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Explod's vel and accel ignore bindtime. #1880
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Which version of mugen you using? Because in 1.1b it behaves same as in Ikemen GO 2024-07-08.15-47-58.mp4 |
Upd: Tested on 1.0 and indeed it doesnt happen there. So seems like its 1.0 compatability issue. |
The char's mugenversion might not be correct, too. Can you upload or link the char for testing? |
The MUGEN used in the video is WinMUGEN. |
https://drive.google.com/file/d/1S9sEATEueHRu1YTsPKGcpzzELjcSq86n/view |
Ah so it's a case of Ikemen doing it like Mugen 1.1 did for WinMugen chars instead of doing it like WinMugen itself did. Minor issue I think. Mugen 1.1 level of compatibility has more or less been the goal I think. |
We're not aiming for better backward compatibility than Mugen itself. If someone is willing to add a special compatibility layer for this, go for it, but the current behavior is not considered a bug. |
Describe the bug
Explod's vel and accel ignore bindtime.
In MUGEN, the values of vel and accel are ignored while bindtime is enabled.
To Reproduce
1.Download The Animated Colonel (remake version).
2.The Animated Colonel's Breakthrough hits the ground running.
Expected behavior
The left and right Colonel displays are different from MUGEN.
Screenshots / Video
colonel_p.mp4
Engine Version (or source code date)
v0.99.0 and nightly
Operating system
Windows
Extra context or search terms
No response
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