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main.ts
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main.ts
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function finish () {
music.startMelody(music.builtInMelody(Melodies.PowerDown), MelodyOptions.OnceInBackground)
basic.showNumber(points)
basic.clearScreen()
start()
}
input.onButtonPressed(Button.A, function () {
play()
})
function play () {
music.playTone(440, music.beat(BeatFraction.Half))
hand = randint(1, 3)
show()
basic.pause(2000)
basic.clearScreen()
}
input.onButtonPressed(Button.AB, function () {
finish()
})
input.onButtonPressed(Button.B, function () {
points = points + 1
if (points == 10) {
finish()
} else {
music.playTone(523, music.beat(BeatFraction.Quarter))
basic.showNumber(points)
basic.pause(200)
basic.clearScreen()
}
})
function show () {
if (hand == 1) {
// rock
basic.showLeds(`
. . . . .
. # # # .
. # # # .
. # # # .
. . . . .
`)
} else if (hand == 2) {
// paper
basic.showLeds(`
# # # # .
# . . # #
# . . . #
# . . . #
# # # # #
`)
} else {
// scissors
basic.showLeds(`
# # . . #
# # . # .
. . # . .
# # . # .
# # . . #
`)
}
}
input.onLogoEvent(TouchButtonEvent.Pressed, function () {
music.playTone(523, music.beat(BeatFraction.Quarter))
basic.showNumber(points)
basic.pause(200)
basic.clearScreen()
})
function start () {
music.startMelody(music.builtInMelody(Melodies.Funk), MelodyOptions.OnceInBackground)
points = 0
basic.showString("PLAY")
basic.showIcon(IconNames.Happy)
music.playTone(880, music.beat(BeatFraction.Quarter))
basic.showLeds(`
. . . . .
. # . . .
. . . . .
# . . . #
. # # # .
`)
basic.showIcon(IconNames.Happy)
basic.pause(200)
basic.clearScreen()
}
let hand = 0
let points = 0
start()