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We need to stop making custom mods for each PCAA app we do to CloudOS.js, and instead put the custom mods in the PCAA app themselves. If we want CloudOS.js to be a usable, attractive bridge into CloudOS from javascript, we have to make it a stable, well-documented, semantically versioned codebase.
The text was updated successfully, but these errors were encountered:
We need to stop making custom mods for each PCAA app we do to CloudOS.js, and instead put the custom mods in the PCAA app themselves. If we want CloudOS.js to be a usable, attractive bridge into CloudOS from javascript, we have to make it a stable, well-documented, semantically versioned codebase.
The text was updated successfully, but these errors were encountered: