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Unreal big gas consumption for contract deploying #1819
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Added a comment with a request for the actual source code at the point of the gas consumption jump. Also, it might be better to not use |
code here pastebin.com/4NvTJ8Pv |
I was not able to reproduce that with http://remix.ethereum.io - perhaps it is some kind of overflow in the gas counter of the node you are using? Which one is it? |
geth 1.5.10-unstable-c8695fae |
Rebuilt geth. |
Tryed to use solc-js to compile. Different versions. The same problem. Take a look at EDIT2 http://ethereum.stackexchange.com/questions/13469/unreal-big-gas-consumption-for-contract-deploying |
Seems problem appears when bytecode size is ower 48 Kb. Take a look at EDIT 3 http://ethereum.stackexchange.com/questions/13469/unreal-big-gas-consumption-for-contract-deploying |
Seems you are right it a problem of node. Created issue ethereum/go-ethereum#13846 |
Issue can be closed. Contract code cannot exceed 24576 bytes. ethereum/go-ethereum#13846 (comment) |
The problem is described at http://ethereum.stackexchange.com/questions/13469/unreal-big-gas-consumption-for-contract-deploying
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