From 9cbf4733bedf69dd6e9cf1a1611f3b6cb6b17ed2 Mon Sep 17 00:00:00 2001 From: Sesh Sadasivam Date: Tue, 8 Nov 2022 22:05:53 -0800 Subject: [PATCH] Revert demo page --- 21-rummy-instructions.md | 165 --------------------------------------- 1 file changed, 165 deletions(-) delete mode 100644 21-rummy-instructions.md diff --git a/21-rummy-instructions.md b/21-rummy-instructions.md deleted file mode 100644 index d8ae6dd..0000000 --- a/21-rummy-instructions.md +++ /dev/null @@ -1,165 +0,0 @@ ---- -layout: spec -excludeFromSitemap: true ---- - -# 21 Rummy -{: .primer-spec-toc-ignore } - -This game is a variation of 13-card rummy with several additional rules. As with 13-card rummy, play several rounds and try to accumulate the least amount of points across rounds. The player with the least points wins. (Often, players continue playing until someone hits a pre-determined point ceiling, say, 500 points.) - -The rules in this document describe the core version of the game. For more advanced rules, see the appendices at the end. - -Consider purchasing a [card-holder](https://www.amazon.com/Yellow-Mountain-Imports-Standard-Size-Playing/dp/B016XFYX5I/ref=redir_mobile_desktop?ie=UTF8&aaxitk=qJsiAhIWHPNVz0hF0m8Nrg&hsa_cr_id=8743692920901&ref_=sbx_be_s_sparkle_mcd_asin_0) to help with holding the cards. Also consider using the [digital 21 Rummy Scorekeeper spreadsheet](https://drive.google.com/file/d/1nP_kDydKdTuRviOa-nmUKjKgaQTWFrsz/view?usp=sharing) to track scores. - -## Victory conditions -- Form `sets` with all 21 cards in your hand (and turn the extra card face-down to declare your victory.) -- At least **three** of these sets must be `rummies` or `tenalis`. - -## Setup -- Combine three standard decks of cards with jokers. Shuffle well and choose a seating order. -- Dealer position rotates clockwise each round. -- Player to the right of the Dealer "cuts" the cards and picks a card from the decks at random to act as the `joker` for the round. (Place this card face-up at the end of the deck so that it is easily visible.) -- Dealer deals 21 cards to each player, starting from the left going clockwise. The dealer also opens one additional card face-up to begin play. -- Player to the left of the dealer begins. - -## Play -On their turn, a player can choose from the following actions: -- `scoot`: Resign from the game. - - "Beginning scoot": Scoot before playing your first round. Accumulate 30 points + any `claims`. - - "Middle scoot": Scoot any time after playing your first round. Accumulate 60 points + any `claims`. -- Play: - - Take a card, either from the face-down deck of cards or the latest face-up card in the discard pile. - - If you meet the [victory conditions](#victory-conditions), place the extra card face-down and show your cards to the other players. - - Otherwise, discard a card. - -## Joker -The player to the right of the dealer selects the `Joker` while dealing. The `Joker` is essentially a wildcard, and can be used to form `dummies` or `triplets`/`quadruplets`. - -When a `Joker` has been selected, several cards become "jokers" (wildcards): -- Picture-jokers (with the word "joker" on them) are *always* jokers. -- Cards with the same rank as the face-up joker are also jokers. -- Cards with the same suit as the face-up joker and consecutive rank to the face-up joker are also jokers. - - - - - - - -
-Example 1: Standard case -

-Face-up joker: 9♥︎ -

-The following are all jokers: -
    -
  • All picture-jokers
  • -
  • All 9's (9♣︎, 9♦, 9♥︎, 9♠︎)
  • -
  • 8♥︎, 10♥︎
  • -
-
-Example 2: Face-up Ace -

-Face-up joker: A♣︎ -

-The following are all jokers: -
    -
  • All picture-jokers
  • -
  • All Aces (A♣︎, A♦, A♥︎, A♠︎)
  • -
  • K♣︎, 2♣︎
  • -
-
-Example 3: Face-up picture-joker -

-Face-up joker: Picture-joker -

-The following are all jokers: -
    -
  • All picture-jokers
  • -
  • All Aces (A♣︎, A♦, A♥︎, A♠︎)
  • -
  • K♠︎, 2♠︎ (notice how the picture-joker is treated almost like an A♠︎)
  • -
-
- -## Scoring -*Consider using the [digital scorekeeper spreadsheet](https://drive.google.com/file/d/1nP_kDydKdTuRviOa-nmUKjKgaQTWFrsz/view?usp=sharing) to keep scores.* - -At the end of the round, all players count their points and add it to their total. - -- The victorious player accumulates 0 points. -- Other players count the value of their cards **plus** any `claims`. - - All cards have the same value as their rank (9♣︎ counts as 9 points), face-cards (J, Q, K, A) count as 10 points each. - - If the player has three `rummies`/`tenalis`, all correctly formed sets can be excluded from the point-count. - - If not, any 4+ card `rummies` can be excluded. `Tenalis` can be excluded. - - `Jokers` can be excluded. - - The point-ceiling is 100 (before `claims`). -- Players who scooted accumulate a flat amount of points. - - Beginning scoot: 30 points + claims - - Middle scoot: 60 points + claims - -### Claims -After a player has won the round, they calculate the value of "claim" cards in their hand. These "claim" points are then added to the scores of *all* other players (except those free of claims, see [Scoring](#scoring)). - -All picture-jokers and jokers of the same suit as the face-up joker are "claim" cards. -- For instance, if the face-up joker is 2♦, then count any A♦, 2♦, 3♦ or picture-jokers in your hand as "claim" cards. -- If the face-up joker is the picture-joker, then count any K♠︎, 2♠︎ or picture-jokers in your hand as "claim" cards. (Note that A♠︎ is *not* a "claim" card in this case.) - -Each "claim" card is worth 10 "claim" points. If the player has a `mini-marriage`, the three cards combined are worth 50 "claim" points. A `marriage` is worth 100 "claim" points! -Total these "claim" points and add to other people's scores. - -## Definitions -Some of the definitions listed here correspond are only used in the appendices. - -- `set`: Either a `rummy`, `dummy`, `triplet`/`quadruplet` or `tenali`. -- `rummy`: A set of three or more cards of the same suit of consecutive rank. - - For instance, [3♣, 4♣, 5♣] is a valid rummy. - - Aces can be either high or low, but *not both*. For instance, [A♠︎, 2♠︎, 3♠︎] and [Q♠︎, K♠︎, A♠︎] are valid rummies, but [K♠︎, A♠︎, 2♠︎] is **not** valid. -- `dummy`: A rummy, but one of the cards is substituted with a *Joker*. - - For example, [7♥︎, 8♥︎, Joker, 10♥︎] is a valid dummy. -- `triplet`/`quadruplet`: A set of three or four cards with the same rank but *different* suits. A joker may substitute any of the cards. - - For example, [7♥︎, 7♣, 7♠︎, 7♦] is a valid quadruplet. - - [5♥︎, 5♣︎, 5♣︎] is NOT valid. - - [K♠︎, K♥︎, Joker] is a valid triplet. -- `tenali`: A set of three identical cards (with the same rank and suit). - - For instance, [7♣︎, 7♣︎, 7♣︎] is a valid tenali. - - [Joker, Joker, Joker] is a valid tenali only if the three cards are exactly identical (either all picture-jokers, or all three cards are the same rank/suit). -- `double`: Two identical cards with the same rank and suit. A `tenali` counts as a single double. -- `marriage`: Three *different* claim-cards of the same suit as the face-up card. Or a `tenali` consisting entirely of claim-cards. A marriage can either be considered as a `rummy` or used as separate jokers in other sets. - - For instance, if the face-up joker is 5♥︎, then [4♥︎, 5♥︎, 6♥︎] is a marriage. - - If the face-up joker is A♣︎, then [K♣︎, A♣︎, 2♣︎] is a marriage, *and can also be counted as a `rummy` if you want*. - - If the face-up joker is the picture-joker, then [K♠︎, Picture-joker, 2♠︎] is a marriage. -- `mini-marriage`: A `tenali` consisting of jokers of the same rank as the face-up joker, but of a different suit. A mini-marriage can be considered as a `tenali`, or used as separate jokers in other sets. - - For instance, if the face-up joker is 2♥︎, then the `tenali` [2♠︎, 2♠︎, 2♠︎] is a mini-marriage. -- `scoot`: Resigning from the round. See [Play](#play). -- `claim`: Additional points added to non-winners tallies at the end of each round. See [Claims](#claims). -- `joker`: A wildcard that can be used in `dummies` and `triplets`/`quadruplets`. See [Joker](#joker). - ---- - -(Consider skipping the following sections if you're new to the game.) - -## Appendix A: "Abnormal" victory conditions -If you meet any of the following conditions, you win (and the round ends immediately): -- Start the game with 7 `doubles`. -- Start the game with 8 `jokers`. -- At any point in the round, have 8 `doubles` in your hand. -- At any point in the round, have 9 `jokers` in your hand. -- At any point in the round, have 3 `tenalis`. -- At any point in the round, have 2 `marriages` in your hand. - -If you meet either of the following conditions at the end of the game, you are free from points and claims — in other words, you accumulate zero points in the round, almost as though you had won the round. -- Have 7 `doubles` in your hand -- Have 8 `jokers` in your hand - -## Appendix B: Wrongly declaring victory -As described in [Play](#play), players declare their victory by placing a card face-down on the table. Then they must prove their victory by showing their cards and sets to all other players. - -The player is allowed to rearrange the 21 cards in their hands to form sets. (The card that was turned face-down *cannot* be changed.) If the 21 cards do not all form sets, then the victory was *incorrectly declared*. The player who declared incorrectly accumulates 100 points (plus claims). Other players continue playing as usual. - -## Appendix C: Kodai Club Protocol -These rules are often followed in addition to the above: -- You are allowed to discard a joker on your turn. But the next player *is not* allowed to pick up that card. (Essentially, throwing a joker can be used to booby-trap the next player.) - - If the next player picks up the joker and discards another card, they are forced to "middle scoot", sit-out for the rest of the round, and accumulate 60 points + claims. - - If the next player picks up the joker and declared victory, the victory is considered "wrongly declared" as described in [Appendix B](#appendix-b-wrongly-declaring-victory). -- After a player declared victory, other players *should not* place their own cards on the table before verifying the victory. If the victory is incorrect (as desibed in [Appendix B](#appendix-b-wrongly-declaring-victory)), any players who have placed 3 or more cards on the table are forced to "middle scoot" and sit out the rest of the round.