Suggestions for AttachedChar and stage interaction #865
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Instead of opening a new suggestion thread, I thought I would add to this: The only real limitiation I still run into, from AttachedChar, is layering. Stage elements are always under helpers and explods. Even with ModifyBG we can only go so far, since that can only touch already existing stage elements. Generating dynamic any AttachedChar elements means they will always be on top of stage elements. I came up with a possible solution. A new parameter for explods and helpers, called "StageLayer". All stages have their objects in ordered layers, correct? They are drawn as they are mentioned in the stage .def; this could place an object in that specified layer order. And this would not conflict with SprPriority, as this one is for the stage elements alone. |
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As we spoke in discord, some ideas:
-Stage constant redefinition via SCTRLs in AttachedChar would enable for actual stuff like Honda's breakable walls.
-Multiple stage platforms (impressive but sounds like a ton of work for the developers).
And something that might be even simpler:
-SCTRLs allowing to actually interact via AttachedChar with stage elements themselves (specially sprpriority, vel, and layerno).
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