-
Notifications
You must be signed in to change notification settings - Fork 4
/
Help.cpp
563 lines (503 loc) · 18.7 KB
/
Help.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
#include "Help.h"
#include "HelloWorldScene.h"
USING_NS_CC;
extern bool language_flag; //true->English false->Chinese
extern char *FontToUTF8(const char* font);
//it is define in another .cpp file
//and it is used to change character
Scene* HelpScene::createScene()
{
return HelpScene::create();
}
// Print useful error message instead of segfaulting when files are not there.
static void problemLoading(const char* filename)
{
printf("Error while loading: %s\n", filename);
printf("Depending on how you compiled you might have to add 'Resources/' in front of filenames in HelpScene.cpp\n");
}
// on "init" you need to initialize your instance
bool HelpScene::init()
{
//////////////////////////////
// 1. super init first
if (!Scene::init())
{
return false;
}
ScenePrinter();
PagePrinter();
return true;
}
void HelpScene::ScenePrinter()
{
auto visibleSize = Director::getInstance()->getVisibleSize();
Vec2 origin = Director::getInstance()->getVisibleOrigin();
auto rect = Director::getInstance()->getOpenGLView()->getVisibleRect();
float x = rect.origin.x + rect.size.width / 2;
float y = rect.origin.y + rect.size.height / 2;
//a return button which click to back to HelloWorldScene
auto *return_button = MenuItemImage::create(
"Scene/Buttons/backtoupper.png",
"Scene/Buttons/backtoupper_select.png",
CC_CALLBACK_1(HelpScene::menuHellowWorldScene, this));
auto *preturn = Menu::create(return_button, NULL);
x = rect.origin.x + rect.size.width*(10.0f / 11.0f);
y = rect.origin.y + rect.size.height*(1.0f / 10.0f);
preturn->setPosition(Vec2(x, y));
preturn->setScale(1.0f);
this->addChild(preturn, 10);
}
void HelpScene::PagePrinter()
{
auto listener = EventListenerTouchOneByOne::create();
listener->setSwallowTouches(true); //设置是否想下传递触摸
listener->onTouchBegan = [&](Touch * touch, Event * unused_event)
{
return true;
};
listener->onTouchEnded = [&](Touch * touch, Event * unused_event)
{
};
Director::getInstance()->getEventDispatcher()->
addEventListenerWithSceneGraphPriority(listener, this);
//滑动关卡
Size WinSize = Director::getInstance()->getWinSize();
pageView = PageView::create();
pageView->setSize(Size(WinSize.width, WinSize.height));
pageView->setPosition(Vec2::ZERO);
//8个滑动选项卡
auto rect = Director::getInstance()->getOpenGLView()->getVisibleRect();
float x = rect.origin.x + rect.size.width / 2;
float y = rect.origin.y + rect.size.height / 2;
for (int i = 0; i < 13; i++)
{
auto layout = Layout::create();
layout->setSize(Size(WinSize.width, WinSize.height));
switch (i)
{
case 0:Page0(layout); break;
case 1:Page1(layout); break;
case 2:Page2(layout); break;
case 3:Page3(layout); break;
case 4:Page4(layout); break;
case 5:Page5(layout); break;
case 6:Page6(layout); break;
case 7:Page7(layout); break;
case 8:Page8(layout); break;
case 9:Page9(layout); break;
case 10:Page10(layout); break;
case 11:Page11(layout); break;
default:break;
}
pageView->addPage(layout);
}
auto JumpSceneCallback_lambda = [&](Ref * pSender, PageView::EventType type)
{};
pageView->addEventListener(JumpSceneCallback_lambda);
pageView->setName("pageView");
this->addChild(pageView);
}
void HelpScene::Page0(Layout * v_layout)
{
//爆炸效果*/
CCParticleSystem* particleSystem = CCParticleExplosion::create();
particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("Scene/Background/fire.jpg"));
addChild(particleSystem);
Label *title;
if (language_flag)
{
title = Label::create("Basic Introduction", "Arial", 40);
}
else
{
title = Label::create(FontToUTF8("游戏简介"), "Arial", 40);
}
x = rect.origin.x + rect.size.width / 2;
y = rect.origin.y + rect.size.height *(18.5 / 20.0f);
title->setPosition(Vec2(x, y));
v_layout->addChild(title);
auto *crown = Sprite::create("Scene/Buttons/crown.png");
y = rect.origin.y + rect.size.height*(14.0f / 20.0f);
crown->setPosition(Vec2(x, y));
v_layout->addChild(crown);
Label *word1, *word2;
if (language_flag)
{
word1 = Label::create(" As the level increases\n you will gain more skills\n\
Make good use of them\nand give your opponent a knock\n Enjoy yourself in Archer-Battle!", "Arial", 40);
word2 = Label::create("<- Slide left to see more", "Arial", 40);
}
else
{
word1 = Label::create(FontToUTF8(" 随着等级的升高\n 你会获得更多的技能\n\
好好利用它们\n 去给你的对手一击痛击\n欢迎来到——弓箭手大作战!"), "Arial", 40);
word2 = Label::create(FontToUTF8("<- 左滑查看更多"), "Arial", 40);
}
y = rect.origin.y + rect.size.height / 2.0f;
//word1->setDimensions(500.0f, 281.25f);
word1->setPosition(Vec2(x, y));
v_layout->addChild(word1);
x = rect.origin.x + rect.size.width*(5.0f / 6.0f);
y = rect.origin.y + rect.size.height*(1.0f / 5.0f);
word2->setPosition(Vec2(x, y));
v_layout->addChild(word2);
}
void HelpScene::Page1(Layout *v_layout)
{
auto *page1 = Sprite::create("Scene/Background/page1.png");
x = rect.origin.x + rect.size.width * 0;
y = rect.origin.y + rect.size.height;
page1->setAnchorPoint(Vec2(0.0f, 1.0f));
page1->setPosition(Vec2(x, y));
v_layout->addChild(page1);
Label *wifi, *setting, *lv, *skill, *potion, *word2;
if (language_flag)
{
wifi = Label::create("Click the WIFI button to connect the network. Enjoy the game with\nyour friends. Please continue reading for attentions", "Arial", 20);
setting = Label::create("Global map switch\nBackground music switch\nGame mode switch. Please continue reading for details", "Arial", 20);
lv = Label::create("Current rank & experience level", "Arial", 20);
skill = Label::create("Choose a prop upgraded\nPlease continue reading", "Arial", 20);
potion = Label::create("EXP props & HP props", "Arial", 20);
word2 = Label::create("<- Slide left to see more", "Arial", 40);
}
else
{
wifi = Label::create(FontToUTF8("点击联网,与你的朋友尽享欢乐时光\n注意事项请继续阅读"), "Arial", 20);
setting = Label::create(FontToUTF8("全局地图开关\n背景音乐开关\n游戏模式切换开关,详细信息请继续阅读"), "Arial", 20);
lv = Label::create(FontToUTF8("当前等级和经验条"), "Arial", 20);
skill = Label::create(FontToUTF8("每一次升级可以选择一个道具\n详细功能请继续阅读"), "Arial", 20);
potion = Label::create(FontToUTF8("能量道具和回血道具"), "Arial", 20);
word2 = Label::create(FontToUTF8("<- 左滑查看更多"), "Arial", 40);
}
x = rect.origin.x + rect.size.width*(1.9f / 3.0f);
y = rect.origin.y + rect.size.height*(19.0f / 20.0f);
wifi->setAnchorPoint(Vec2(0.0f, 0.5f));
wifi->setPosition(Vec2(x, y));
v_layout->addChild(wifi);
y = rect.origin.y + rect.size.height*(17.0f / 20.0f);
setting->setAnchorPoint(Vec2(0.0f, 0.5f));
setting->setPosition(Vec2(x, y));
v_layout->addChild(setting);
y = rect.origin.y + rect.size.height*(15.0f / 20.0f);
lv->setAnchorPoint(Vec2(0.0f, 0.5f));
lv->setPosition(Vec2(x, y));
v_layout->addChild(lv);
y = rect.origin.y + rect.size.height*(9.5f / 20.0f);
skill->setAnchorPoint(Vec2(0.0f, 0.5f));
skill->setPosition(Vec2(x, y));
v_layout->addChild(skill);
x = rect.origin.x + rect.size.height*(1.0f / 10.0f);
y = rect.origin.y + rect.size.height*(6.5f / 20.0f);
potion->setAnchorPoint(Vec2(0.0f, 0.5f));
potion->setPosition(Vec2(x, y));
v_layout->addChild(potion);
x = rect.origin.x + rect.size.width*(5.0f / 6.0f);
y = rect.origin.y + rect.size.height*(1.0f / 5.0f);
word2->setPosition(Vec2(x, y));
v_layout->addChild(word2);
}
void HelpScene::Page2(Layout * v_layout)
{
Label *title;
if (language_flag)
{
title = Label::create("Skill List", "Arial", 40);
}
else
{
title = Label::create(FontToUTF8("技能一览表"), "Arial", 40);
}
x = rect.origin.x + rect.size.width / 2;
y = rect.origin.y + rect.size.height *(18.5 / 20.0f);
title->setPosition(Vec2(x, y));
v_layout->addChild(title);
int i;
Sprite *skill[6];
for (i = 0; i<6; ++i)
{
skill[i] = Sprite::create(StringUtils::format("Player/skill/choice%d.png", i + 4));
}
float xx[6], yy[6];
xx[0] = xx[1] = xx[2] = rect.origin.x + rect.size.width*(1.0f / 8.0f);
xx[3] = xx[4] = xx[5] = rect.origin.x + rect.size.width*(5.0f / 8.0f);
yy[0] = yy[3] = rect.origin.y + rect.size.height*(15.0f / 20.0f);
yy[1] = yy[4] = rect.origin.y + rect.size.height*(9.0f / 20.0f);
yy[2] = yy[5] = rect.origin.y + rect.size.height*(3.0f / 20.0f);
for (i = 0; i < 6; ++i)
{
skill[i]->setScale(0.9f);
skill[i]->setPosition(Vec2(xx[i], yy[i]));
v_layout->addChild(skill[i]);
}
Label *label[6];
if (language_flag)
{
label[0] = Label::create("DMG(Damage) Up", "Arial", 40);
label[1] = Label::create("Range Up", "Arial", 40);
label[2] = Label::create("DEF(Defense) Up", "Arial", 40);
label[3] = Label::create("Launch an arrow forward more", "Arial", 40);
label[4] = Label::create("Launch an arrow backward more", "Arial", 40);
label[5] = Label::create("Launch two arrows toward left and right more", "Arial", 40);
}
else
{
label[0] = Label::create(FontToUTF8("增加攻击力"), "Arial", 40);
label[1] = Label::create(FontToUTF8("增加射程"), "Arial", 40);
label[2] = Label::create(FontToUTF8("增加防御力"), "Arial", 40);
label[3] = Label::create(FontToUTF8("向前多发射一支箭"), "Arial", 40);
label[4] = Label::create(FontToUTF8("向后多发射一支箭"), "Arial", 40);
label[5] = Label::create(FontToUTF8("向左右各多发射一支箭"), "Arial", 40);
}
xx[0] = xx[1] = xx[2] = rect.origin.x + rect.size.width*(5.0f / 16.0f);
xx[3] = xx[4] = xx[5] = rect.origin.x + rect.size.width*(13.0f / 16.0f);
for (i = 0; i < 6; ++i)
{
label[i]->setDimensions(250.0f, 150.0f);
label[i]->setPosition(Vec2(xx[i], yy[i]));
v_layout->addChild(label[i]);
}
}
void HelpScene::Page3(Layout * v_layout)
{
int i;
Sprite *skill[6];
for (i = 0; i<6; ++i)
{
skill[i] = Sprite::create(StringUtils::format("Player/skill/choice%d.png", i + 10));
}
float xx[6], yy[6];
xx[0] = xx[1] = xx[2] = rect.origin.x + rect.size.width*(1.0f / 8.0f);
xx[3] = xx[4] = xx[5] = rect.origin.x + rect.size.width*(5.0f / 8.0f);
yy[0] = yy[3] = rect.origin.y + rect.size.height*(15.0f / 20.0f);
yy[1] = yy[4] = rect.origin.y + rect.size.height*(9.0f / 20.0f);
yy[2] = yy[5] = rect.origin.y + rect.size.height*(3.0f / 20.0f);
for (i = 0; i < 6; ++i)
{
skill[i]->setScale(0.9f);
skill[i]->setPosition(Vec2(xx[i], yy[i]));
v_layout->addChild(skill[i]);
}
Label *label[6];
if (language_flag)
{
label[0] = Label::create("Recover More Blood Each Time", "Arial", 40);
label[1] = Label::create("1.5 Times of Experience", "Arial", 40);
label[2] = Label::create("Speed Up", "Arial", 40);
label[3] = Label::create("HP Ceiling Up", "Arial", 40);
label[4] = Label::create("Attack Means Defense", "Arial", 40);
label[5] = Label::create("Reduce Attack CD", "Arial", 40);
}
else
{
label[0] = Label::create(FontToUTF8("每次回复更多的血量"), "Arial", 40);
label[1] = Label::create(FontToUTF8("1.5倍经验"), "Arial", 40);
label[2] = Label::create(FontToUTF8("增加移动速度"), "Arial", 40);
label[3] = Label::create(FontToUTF8("增加血量上限"), "Arial", 40);
label[4] = Label::create(FontToUTF8("以攻为守"), "Arial", 40);
label[5] = Label::create(FontToUTF8("减少攻击CD"), "Arial", 40);
}
xx[0] = xx[1] = xx[2] = rect.origin.x + rect.size.width*(5.0f / 16.0f);
xx[3] = xx[4] = xx[5] = rect.origin.x + rect.size.width*(13.0f / 16.0f);
for (i = 0; i < 6; ++i)
{
label[i]->setDimensions(250.0f, 150.0f);
label[i]->setPosition(Vec2(xx[i], yy[i]));
v_layout->addChild(label[i]);
}
}
void HelpScene::Page4(Layout * v_layout)
{
int i;
Sprite *skill[7];
for (i = 0; i<6; ++i)
{
skill[i] = Sprite::create(StringUtils::format("Player/skill/choice%d.png", i + 16));
}
float xx[6], yy[6];
xx[0] = xx[1] = xx[2] = rect.origin.x + rect.size.width*(1.0f / 8.0f);
xx[3] = xx[4] = xx[5] = rect.origin.x + rect.size.width*(5.0f / 8.0f);
yy[0] = yy[3] = rect.origin.y + rect.size.height*(15.0f / 20.0f);
yy[1] = yy[4] = rect.origin.y + rect.size.height*(9.0f / 20.0f);
yy[2] = yy[5] = rect.origin.y + rect.size.height*(3.0f / 20.0f);
for (i = 0; i < 6; ++i)
{
skill[i]->setScale(0.9f);
skill[i]->setPosition(Vec2(xx[i], yy[i]));
v_layout->addChild(skill[i]);
}
Label *label[6];
if (language_flag)
{
label[0] = Label::create("Defense Means Attack", "Arial", 40);
label[1] = Label::create("All Stats Up (a little)", "Arial", 40);
label[2] = Label::create("Bullets Passing Through Wall", "Arial", 40);
label[3] = Label::create("Magnet", "Arial", 40);
label[4] = Label::create("Hero Walking Through Wall", "Arial", 40);
label[5] = Label::create("Stand Higher To Look Farther", "Arial", 40);
}
else
{
label[0] = Label::create(FontToUTF8("以守为攻"), "Arial", 40);
label[1] = Label::create(FontToUTF8("全属性少量提升"), "Arial", 40);
label[2] = Label::create(FontToUTF8("子弹可以穿墙"), "Arial", 40);
label[3] = Label::create(FontToUTF8("磁铁"), "Arial", 40);
label[4] = Label::create(FontToUTF8("人物可以穿墙"), "Arial", 40);
label[5] = Label::create(FontToUTF8("站得更高看的更远"), "Arial", 40);
}
xx[0] = xx[1] = xx[2] = rect.origin.x + rect.size.width*(5.0f / 16.0f);
xx[3] = xx[4] = xx[5] = rect.origin.x + rect.size.width*(13.0f / 16.0f);
for (i = 0; i < 6; ++i)
{
label[i]->setDimensions(250.0f, 150.0f);
label[i]->setPosition(Vec2(xx[i], yy[i]));
v_layout->addChild(label[i]);
}
}
void HelpScene::Page5(Layout *v_layout)
{
Label *title;
if (language_flag)
{
title = Label::create("Attention", "Arial", 40);
}
else
{
title = Label::create(FontToUTF8("注意事项"), "Arial", 40);
}
x = rect.origin.x + rect.size.width / 2;
y = rect.origin.y + rect.size.height *(18.5 / 20.0f);
title->setPosition(Vec2(x, y));
v_layout->addChild(title);
Label *word;
if (language_flag)
{
word = Label::create("1.Please select your favorite map and character before entering the game. If you want to play with your friends, please make sure you are in the same map(Do you know the distance between Mars and the moon?\n\
\n2.You can play alone after entering the map, but if you want to play with friends, please read Tip 3 carefully\n\
\n3.How to play online: Do not rush to move after entering the map, make sure that you and your friend click the WIFI button in the upper right corner. You will see\n\
your friend on the map in the upper left corner, after this, you can enjoy playing online. You must follow the rules of the game, and bugbug will never occur\n\
\n4.Each person has 3 opportunities to come back to life. Cherish life and stay away from bugs!\n\
\n5.When you open a buff(After you get Hero Walking Through Wall, please do not go outside the map. The reason is the same as 1 (Do you know the distance between Mars and the moon?\n\
6.To ensure that you and your friend are in the same room and that others will not be affected when they want to create a room, please exit the game interface after game over.", "Arial", 30);
}
else
{
word = Label::create(FontToUTF8("1.进入游戏之前请选择你喜欢的地图和人物,如果你想和你的朋友一起玩耍,请确保你们在同一张地图中(你知道火星到月球之间的距离么?\n\
\n2.进到房间之后你可以进行单机玩耍,但是如果想和朋友一起玩耍请认真阅读提示3\n\
\n3.联机游戏设置:进入地图后不要着急移动,确保自己和朋友都点击了右上角的WIFI按钮后,你会在\n\
左上角的地图上看到你的朋友,这之后你们可以尽情的联机玩耍哦,请千万按照规则游戏,bugbug永不出现\n\
\n4.每人有3次复活机会,珍惜生命,远离bug\n\
\n5.如果你开了buff(启动了人物穿墙技能,请不要往地图外面走,原因同1(你知道火星到月球的距离么?\n\
\n6.为保证你和你的朋友在同一房间,并且不影响他人创建房间,请于游戏结束后退出游戏界面"), "Arial", 30);
}
x = rect.origin.x + rect.size.width / 2;
y = rect.origin.y + rect.size.height / 3;
word->setPosition(Vec2(x, y));
word->setDimensions(1250.0f, 700.0f);
v_layout->addChild(word);
}
void HelpScene::Page6(Layout * v_layout)
{
Label *word;
if (language_flag)
{
word = Label::create("Don't turn over, I have a bottom line", "Arial", 40);
}
else
{
word = Label::create(FontToUTF8("别翻了,我是有底线的"), "Arial", 40);
}
x = rect.origin.x + rect.size.width / 2;
y = rect.origin.y + rect.size.height / 2;
word->setPosition(Vec2(x, y));
v_layout->addChild(word);
}
void HelpScene::Page7(Layout * v_layout)
{
Label *word;
if (language_flag)
{
word = Label::create("Why are you disobedient?", "Arial", 40);
}
else
{
word = Label::create(FontToUTF8("你这孩子怎么不听话呢???"), "Arial", 40);
}
x = rect.origin.x + rect.size.width / 2;
y = rect.origin.y + rect.size.height / 2;
word->setPosition(Vec2(x, y));
v_layout->addChild(word);
}
void HelpScene::Page8(Layout * v_layout)
{
Label *word;
if (language_flag)
{
word = Label::create("Turn over again? Again?", "Arial", 40);
}
else
{
word = Label::create(FontToUTF8("还翻,还翻"), "Arial", 40);
}
x = rect.origin.x + rect.size.width / 2;
y = rect.origin.y + rect.size.height / 2;
word->setPosition(Vec2(x, y));
v_layout->addChild(word, 1);
auto miqi = Sprite::create("Scene/Background/miqi.png");
miqi->setPosition(Vec2(x, y));
v_layout->addChild(miqi, 0);
}
void HelpScene::Page9(Layout * v_layout)
{
Label *word;
if (language_flag)
{
word = Label::create("I guess you love me?!", "Arial", 40);
}
else
{
word = Label::create(FontToUTF8("你是不是喜欢我啊?!"), "Arial", 40);
}
x = rect.origin.x + rect.size.width / 2;
y = rect.origin.y + rect.size.height / 2;
word->setPosition(Vec2(x, y));
v_layout->addChild(word);
}
void HelpScene::Page10(Layout * v_layout)
{
Label *word;
if (language_flag)
{
word = Label::create("Oh! You have been here, you must want to give me an A", "Arial", 40);
}
else
{
word = Label::create(FontToUTF8("都看到这了,不给优怎么说的过去嘞2333"), "Arial", 40);
}
x = rect.origin.x + rect.size.width / 2;
y = rect.origin.y + rect.size.height / 2;
word->setPosition(Vec2(x, y));
v_layout->addChild(word);
}
void HelpScene::Page11(Layout * v_layout)
{
Label *word;
if (language_flag)
{
word = Label::create("Then let me tell you a story", "Arial", 40);
}
else
{
word = Label::create(FontToUTF8("那我给你讲个故事吧"), "Arial", 40);
}
x = rect.origin.x + rect.size.width / 2;
y = rect.origin.y + rect.size.height / 2;
word->setPosition(Vec2(x, y));
v_layout->addChild(word);
}
void HelpScene::menuHellowWorldScene(Ref* pSender)
{
auto sc = HelloWorld::createScene(); //按列分割界面的切换动画
auto reScene = TransitionFadeBL::create(1.0f, sc);
Director::getInstance()->replaceScene(reScene);
this->getChildByName("pageView")->removeFromParentAndCleanup(true);
}