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Model/Animation format choice #5

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jkarbows opened this issue Jan 8, 2016 · 2 comments
Open

Model/Animation format choice #5

jkarbows opened this issue Jan 8, 2016 · 2 comments

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@jkarbows
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jkarbows commented Jan 8, 2016

Three.js has support for a number of different model formats. We need to decide which one we will be using for this project.

Whichever one will be easiest to use is best. I've been able to find examples of md2 and collada stuff, there's probably a bit more out there. We should make a decision and begin production of necessary assets for the project.

Necessary assets include:

  • Player hands, which could be a sprite instead depending on how we do the ui/display thing
  • Shovel
  • Monster, unless we just want it to be a black sphere with random vertex deforms
  • Mound of Dirt(exit)
  • Anything else we need
@jkarbows
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jkarbows commented Jan 8, 2016

There was a recent refactor to the animation code in three.js that should be looked at as well.
If the converter to the JSON model format from blender works well we could go with that in the interest of using free software.

@jkarbows
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