feat(server/state): add [GET/SET]_ENTITY_ORPHAN_MODE
#2741
+155
−3
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Goal of this PR
Allow server owners to choose how they want the entity to be treated when it no longer has a valid/relevant owner.
This will allow for servers to use client side
CREATE_*
natives while being able keep the entity relatively persistent like the server setters, and also avoiding some of the known bugs with server-setters.This will also allow the server owner to have specific entities be deleted whenever they leave the server.
How is this PR achieving the goal
Add
EntityOrphanMode
s to let the server owner choose how they want an entity to be treated when the entity loses its first owner or is no longer relevant.This PR applies to the following area(s)
Server
Successfully tested on
Game builds: N/A
Platforms: Windows
Checklist