-
Notifications
You must be signed in to change notification settings - Fork 831
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Maple Story: Crash when window is minimized #3589
Comments
Hello there. What is the game name and are you able to get a apitrace of it. |
Please tell us which game youre talking about and add an apitrace. |
The game is MapleStory. Yes, by legacy I meant 1.10.3 and below. I'm unable to reproduce the crash if I run the game with apitrace's dll over dxvk. |
Where did you get the 32bit version? The one on Steam is 64bit and if i'm understanding pcgamingwiki correctly that should be a general thing. |
I'm playing it on a private server. An older version that uses native dx9 and is 32-bit. I've tried the latest 2.3 release and the problem persists. Also tried the 2 solutions here and here but no luck. It's worth noting that it will crash after a few seconds after being minimized. It's possible to minimize and restore immediately and not crash. |
@JLEE-J Is this still an issue with dxvk 2.4? |
I'm running a 32-bit D3D9 game on Windows. The game works 100% fine with the latest version of DXVK in windowed and fullscreen mode.
Although once the window is minimized, the game crashes within seconds. Confirmed to crash with DXVK 2.2, 2.1 and 2.0.
Does NOT crash with legacy versions.
Debugging shows the crash occurs inside DxvkDescriptorManager::recycleDescriptorPool, specifically at line: vk->vkCreateDescriptorPool(vk->device(), &info, nullptr, &pool
The text was updated successfully, but these errors were encountered: