-
Notifications
You must be signed in to change notification settings - Fork 1
/
project.godot
116 lines (97 loc) · 4.07 KB
/
project.godot
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
[application]
config/name="Casanova"
run/main_scene="res://ui/fragments/Menu.tscn"
boot_splash/image="res://assets/sprites/interface/logo.png"
boot_splash/fullsize=false
boot_splash/bg_color=Color( 0, 0, 0, 1 )
config/quit_on_go_back=false
[autoload]
Vars="*res://core/Vars.cs"
Interface="*res://ui/Interface.cs"
PlayerController="*res://core/main/PlayerController.cs"
References="*res://core/utils/References.cs"
Events="*res://core/main/Events.cs"
HeadlessLauncher="*res://core/net/control/HeadlessLauncher.cs"
ServerControl="*res://core/net/control/ServerControl.cs"
ClientControl="*res://core/net/control/ClientControl.cs"
[display]
window/size/width=1920
window/size/height=1080
window/size/fullscreen=true
window/dpi/allow_hidpi=true
window/vsync/use_vsync=false
window/per_pixel_transparency/enabled=true
window/handheld/orientation="sensor_landscape"
window/stretch/mode="viewport"
window/stretch/aspect="expand"
[importer_defaults]
csv_translation={
"compress": true,
"delimiter": 0
}
[input]
toggle_fullscreen={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777254,"unicode":0,"echo":false,"script":null)
]
}
toggle_debugui={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777246,"unicode":0,"echo":false,"script":null)
]
}
right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
]
}
left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
]
}
up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
]
}
down={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
]
}
control={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777238,"unicode":0,"echo":false,"script":null)
]
}
[layer_names]
2d_physics/layer_1="floors"
2d_physics/layer_2="blocks"
2d_physics/layer_3="ground_units"
2d_physics/layer_4="air_units"
[locale]
translations=PoolStringArray( "res://assets/translations/translation.en.translation", "res://assets/translations/translation.hr.translation", "res://assets/translations/translation.pl.translation", "res://assets/translations/translation.sr.translation", "res://assets/translations/translation.zh_TW.translation" )
locale_filter=[ 0, [ ] ]
[physics]
common/physics_fps=144
[rendering]
quality/2d/use_pixel_snap=true
threads/thread_model=2
vram_compression/import_etc=true
quality/shading/force_vertex_shading.mobile=false
quality/shading/force_lambert_over_burley.mobile=false
quality/shading/force_blinn_over_ggx.mobile=false
quality/filters/use_nearest_mipmap_filter=true
batching/options/single_rect_fallback=true
quality/filters/msaa=1
environment/default_environment="res://default_env.tres"
quality/dynamic_fonts/use_oversampling=false