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Program.cs
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Program.cs
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using System;
using System.Linq;
using EloBuddy;
using EloBuddy.SDK;
using EloBuddy.SDK.Enumerations;
using EloBuddy.SDK.Events;
using EloBuddy.SDK.Menu;
using EloBuddy.SDK.Menu.Values;
using EloBuddy.SDK.Rendering;
using GuTenTak.Ezreal;
using SharpDX;
namespace GuTenTak.Ezreal
{
internal class Program
{
public const string ChampionName = "Ezreal";
public static Menu Menu, ModesMenu1, ModesMenu2, ModesMenu3, DrawMenu;
//public static int SkinBase;
public static Item Youmuu = new Item(ItemId.Youmuus_Ghostblade);
public static Item Botrk = new Item(ItemId.Blade_of_the_Ruined_King);
public static Item Cutlass = new Item(ItemId.Bilgewater_Cutlass);
public static Item Tear = new Item(ItemId.Tear_of_the_Goddess);
public static Item Manamune = new Item(ItemId.Manamune);
public static Item Archangel = new Item(ItemId.Archangels_Staff);
public static Item Qss = new Item(ItemId.Quicksilver_Sash);
public static Item Simitar = new Item(ItemId.Mercurial_Scimitar);
public static Item hextech = new Item(ItemId.Hextech_Gunblade, 700);
public static string[] herogapcloser =
{
"Braum", "Ekko", "Elise", "Fiora", "Kindred", "Lucian", "Yi", "Nidalee", "Quinn", "Riven", "Shaco", "Sion", "Vayne", "Yasuo", "Graves", "Azir", "Gnar", "Irelia", "Kalista"
};
/*public static AIHeroClient PlayerInstance
{
get { return Player.Instance; }
}
private static float HealthPercent()
{
return (Player.Instance.Health / Player.Instance.MaxHealth) * 100;
}
public static AIHeroClient _Player
{
get { return Player.Instance; }
}
public static bool AutoQ { get; protected set; }
public static float Manaah { get; protected set; }
public static object GameEvent { get; private set; }
public static int LastTick = 0;
public static IOrderedEnumerable<Obj_AI_Turret> enemyTurret=null;*/
public static Spell.Skillshot Q;
public static Spell.Skillshot W;
public static Spell.Skillshot E;
public static Spell.Skillshot R;
static void Main(string[] args)
{
Loading.OnLoadingComplete += Game_OnStart;
}
static void Game_OnStart(EventArgs args)
{
if (ChampionName != Player.Instance.BaseSkinName)
{
return;
}
Game.OnUpdate += Game_OnUpdate;
/*Drawing.OnDraw += Game_OnDraw;
Obj_AI_Base.OnBuffGain += Common.OnBuffGain;
Gapcloser.OnGapcloser += Common.Gapcloser_OnGapCloser;
Game.OnTick += Common.ItemUsage;
SkinBase = Player.Instance.SkinId;*/
try
{
Q = new Spell.Skillshot(SpellSlot.Q, 1150, SkillShotType.Linear, 250, 2000, 60);
Q.AllowedCollisionCount = 0;
W = new Spell.Skillshot(SpellSlot.W, 1000, SkillShotType.Linear, 250, 1600, 80);
W.AllowedCollisionCount = int.MaxValue;
E = new Spell.Skillshot(SpellSlot.E, 475, SkillShotType.Linear);
E.AllowedCollisionCount = int.MaxValue;
R = new Spell.Skillshot(SpellSlot.R, 3000, SkillShotType.Linear, 1000, 2000, 160);
R.AllowedCollisionCount = int.MaxValue;
Bootstrap.Init(null);
Chat.Print("GuTenTak Addon Loading Success", Color.Green);
Menu = MainMenu.AddMenu("GuTenTak Ezreal", "Ezreal");
Menu.AddSeparator();
Menu.AddLabel("GuTenTak Ezreal Addon");
//var Enemies = EntityManager.Heroes.Enemies.Where(a => !a.IsMe).OrderBy(a => a.BaseSkinName);
ModesMenu1 = Menu.AddSubMenu("Menu", "Modes1Ezreal");
ModesMenu1.AddSeparator();
ModesMenu1.AddLabel("Combo Configs");
ModesMenu1.Add("ComboQ", new CheckBox("Use Q on Combo", true));
ModesMenu1.Add("ComboA", new CheckBox("Use AA => Q Combo", false));
ModesMenu1.Add("ComboW", new CheckBox("Use W on Combo", true));
ModesMenu1.Add("ComboR", new CheckBox("Use R on Combo", true));
ModesMenu1.Add("ManaCW", new Slider("Use W Mana %", 30));
ModesMenu1.Add("RCount", new Slider("Cast R if Will Hit >=", 3, 2, 5));
ModesMenu1.AddSeparator();
ModesMenu1.AddSeparator();
ModesMenu1.AddLabel("AutoHarass Configs");
ModesMenu1.Add("AutoHarass", new CheckBox("Use Q on AutoHarass", false));
ModesMenu1.Add("ManaAuto", new Slider("Mana %", 80));
ModesMenu1.AddLabel("Harass Configs");
ModesMenu1.Add("HarassQ", new CheckBox("Use Q on Harass", true));
ModesMenu1.Add("ManaHQ", new Slider("Mana %", 40));
ModesMenu1.Add("HarassW", new CheckBox("Use W on Harass", true));
ModesMenu1.Add("ManaHW", new Slider("Mana %", 60));
ModesMenu1.AddSeparator();
ModesMenu1.AddLabel("Kill Steal Configs");
ModesMenu1.Add("KS", new CheckBox("Use KillSteal", true));
ModesMenu1.Add("KQ", new CheckBox("Use Q on KillSteal", true));
ModesMenu1.Add("KW", new CheckBox("Use W on KillSteal", true));
ModesMenu1.Add("KR", new CheckBox("Use R on KillSteal", true));
ModesMenu2 = Menu.AddSubMenu("Farm", "Modes2Ezreal");
ModesMenu2.AddLabel("LastHit Configs");
ModesMenu2.Add("ManaF", new Slider("Mana %", 60));
ModesMenu2.Add("LastQ", new CheckBox("Use Q on LastHit", true));
ModesMenu2.AddLabel("Lane Clear Config");
ModesMenu2.Add("ManaL", new Slider("Mana %", 40));
ModesMenu2.Add("FarmQ", new CheckBox("Use Q on LaneClear", true));
ModesMenu2.AddLabel("Jungle Clear Config");
ModesMenu2.Add("ManaJ", new Slider("Mana %", 40));
ModesMenu2.Add("JungleQ", new CheckBox("Use Q on JungleClear", true));
ModesMenu3 = Menu.AddSubMenu("Misc", "Modes3Ezreal");
ModesMenu3.AddLabel("Misc Configs");
ModesMenu3.Add("AntiGap", new CheckBox("Use E for Anti-Gapcloser", true));
ModesMenu3.Add("StackTear", new CheckBox("Auto stack tear in fountain", true));
ModesMenu3.AddLabel("Flee Configs");
ModesMenu3.Add("FleeQ", new CheckBox("Use Q on Flee", true));
ModesMenu3.Add("FleeOQ", new CheckBox("Use Q only hero", true));
ModesMenu3.Add("FleeE", new CheckBox("Use E on Flee", true));
//ModesMenu3.Add("BlockE", new CheckBox("Block EnemyUnderTurret", false));
ModesMenu3.Add("ManaFlQ", new Slider("Q Mana %", 35));
ModesMenu3.AddLabel("Item Usage on Combo");
ModesMenu3.Add("useItems", new CheckBox("Use Items", true));
ModesMenu3.AddSeparator(1);
ModesMenu3.Add("useYoumuu", new CheckBox("Use Youmuu", true));
ModesMenu3.Add("usehextech", new CheckBox("Use Hextech", true));
ModesMenu3.Add("useBotrk", new CheckBox("Use Botrk & Cutlass", true));
ModesMenu3.Add("minHPBotrk", new Slider("Min health to use Botrk %", 80));
ModesMenu3.Add("enemyMinHPBotrk", new Slider("Min enemy health to use Botrk %", 80));
ModesMenu3.AddLabel("QSS Configs");
ModesMenu3.Add("useQss", new CheckBox("Use QuickSilver", true));
ModesMenu3.AddSeparator(1);
ModesMenu3.Add("Qssmode", new ComboBox(" ", 0, "Auto", "Combo"));
ModesMenu3.Add("Stun", new CheckBox("Stun", true));
ModesMenu3.Add("Blind", new CheckBox("Blind", true));
ModesMenu3.Add("Charm", new CheckBox("Charm", true));
ModesMenu3.Add("Suppression", new CheckBox("Suppression", true));
ModesMenu3.Add("Polymorph", new CheckBox("Polymorph", true));
ModesMenu3.Add("Fear", new CheckBox("Fear", true));
ModesMenu3.Add("Taunt", new CheckBox("Taunt", true));
ModesMenu3.Add("Silence", new CheckBox("Silence", false));
ModesMenu3.Add("QssDelay", new Slider("Use QSS Delay(ms)", 250, 0, 1000));
ModesMenu3.AddLabel("QSS Ult Configs");
ModesMenu3.Add("ZedUlt", new CheckBox("Zed R", true));
ModesMenu3.Add("VladUlt", new CheckBox("Vladimir R", true));
ModesMenu3.Add("FizzUlt", new CheckBox("Fizz R", true));
ModesMenu3.Add("MordUlt", new CheckBox("Mordekaiser R", true));
ModesMenu3.Add("PoppyUlt", new CheckBox("Poppy R", true));
ModesMenu3.Add("QssUltDelay", new Slider("Use QSS Delay(ms) for Ult", 250, 0, 1000));
ModesMenu3.AddLabel("Skin Hack");
ModesMenu3.Add("skinhack", new CheckBox("Activate Skin hack", false));
ModesMenu3.Add("skinId", new ComboBox("Skin Mode", 0, "Default", "1", "2", "3", "4", "5", "6", "7", "8"));
DrawMenu = Menu.AddSubMenu("Draws", "DrawEzreal");
DrawMenu.Add("usedraw", new CheckBox("Enable Drawings", true));
DrawMenu.AddSeparator(1);
DrawMenu.Add("drawQ", new CheckBox(" Draw Q", true));
DrawMenu.Add("drawW", new CheckBox(" Draw W", true));
DrawMenu.Add("drawR", new CheckBox(" Draw R", false));
DrawMenu.Add("drawXR", new CheckBox(" Draw Don't Use R", true));
DrawMenu.Add("drawXFleeQ", new CheckBox(" Draw Don't Use Flee Q", false));
if (ModesMenu3["useQss"].Cast<CheckBox>().CurrentValue)
Obj_AI_Base.OnBuffGain += Common.OnBuffGain;
ModesMenu3["useQss"].Cast<CheckBox>().OnValueChange += (sender, vargs) =>
{
if (vargs.NewValue)
Obj_AI_Base.OnBuffGain += Common.OnBuffGain;
else
Obj_AI_Base.OnBuffGain -= Common.OnBuffGain;
};
if (ModesMenu3["useItems"].Cast<CheckBox>().CurrentValue)
Game.OnTick += Common.ItemUsage;
ModesMenu3["useItems"].Cast<CheckBox>().OnValueChange += (sender, vargs) =>
{
if (vargs.NewValue)
Game.OnTick += Common.ItemUsage;
else
Game.OnTick -= Common.ItemUsage;
};
if (DrawMenu["usedraw"].Cast<CheckBox>().CurrentValue)
Drawing.OnDraw += Game_OnDraw;
DrawMenu["usedraw"].Cast<CheckBox>().OnValueChange += (sender, vargs) =>
{
if (vargs.NewValue)
Drawing.OnDraw += Game_OnDraw;
else
Drawing.OnDraw -= Game_OnDraw;
};
if (ModesMenu3["AntiGap"].Cast<CheckBox>().CurrentValue)
Gapcloser.OnGapcloser += Common.Gapcloser_OnGapCloser;
ModesMenu3["AntiGap"].Cast<CheckBox>().OnValueChange += (sender, vargs) =>
{
if (vargs.NewValue)
Gapcloser.OnGapcloser += Common.Gapcloser_OnGapCloser;
else
Gapcloser.OnGapcloser -= Common.Gapcloser_OnGapCloser;
};
if (ModesMenu1["KS"].Cast<CheckBox>().CurrentValue)
Game.OnTick += Common.KillSteal;
ModesMenu1["KS"].Cast<CheckBox>().OnValueChange += (sender, vargs) =>
{
if (vargs.NewValue)
Game.OnTick += Common.KillSteal;
else
Game.OnTick -= Common.KillSteal;
};
if (ModesMenu1["ComboA"].Cast<CheckBox>().CurrentValue)
Orbwalker.OnPostAttack += Common.Orbwalker_OnPostAttack;
ModesMenu1["ComboA"].Cast<CheckBox>().OnValueChange += (sender, vargs) =>
{
if (vargs.NewValue)
Orbwalker.OnPostAttack += Common.Orbwalker_OnPostAttack;
else
Orbwalker.OnPostAttack -= Common.Orbwalker_OnPostAttack;
};
if (ModesMenu3["StackTear"].Cast<CheckBox>().CurrentValue)
Game.OnTick += Common.StackTear;
ModesMenu3["StackTear"].Cast<CheckBox>().OnValueChange += (sender, vargs) =>
{
if (vargs.NewValue)
Game.OnTick += Common.StackTear;
else
Game.OnTick -= Common.StackTear;
};
if (ModesMenu3["skinhack"].Cast<CheckBox>().CurrentValue)
Player.SetSkinId(ModesMenu3["skinId"].Cast<ComboBox>().CurrentValue);
ModesMenu3["skinId"].Cast<ComboBox>().OnValueChange += (sender, vargs) =>
{
if (ModesMenu3["skinhack"].Cast<CheckBox>().CurrentValue)
Player.SetSkinId(vargs.NewValue);
};
ModesMenu3["skinhack"].Cast<CheckBox>().OnValueChange += (sender, vargs) =>
{
if (vargs.NewValue)
Player.SetSkinId(ModesMenu3["skinId"].Cast<ComboBox>().CurrentValue);
else
Player.SetSkinId(0);
};
if (ModesMenu1["AutoHarass"].Cast<CheckBox>().CurrentValue)
Game.OnTick += Common.AutoQ;
ModesMenu1["AutoHarass"].Cast<CheckBox>().OnValueChange += (sender, vargs) =>
{
if (vargs.NewValue)
Game.OnTick += Common.AutoQ;
else
Game.OnTick -= Common.AutoQ;
};
}
catch (Exception e)
{
Console.WriteLine(e.StackTrace);
}
}
private static void Game_OnDraw(EventArgs args)
{
try
{
if (DrawMenu["drawQ"].Cast<CheckBox>().CurrentValue)
{
if (Q.IsReady())
{
Circle.Draw(Color.White, Q.Range, Player.Instance.Position);
}
}
if (DrawMenu["drawW"].Cast<CheckBox>().CurrentValue)
{
if (W.IsReady())
{
Circle.Draw(Color.White, W.Range, Player.Instance.Position);
}
}
if (DrawMenu["drawR"].Cast<CheckBox>().CurrentValue)
{
if (R.IsReady())
{
Circle.Draw(Color.White, R.Range, Player.Instance.Position);
}
}
if (DrawMenu["drawXR"].Cast<CheckBox>().CurrentValue)
{
if (R.IsReady())
{
Circle.Draw(Color.Red, 700, Player.Instance.Position);
}
}
if (DrawMenu["drawXFleeQ"].Cast<CheckBox>().CurrentValue)
{
if (Q.IsReady())
{
Circle.Draw(Color.Red, 400, Player.Instance.Position);
}
}
}
catch (Exception)
{
}
}
static void Game_OnUpdate(EventArgs args)
{
try
{
if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Combo))
{
Common.Combo();
//Common.ItemUsage();
}
if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Harass))
{
Common.Harass();
}
if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.LaneClear))
{
Common.LaneClear();
}
if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.JungleClear))
{
Common.JungleClear();
}
if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.LastHit))
{
Common.LastHit();
}
if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Flee))
{
Common.Flee();
}
}
catch (Exception)
{
//Game.LuaDoString("");
}
}
/*public static void OnTick(EventArgs args)
{
if (ModesMenu1["AutoHarass"].Cast<CheckBox>().CurrentValue)
{
Common.AutoQ();
}
if (ModesMenu1["ComboA"].Cast<CheckBox>().CurrentValue)
{
Orbwalker.OnPostAttack += Common.Orbwalker_OnPostAttack;
}
else
{
Orbwalker.OnPostAttack -= Common.Orbwalker_OnPostAttack;
}
Common.KillSteal();
Common.StackTear();
Common.Skinhack();
if (ModesMenu3["BlockE"].Cast<CheckBox>().CurrentValue && Environment.TickCount - LastTick > 1500)
{
enemyTurret = ObjectManager.Get<Obj_AI_Turret>().Where(tur => tur.IsEnemy && tur.Health > 0)
.OrderBy(tur => tur.Distance(Player.Instance.Position));
LastTick = Environment.TickCount;
}
}*/
}
}