (Vertex Buffer Object) - Bind and Write to Buffer
context_.extensions.glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer_);
context_.extensions.glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STREAM_DRAW);
// EBO (Element Buffer Object) - Bind and Write to Buffer
context_.extensions.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, elements_);
context_.extensions.glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STREAM_DRAW);
// Setup Vertex Attributes
context_.extensions.glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(GLfloat), (GLvoid*)0);
context_.extensions.glEnableVertexAttribArray(0);
// Draw Vertices
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0); // For EBO's (Element Buffer Objects) (Indices)
// Reset the element buffers so child Components draw correctly
context_.extensions.glBindBuffer(GL_ARRAY_BUFFER, 0);
context_.extensions.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
if (textureLUT_) textureLUT_->unbind();
if (spectrumData_) spectrumData_->unbind();
if (spectrumHistory_) spectrumHistory_->unbind();
JUCE_CHECK_OPENGL_ERROR
}
void SpectogramWidget::resized()
{
statusLabel_.setBounds(getLocalBounds().reduced(4).removeFromTop(75));
}
void SpectogramWidget::refreshData()
{
// Don't call this too early when no OpenGL context has been initialized
if (spectrumData_ && spectrumHistory_ && !spectrogram_.expired()) {
waterfallPosition = (waterfallPosition + 1) % 512;
spectrogram_.lock()->getData(fftData_.data() + spectrogram_.lock()->fftSize() / 2 * waterfallPosition);
}
}
void SpectogramWidget::setXAxis(bool logAxis)
{
xLogAxis_ = logAxis ? 1 : 0;
}
void SpectogramWidget::setHorizontalMode(bool horizontal)
{
horizontal_ = horizontal ? 1 : 0;
}