-
Notifications
You must be signed in to change notification settings - Fork 0
/
esoTERM_char.lua
262 lines (218 loc) · 8.69 KB
/
esoTERM_char.lua
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
esoTERM_char = {}
esoTERM_char.cache = {}
esoTERM_char.event_register = {}
esoTERM_char.module_name = "character"
esoTERM_char.is_active = false
local ESOTERM_CHAR_CACHE = esoTERM_char.cache
local PLAYER_UNIT_TAG = "player"
local EXIT_COMBAT_CALL_DELAY = 500
function esoTERM_char.get_gender()
if ESOTERM_CHAR_CACHE.gender ~= nil then
return ESOTERM_CHAR_CACHE.gender
else
return GetUnitGender(PLAYER_UNIT_TAG)
end
end
function esoTERM_char.get_class()
if ESOTERM_CHAR_CACHE.class ~= nil then
return ESOTERM_CHAR_CACHE.class
else
return GetUnitClass(PLAYER_UNIT_TAG)
end
end
function esoTERM_char.get_name()
if ESOTERM_CHAR_CACHE.name ~= nil then
return ESOTERM_CHAR_CACHE.name
else
return GetUnitName(PLAYER_UNIT_TAG)
end
end
function esoTERM_char.get_combat_state()
if ESOTERM_CHAR_CACHE.combat_state ~= nil then
return ESOTERM_CHAR_CACHE.combat_state
else
return IsUnitInCombat(PLAYER_UNIT_TAG)
end
end
function esoTERM_char.get_combat_start_time()
if ESOTERM_CHAR_CACHE.combat_start_time ~= nil then
return ESOTERM_CHAR_CACHE.combat_start_time
else
return 0
end
end
function esoTERM_char.get_combat_lenght()
if ESOTERM_CHAR_CACHE.combat_lenght ~= nil and ESOTERM_CHAR_CACHE.combat_lenght > 0 then
return ESOTERM_CHAR_CACHE.combat_lenght
else
return 0
end
end
function esoTERM_char.get_combat_damage()
if ESOTERM_CHAR_CACHE.combat_damage ~= nil then
return ESOTERM_CHAR_CACHE.combat_damage
else
return 0
end
end
function esoTERM_char.get_last_xp_gain_time()
if ESOTERM_CHAR_CACHE.last_xp_gain_time ~= nil then
return ESOTERM_CHAR_CACHE.last_xp_gain_time
else
return 0
end
end
function esoTERM_char.on_combat_state_update(event, combat_state)
ESOTERM_CHAR_CACHE.last_reported_combat_state = combat_state
if combat_state then
esoTERM_char.enter_combat()
else
zo_callLater(esoTERM_char.exit_combat, EXIT_COMBAT_CALL_DELAY)
end
end
function esoTERM_char.on_combat_event_update(event,
result,
event_not_ok,
ability_name,
ability_graphic,
action_slot_type,
source_name,
source_type,
target_name,
target_type,
hit_value,
power_type,
damage_type,
log)
if result ~= ACTION_RESULT_DAMAGE and
result ~= ACTION_RESULT_CRITICAL_DAMAGE and
result ~= ACTION_RESULT_DOT_TICK and
result ~= ACTION_RESULT_DOT_TICK_CRITICAL then return end
if event_not_ok then return end
if source_name == "" then return end
if target_name == "" then return end
if source_type ~= COMBAT_UNIT_TYPE_PLAYER and
source_type ~= COMBAT_UNIT_TYPE_PLAYER_PET then return end
if hit_value < 1 then return end
if power_type == POWERTYPE_INVALID then return end
if damage_type < 1 then return end
ESOTERM_CHAR_CACHE.combat_damage = ESOTERM_CHAR_CACHE.combat_damage + hit_value
local message = string.format("Dealt damage with %s for: %d",
ability_name,
hit_value)
esoTERM_output.stdout(message)
end
local function get_combat_enter_message()
return "Entered combat"
end
function esoTERM_char.enter_combat()
if ESOTERM_CHAR_CACHE.combat_state == true then
return
end
ESOTERM_CHAR_CACHE.combat_state = true
ESOTERM_CHAR_CACHE.combat_start_time = GetGameTimeMilliseconds()
ESOTERM_CHAR_CACHE.combat_damage = 0
esoTERM_common.register_for_event(esoTERM_char,
EVENT_COMBAT_EVENT,
esoTERM_char.on_combat_event_update)
esoTERM_output.stdout(get_combat_enter_message())
end
function esoTERM_char.get_combat_exit_time()
local last_xp_gain_time = esoTERM_char.get_last_xp_gain_time()
if last_xp_gain_time ~= 0 then
return last_xp_gain_time
else
return GetGameTimeMilliseconds() - EXIT_COMBAT_CALL_DELAY
end
end
local function get_combat_exit_message()
local net_length = esoTERM_char.get_combat_lenght()
local length = net_length >= 1000 and net_length or 1000
local damage = esoTERM_char.get_combat_damage()
return string.format(
"Left combat (lasted: %.2fs, damage: %d, dps: %.2f)",
(net_length) / 1000, damage, damage * 1000 / (length))
end
function esoTERM_char.exit_combat()
if ESOTERM_CHAR_CACHE.last_reported_combat_state == true or
ESOTERM_CHAR_CACHE.combat_state == false then
return
end
local combat_start_time = esoTERM_char.get_combat_start_time()
local combat_exit_time = esoTERM_char.get_combat_exit_time()
ESOTERM_CHAR_CACHE.combat_lenght = combat_exit_time - combat_start_time
esoTERM_common.unregister_from_event(esoTERM_char, EVENT_COMBAT_EVENT)
esoTERM_output.stdout(get_combat_exit_message())
ESOTERM_CHAR_CACHE.combat_state = false
ESOTERM_CHAR_CACHE.combat_start_time = 0
ESOTERM_CHAR_CACHE.combat_damage = 0
end
function esoTERM_char.on_unit_death_state_change(event, unit, is_dead)
if unit == PLAYER_UNIT_TAG then
if is_dead then
esoTERM_output.stdout("Died, you are pathetic!")
esoTERM_char.on_combat_state_update(nil, false)
else
esoTERM_output.stdout("Resurrected, watch out next time!")
ESOTERM_CHAR_CACHE.combat_state = IsUnitInCombat(PLAYER_UNIT_TAG)
esoTERM_char.on_combat_state_update(nil, esoTERM_char.get_combat_state())
end
end
end
local function save_current_game_time()
ESOTERM_CHAR_CACHE.last_xp_gain_time = GetGameTimeMilliseconds()
end
function esoTERM_char.on_xp_gain(event, reason, level, previous_xp, current_xp)
save_current_game_time()
end
function esoTERM_char.on_vp_gain(event, reason, rank, previous_vp, current_vp)
save_current_game_time()
end
function esoTERM_char.initialize()
esoTERM_common.initialize_module(esoTERM_char)
end
function esoTERM_char.on_skill_xp_update(event, skillType, skillLine, lastRankXP, nextRankXP, currentXP)
local skillName, currentLevel = GetSkillLineInfo(skillType, skillLine)
local message = string.format(
"skillName: %s; currentLevel: %d; lastRankXP: %d; nextRankXP: %d; currentXP: %d",
skillName,
currentLevel,
lastRankXP,
nextRankXP,
currentXP
)
esoTERM_output.sysout(message)
end
function esoTERM_char.activate()
ESOTERM_CHAR_CACHE.gender = esoTERM_char.get_gender()
ESOTERM_CHAR_CACHE.class = esoTERM_char.get_class()
ESOTERM_CHAR_CACHE.name = esoTERM_char.get_name()
ESOTERM_CHAR_CACHE.combat_state = esoTERM_char.get_combat_state()
ESOTERM_CHAR_CACHE.combat_start_time = esoTERM_char.get_combat_start_time()
ESOTERM_CHAR_CACHE.combat_lenght = esoTERM_char.get_combat_lenght()
ESOTERM_CHAR_CACHE.combat_damage = esoTERM_char.get_combat_damage()
ESOTERM_CHAR_CACHE.last_xp_gain_time = esoTERM_char.get_last_xp_gain_time()
esoTERM_common.register_for_event(esoTERM_char,
EVENT_PLAYER_COMBAT_STATE,
esoTERM_char.on_combat_state_update)
esoTERM_common.register_for_event(esoTERM_char,
EVENT_UNIT_DEATH_STATE_CHANGED,
esoTERM_char.on_unit_death_state_change)
esoTERM_common.register_for_event(esoTERM_char,
EVENT_EXPERIENCE_GAIN,
esoTERM_char.on_xp_gain)
esoTERM_common.register_for_event(esoTERM_char,
EVENT_VETERAN_POINTS_GAIN,
esoTERM_char.on_vp_gain)
-- esoTERM_common.register_for_event(esoTERM_char,
-- EVENT_SKILL_XP_UPDATE,
-- esoTERM_char.on_skill_xp_update)
esoTERM_char.is_active = true
esoTERM_char.settings[esoTERM_char.module_name] = esoTERM_char.is_active
end
function esoTERM_char.deactivate()
esoTERM_common.unregister_from_all_events(esoTERM_char)
esoTERM_char.is_active = false
esoTERM_char.settings[esoTERM_char.module_name] = esoTERM_char.is_active
end
return esoTERM_char