All notable changes to this package will be documented in this file.
- Compile time condition to disable automatic initialization
- Protection from multiple initialization calls
- Separate demo scenes by input type
- Remove default Apple Gamepads Settings from Preloaded Assets. Add them automatically during the build and remove after
- Fix macOS Xcode build for Unity 2020.1 and earlier
- Merge device and simulator native code into one fat library
- Remove armv7 iOS support from native library to
- Demo scenes with UGUI navigation examples
- Tool to cleanup old stuff and upgrade asset
- Fix: Info.plist was not set when "Install Input Manager Hook" unchecked
- Simulator SDK targeting
- Support absolute D-Pad values reporting for Input System
- Stability improvements
- Fix: Compile issues in Editor on Windows and Linux
- Demo mode
- Fix: Menu button mapping fixed
- Apple TV Remote generation can be requested
- Fix: Clickpad freezes when set as D-Pad in Input Manager (Old)
This is the initial release of AppleGamepads