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dog_park base and pattern colors clash with general color system in this style #2250

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imagico opened this issue Jul 27, 2016 · 7 comments
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@imagico
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imagico commented Jul 27, 2016

See also discussion in #2216.

The base color

  • is close to park, scrub/golf_course and grass making it hard to distinguish at times but at the same time not clearly a derivative of park (which it was probably intended to be).
  • has the highest chroma of all green tones currently in the style intuitively indicating a distinct type of vegetation - which it does not.

The symbol color

  • is very dark and strong making it very similar to individual symbols and completely unlike other pattern symbols (like wood/scrub/wetland).

Examples:

http://www.openstreetmap.org/#map=15/48.1231/7.8258
http://www.openstreetmap.org/#map=16/48.7070/9.1655
http://www.openstreetmap.org/#map=16/47.4295/8.5128

@dieterdreist
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2016-07-27 10:39 GMT+02:00 Christoph Hormann notifications@github.com:

The base color

  • is close to park, scrub/golf_course and grass making it hard to
    distinguish at times but at the same time not clearly a derivative of park
    (which it was probably intended to be).
  • has the highest chroma of all green tones currently in the style
    intuitively indicating a distinct type of vegetation - which it does not.

The symbol color

  • is very dark and strong making it very similar to individual symbols
    and completely unlike other pattern symbols (like wood/scrub/wetland).

dog parks are (at least in this area) normal parks, usually fenced areas of
regular parks, with the only difference dog owners being allowed to let
their pet off the leash (and the drinking water fountains having a dog head
as a tap, but that's likely a local particularity ;-) ). Hence I'd expect
the dog parks to be very similar in appearance to other parks (like same
fill, but with hatch / symbol).

@imagico
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imagico commented Jul 27, 2016

Note the examples i linked to are specifically cases where these are not parts of a regular park. Looking over occurrences it seems separate dog areas and parts of regular parks are similarly common.

@pnorman
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pnorman commented Jul 27, 2016

Wow, that's strong.

@daganzdaanda
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daganzdaanda commented Aug 1, 2016

It's nice that dog parks get rendered - that's something that can show off the data of OSM. But I agree with all points above, the current rendering is not working.
My proposal would be

  • make the fill exactly the same as a park
  • add a outline similar to marinas etc in a subtle green shade that's not far away from the fill
  • make the paw the same subtle shade as the outline
  • maybe increase the distance between the paw-markers

@meased
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meased commented Aug 4, 2016

I've been playing around and came up with this:
dogparkinpark
(this dog park is combined with barrier=fence)

The new playground color is used (on the grounds that dog parks are playgrounds for dogs, and its a good enough color anyway).

The shop_pet icon is reused in the pattern. I don't think the new paw icon is significantly different from the shop_pet one we already have (shop_pet on the left, current paw pattern on the right).
dog_icons
I don't think the slant matters one way or the other.

It also seems like dog parks mapped as nodes should be in amenity-brown for the same reason playgrounds are.

@daganzdaanda, I'm afraid having a green "site" border will make it look like a nature reserve.

@kocio-pl
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kocio-pl commented Aug 5, 2016

@meased Could you create a PR for testing?

@imagico
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imagico commented Aug 16, 2016

The problems raised here have been addressed in #2268.

This does not mean the new design is without issues - the problems mentioned in #2270 still apply - with the added awkwardness of an implied similarity between playgrounds and dog parks.

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