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Start.cpp
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Start.cpp
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#include "Start.h"
#include "HelloWorldScene.h"
#include "GamePlaying.h"
#include "MapChose.h"
#include "PlayerChose.h"
USING_NS_CC;
extern bool language_flag; //true->English false->Chinese
extern int is_paused; //关于is_paused的具体解释请见 "HelloWorldScene.h"
extern char *FontToUTF8(const char* font);
//it is define in another .cpp file
//and it is used to change character
Scene* StartScene::createScene()
{
is_paused = reply_music; //进入正式游戏后吧初始音乐设为reply_music
//正式进入游戏后会切换到新的游戏音乐,并把欢迎界面的音乐设为stop
//再次返回到欢迎界面的时候回从头播放音乐
//////////////////////////////////
auto scene = Scene::create();
auto layer = StartScene::create();
scene->addChild(layer);
return scene;
}
// Print useful error message instead of segfaulting when files are not there.
static void problemLoading(const char* filename)
{
printf("Error while loading: %s\n", filename);
printf("Depending on how you compiled you might have to add 'Resources/' in front of filenames in StartScene.cpp\n");
}
// on "init" you need to initialize your instance
bool StartScene::init()
{
//////////////////////////////
// 1. super init first
if (!Layer::init())
{
return false;
}
ScenePrinter();
return true;
}
void StartScene::ScenePrinter()
{
auto visibleSize = Director::getInstance()->getVisibleSize();
Vec2 origin = Director::getInstance()->getVisibleOrigin();
auto rect = Director::getInstance()->getOpenGLView()->getVisibleRect();
float x = rect.origin.x + rect.size.width / 2;
float y = rect.origin.y + rect.size.height / 2;
///////////////////////////////////
//a return button which click to back to HelloWorldScene
auto *return_button = MenuItemImage::create(
"Scene/Buttons/backtoupper.png",
"Scene/Buttons/backtoupper_select.png",
CC_CALLBACK_1(StartScene::menuHellowWorldScene, this));
auto *preturn = Menu::create(return_button, NULL);
x = rect.origin.x + rect.size.width*(10.0f / 11.0f);
y = rect.origin.y + rect.size.height*(1.0f / 10.0f);
preturn->setPosition(Vec2(x, y));
preturn->setScale(1.0f);
this->addChild(preturn, 100); //把返回按钮置于100层,防止遮挡
///////////////////////////////////////////////
//add blue_background
x = rect.origin.x + rect.size.width / 2;
y = rect.origin.y + rect.size.height / 2;
auto *background = Sprite::create("Scene/Background/blue_background.png");
background->setPosition(Vec2(x, y));
this->addChild(background);
/////////////////////////////////////
Sprite *title;
if (language_flag)
{
title = Sprite::create("Scene/Background/titleeng_background.png");
}
else
{
title = Sprite::create("Scene/Background/titlech2_background.png");
title->setScale(4.0f);
}
x = rect.origin.x + rect.size.width / 2;
y = rect.origin.y + rect.size.height*0.718f;
title->setAnchorPoint(Vec2(0.5f, 0.5f));
title->setPosition(Vec2(x, y));
this->addChild(title);
//add start button
auto toplaybutton = MenuItemImage::create(
"Scene/Buttons/ToPlay_normal.png",
"Scene/Buttons/ToPlay_select.png",
CC_CALLBACK_1(StartScene::menuToPlayButton, this));
auto *toplay = Menu::create(toplaybutton, NULL);
y = rect.origin.y + rect.size.height*(1.0f / 3.0f);
toplay->setPosition(Vec2(x, y));
toplay->setAnchorPoint(Vec2(0.0f, 0.0f));
toplay->setScale(2.0f);
this->addChild(toplay);
///////////////////////////////////
//add some botton to let player to chose maps and players
auto mapchosebutton = MenuItemImage::create(
"Scene/Buttons/button.png",
"Scene/Buttons/button2.png",
CC_CALLBACK_1(StartScene::menuMapChoseButton, this));
mapchosebutton->setScale(1.5f);
Label *mapchoseword;
if (language_flag)
{
mapchoseword = Label::create("Map Choose", "Arial", 40);
}
else
{
mapchoseword = Label::create(FontToUTF8("地图选择"),
"Arial", 40);
}
auto *pmapchoseword = MenuItemLabel::create(mapchoseword,
CC_CALLBACK_1(StartScene::menuMapChoseButton, this));
auto *mapchose = Menu::create(mapchosebutton, pmapchoseword, NULL);
x = rect.origin.x + rect.size.width*(1.0f / 4.0f);
y = rect.origin.y + rect.size.height*(1.0f / 3.0f);
mapchose->setPosition(Vec2(x, y));
mapchose->setAnchorPoint(Vec2(0.0f, 0.0f));
this->addChild(mapchose);
auto playerchosebutton = MenuItemImage::create(
"Scene/Buttons/button.png",
"Scene/Buttons/button2.png",
CC_CALLBACK_1(StartScene::menuPlayerChoseButton, this));
playerchosebutton->setScale(1.5f);
Label *playerchoseword;
if (language_flag)
{
playerchoseword = Label::create("Player Choose", "Arial", 40);
}
else
{
playerchoseword = Label::create(FontToUTF8("人物选择"),
"Arial", 40);
}
auto *pplayerchoseword = MenuItemLabel::create(playerchoseword,
CC_CALLBACK_1(StartScene::menuPlayerChoseButton, this));
auto *playerchose = Menu::create(playerchosebutton, pplayerchoseword, NULL);
x = rect.origin.x + rect.size.width*(3.0f / 4.0f);
y = rect.origin.y + rect.size.height*(1.0f / 3.0f);
playerchose->setPosition(Vec2(x, y));
playerchose->setAnchorPoint(Vec2(0.0f, 0.0f));
this->addChild(playerchose);
}
void StartScene::menuHellowWorldScene(Ref* pSender)
{
auto sc = HelloWorld::createScene(); //缩放交替的切换动画
auto reScene = TransitionShrinkGrow::create(1.0f, sc);
Director::getInstance()->replaceScene(reScene);
}
void StartScene::menuToPlayButton(Ref * pSender)
{
auto sc = GamePlaying::createScene(); //缩放交替的切换动画
auto reScene = TransitionFade::create(2.0f, sc);
Director::getInstance()->replaceScene(reScene);
}
void StartScene::menuMapChoseButton(Ref * pSender)
{
auto sc = MapChose::createScene();
auto reScene = TransitionSlideInL::create(1.0f, sc); //从左边推入的动画
Director::getInstance()->replaceScene(reScene);
}
void StartScene::menuPlayerChoseButton(Ref * pSender)
{
auto sc = PlayerChose::createScene(); //缩放交替的切换动画
auto reScene = TransitionSlideInR::create(1.0f, sc); //从右边推入的动画
Director::getInstance()->replaceScene(reScene);
}