Official support for character base trait identifiers! (Gender, age etc...) #1987
Kiwi1444
started this conversation in
Feature Request
Replies: 2 comments 4 replies
-
Can't these, and virtually anything else you might want identified, be handled through Maps? |
Beta Was this translation helpful? Give feedback.
1 reply
-
We don't need official support for those I think. People already have the tools to make them on their own. |
Beta Was this translation helpful? Give feedback.
3 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
Is your feature request related to a problem? Please describe.
Mugen has unofficial base trait identifiers by Messatsu, that some character uses. In simple terms, these are blank animations, by the presence of which, you can determine certain character traits. Here the animation number and the corresponding trait:
8055000,8055999 - Standard Detection: These two anims need to both be present in your character for detection purposes, to make sure he/she/it complies with these trait identifiers.
Gender: 8055001 - Male 8055002 - Female 8055003 - Neither
Age he/she/it appears to be: 8055010 - Baby 8055011 - Child 8055012 - Teenager 8055013 - Young Adult 8055014 - Middle Aged 8055015 - Old 8055016 - Ancient 8055017 - Timeless
Type: 8055020 - Human 8055021 - Robot 8055022 - Animal 8055023 - Monster 8055024 - Ghost 8055025 - Mech 8055026 - Mythological Creature 8055027 - Alien 8055028 - God 8055029 - Object
Blood Color: 8055030 - Red 8055031 - Green 8055032 - Blue 8055033 - Yellow 8055034 - Purple 8055035 - Orange 8055036 - Black 8055037 - White 8055038 - Grey 8055039 - Does not bleed
Armor Type / Body Composition (i.e. For hitsounds): 8055040 - None 8055041 - Metal 8055042 - Stone 8055043 - Wood 8055044 - Flame 8055045 - Ice 8055046 - Force
Blocking Armor Type (Think shields, for example): 8055047 - None 8055048 - Metal 8055049 - Stone 8055050 - Wood 8055051 - Flame 8055052 - Ice 8055053 - Force
Weapon: 8055054 - Unarmed 8055055 - Bladed 8055056 - Piercing 8055057 - Blunt 8055058 - Magic 8055059 - Projectile (guns, etc)
Attractiveness: 8055060 - God Awful 8055061 - Ugly 8055062 - Average 8055063 - Hot 8055064 - Cute/Dead Sexy
Coolness: 8055065 - Really Dorky 8055066 - A Little Dorky 8055067 - Normal 8055068 - Cool 8055069 - Very Cool
Morality: 8055070 - Evil 8055071 - Mean 8055072 - Neutral 8055073 - Good Natured 8055074 - Absolutely Moral (?!)
Intelligence: 8055080 - No Cognition 8055081 - Stupid 8055082 - Average 8055083 - Smart 8055084 - Genius 8055085 - Winane (^_-)
Artificial Inteligence: 8055090 - Is a Joke 8055091 - Easy to Beat 8055092 - Average 8055093 - Difficult to beat 8055094 - Boss 8055095 - Uber Cheap
Height: 8055100 - Tiny 8055101 - Midget 8055102 - Short 8055103 - Average Height 8055104 - Tall 8055105 - Towering
Physical Build: 8055110 - Ghastly Thin 8055111 - Slender 8055112 - Average 8055113 - Buff 8055114 - Massive 8055115 - Chubby 8055116 - Fat
Fighting Styles: 8055120 - Aikido 8055121 - Boxing 8055122 - Capoeira 8055123 - Choy Li Fut 8055124 - Dim Mak 8055125 - Gojukai Karate 8055126 - Goju Ryu Karate 8055127 - Hapkido 8055128 - Hsing 8055129 - Iaido 8055130 - Jeet Kune Do 8055131 - Judo 8055132 - Jujutsu 8055133 - Ju Jitsu 8055134 - Kali 8055135 - Karate 8055136 - Kendo 8055137 - Kenpo Karate 8055138 - Kickboxing 8055139 - Krav Maga 8055140 - Kung Fu 8055141 - Kyokushinkai 8055142 - Muay Thai 8055143 - Ninjutsu 8055144 - Pentjak Silat 8055145 - Pa Kua 8055146 - Sambo 8055147 - Savate 8055148 - Shito Ryu Karate 8055149 - Shorin Ryu 8055150 - Shorinji Kempo 8055151 - Shotokan Karate 8055152 - Shukokai 8055153 - Sumo 8055154 - Taekwondo 8055155 - Tai Chi Chuan 8055156 - Tang Soo Do 8055157 - Uechi Ryu 8055158 - Wado Ryu Karate 8055159 - Wing Chun Kung Fu 8055160 - Yoseikan 8055161 - Ansatsukan 8055162 - Wrestling 8055163 - Drunken Boxing 8055164 - Ankoku Karate 8055165 - Koppo 8055166 - KOBUJUTSU 8055167 - SELF-TAUGHT FIGHTING 8055168 - WU SHU 8055169 - Unknown fighting style 8055170 - KITANTAN-RYUU 8055171 - DAINANRYU-AIKI JUUJUTSU 8055172 - Kenka Sappou 8055173 - Hizoku 8055174 - Vale Tudo 8055175 - Saikyo-ryuu 8055176 - Bushin-ryuu
Blood Types: Just for SF2 fun Use both A and B for AB: 8055190 - A 8055191 - B 8055192 - O 8055193 - + 8055194 - -
Race: (pick multiple) uses US census list. don't complain about how limited it is until you, I or Messatsu can find a comprehensive list (this proves rather difficult): 8055200 - White 8055201 - African 8055202 - Chinese 8055203 - American Indian 8055204 - Japanese 8055205 - Filipino 8055206 - Indian 8055207 - Korean 8055208 - Hawaiian 8055209 - Vietnamese 8055210 - Guamanian 8055211 - Samoan 8055212 - Latino
I would like official support for this system in Ikemen Go with the ability to specify this information in the def file and the corresponding triggers that understand it. E.g. in def file you prescribe:
Gender = male
Then corresponding trigger
enemy,getidentifier(gender)
will return 1. Etc...Optionally, these triggers can support detection by animation method. E. g. if character have 8055000 and 8055001 animations, then
enemy,getidentifier(gender)
will return 1 also.Describe the solution you'd like
No response
Additional context
No response
Search terms
character, trait
Beta Was this translation helpful? Give feedback.
All reactions