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AnimationPlayer signal OnFInished does not emmit #34608
Comments
Yep, this just needs some |
Yes, would be nice. I have to tread lightly and handle looping animations with special cases in code when using yields, since I can't easily know when they have ended. |
Confirmed this also, using 3.1.2 |
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Well, it is not labelled as a bug. |
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Might be related to #27509. |
Thanks for linking the queue issue @bojidar-bg |
Seems like duplicate of #27509. |
Godot version:
3.2 beta 4
OS/device including version:
ubuntu 18.04
Issue description:
Maybe this is intentional, but if your animation loops the signal onfinished doesnt emmit, if so a new type of signal is needed OnLoopFinished.
Steps to reproduce:
create a looping animation and register signal onFinished
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