-
Notifications
You must be signed in to change notification settings - Fork 1
/
Game.java
69 lines (62 loc) · 1.39 KB
/
Game.java
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
/**
* Contains one game of Battleship.
*/
public class Game {
Player Human;
Player Computer;
public Game()
/**
* Instantiates a new game. Creates two objects of the Player class.
*
* Note that "false" will result in an automated computer player.
* "True" will cause that player object to ask for user input
* during the game.
*/
{
Human = new Player("Player 1", true);
Computer = new Player("Player 2", false);
}
public void play()
/**
* The two players will begin to play.
*
* They will place their ships, and then begin to attack.
*/
{
Human.placeShip(5, 1);
Human.displaytoMe();
Human.placeShip(4, 2);
Human.displaytoMe();
Human.placeShip(3, 3);
Human.displaytoMe();
Human.placeShip(3, 4);
Human.displaytoMe();
Human.placeShip(2, 5);
Human.displaytoMe();
Computer.placeShip(5, 1);
Computer.placeShip(4, 2);
Computer.placeShip(3, 3);
Computer.placeShip(3, 4);
Computer.placeShip(2, 5);
Computer.displaytoEnemy();
while (Human.hasLost() == false && Computer.hasLost() == false)
{
Computer.receiveAttack(Human.attack());
Computer.displaytoEnemy();
if (Computer.hasLost())
{
break;
}
Human.receiveAttack(Computer.attack());
Human.displaytoMe();
}
if (Computer.hasLost())
{
System.out.println("Computer has lost.");
}
if (Human.hasLost())
{
System.out.println("Human has lost.");
}
}
}