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Reduce recoil strength in VR; game is hard enough as it is :)
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fholger committed Aug 15, 2023
1 parent b546431 commit f1a07cd
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion Sources/CryGame C++/Solution1/CryGame/XPlayerCamera.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -516,7 +516,7 @@ void CPlayer::UpdateFirstPersonView()
if (m_usesMotionControls)
m_vWeaponAngles.Set(0, 0, 0);

pSelectedWeapon->SetFirstPersonOffset( weaponOffset, m_vWeaponAngles + 20 * m_weaponRecoilAngles);
pSelectedWeapon->SetFirstPersonOffset( weaponOffset, m_vWeaponAngles + 10 * m_weaponRecoilAngles);
pSelectedWeapon->MoveToFirstPersonPos(this);

if(m_stats.drawfpweapon)
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