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This repository has been archived by the owner on Jul 19, 2023. It is now read-only.
What's wrong with it? Looks like the percentage is multiplied by 100, which seems right. @leolukleoluk
Sorry, replied so late due to time difference.
Running time is accumulation of gpu engine working time works since PC boot, right?
Utilization_percentage is percentage of GPU working time in a period of time, right?
But Utilization_percentage is always equal to (Running time / 10,000,000) in perflib_exporter.
For example, when running time accumulates to 21448023900, Utilization_percentage will be 2144.8023900 % over 100%
Refrenced link: prometheus-community/windows_exporter#1005
Below is the result of my windows_exporter:
.
From powershell:
As you can see, "utilization_percentage" is similar to "running_time", That is what the issue looks like.
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