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Explod's vel and accel ignore bindtime. #1880

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Kuroteba opened this issue Jul 8, 2024 · 7 comments
Open

Explod's vel and accel ignore bindtime. #1880

Kuroteba opened this issue Jul 8, 2024 · 7 comments
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compatibility Engine differences group: mugenversion Backward compatibility mugen engine differences

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@Kuroteba
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Kuroteba commented Jul 8, 2024

Describe the bug

Explod's vel and accel ignore bindtime.
In MUGEN, the values of vel and accel are ignored while bindtime is enabled.

To Reproduce

1.Download The Animated Colonel (remake version).
2.The Animated Colonel's Breakthrough hits the ground running.

Expected behavior

The left and right Colonel displays are different from MUGEN.

Screenshots / Video

colonel_p.mp4

Engine Version (or source code date)

v0.99.0 and nightly

Operating system

Windows

Extra context or search terms

No response

@Wftk
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Wftk commented Jul 8, 2024

Which version of mugen you using? Because in 1.1b it behaves same as in Ikemen GO

2024-07-08.15-47-58.mp4

@Wftk
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Wftk commented Jul 8, 2024

Upd: Tested on 1.0 and indeed it doesnt happen there. So seems like its 1.0 compatability issue.

@potsmugen
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The char's mugenversion might not be correct, too. Can you upload or link the char for testing?

@K4thos K4thos added the info needed Further information is requested label Jul 8, 2024
@Kuroteba
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Kuroteba commented Jul 9, 2024

The MUGEN used in the video is WinMUGEN.

@waspennator
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The char's mugenversion might not be correct, too. Can you upload or link the char for testing?

https://drive.google.com/file/d/1S9sEATEueHRu1YTsPKGcpzzELjcSq86n/view
Download link for the character I believe can be found here, I can also confirm the same thing happens on Ikemen GO and on Mugen 1.1b. The character version is set as "MugenVersion= 04,14,2002 ;Mugen version of the character",

@potsmugen
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potsmugen commented Jul 11, 2024

Ah so it's a case of Ikemen doing it like Mugen 1.1 did for WinMugen chars instead of doing it like WinMugen itself did. Minor issue I think. Mugen 1.1 level of compatibility has more or less been the goal I think.

@K4thos
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K4thos commented Jul 11, 2024

We're not aiming for better backward compatibility than Mugen itself. If someone is willing to add a special compatibility layer for this, go for it, but the current behavior is not considered a bug.

@K4thos K4thos added compatibility Engine differences and removed info needed Further information is requested labels Jul 11, 2024
@K4thos K4thos added the group: mugenversion Backward compatibility mugen engine differences label Sep 3, 2024
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Labels
compatibility Engine differences group: mugenversion Backward compatibility mugen engine differences
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