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Table_Mark_Estes_Impl.h
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Table_Mark_Estes_Impl.h
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#include "Table_Mark_Estes.h"
#define zeds ledmatrix
// -------------------------------------------------------------------------------
// Common functoions used by the animations
void lfado(byte bbc)
{
for ( byte hhh = 0; hhh < MATRIX_WIDTH ; hhh++)
for (byte jjj = 0; jjj < MATRIX_HEIGHT ; jjj++)
zeds(hhh, jjj).fadeToBlackBy(bbc);//% = bbc/255
}
void redfado(byte bbc) {
for ( byte hhh = 0; hhh < MATRIX_WIDTH ; hhh++)
for (byte jjj = 0; jjj < MATRIX_HEIGHT ; jjj++)
if (flip2)
zeds(hhh, jjj) -= CRGB(random(bbc / 2), random(bbc), random(bbc));//leave more red
else
zeds(hhh, jjj) -= CRGB(random(bbc / 2), random(bbc / 2), random(bbc));// leave more yellow
}
void greenfado(byte bbc) {
for ( byte hhh = 0; hhh < MATRIX_WIDTH ; hhh++)
for (byte jjj = 0; jjj < MATRIX_HEIGHT ; jjj++)
if (!flip3)
zeds(hhh, jjj) -= CRGB(random(bbc ), random(bbc / 2), random(bbc));
else
zeds(hhh, jjj) -= CRGB(random(bbc ), random(bbc / 2), random(bbc / 2));// leave more teal
}
void bluefado(byte bbc) {
for ( byte hhh = 0; hhh < MATRIX_WIDTH ; hhh++)
for (byte jjj = 0; jjj < MATRIX_HEIGHT ; jjj++)
if (flip2)
zeds(hhh, jjj) -= CRGB(random(bbc ), random(bbc), random(bbc / 2));
else
zeds(hhh, jjj) -= CRGB(random(bbc / 2 ), random(bbc), random(bbc / 2)); //leave more purple
}
void fakenoise()
{
faudio[0] = random(1, MIDLY);
for ( uint16_t i = 1; i < MATRIX_WIDTH; i++) {
faudio[i] = faudio[i - 1] + random(10) - 7;
faudio[i] = constrain(faudio[i ], 1, MATRIX_HEIGHT - 2);
}
if (counter % 600 == 0) {
faudio[random(MATRIX_WIDTH)] = constrain( (MATRIX_HEIGHT / - random(MIDLY >> 2, MIDLY)), 2, MATRIX_HEIGHT - 1);
}
}
void audioprocess()
{
fakenoise();
}
void adjuster() { // applies the screen wide effect
switch (adjunct) {
case 0://no effect
break;
case 1://no effect
break;
case 2:
zeds.HorizontalMirror();
zeds.VerticalMirror();
break;
case 3:
zeds.QuadrantBottomTriangleMirror();
break;
case 4:
zeds.HorizontalMirror();
break;
case 5:
zeds.VerticalMirror();
break;
case 6:
zeds.QuadrantRotateMirror();
break;
case 7:
zeds.TriangleTopMirror();
break;
case 8:
zeds.QuadrantMirror();
break;
default:// no effect
break;
}
}
// -------------------------------------------------------------------------------
// Called from the main code
// run this before each demo
void td_init() {
// File-wise init
driftx = random8(4, MATRIX_WIDTH - 4);//set an initial location for the animation center
drifty = random8(4, MATRIX_HEIGHT - 4);// set an initial location for the animation center
mstep = byte( 256 / (MATRIX_WIDTH - 1)); //mstep is the step size to distribute 256 over an array the width of the matrix
steper = random8(2, 8);// steper is used to modify h to generate a color step on each move
lastmillis = millis();
lasttest = millis();
//randomSeed(analogRead(0) - analogRead(3) + analogRead(5));
hue = random8();//get a starting point for the color progressions
mscale = 2.2;
fakenoise();
cangle = (sin8(random(25, 220)) - 128.0) / 128.0;//angle of movement for the center of animation gives a float value between -1 and 1
sangle = (sin8(random(25, 220)) - 128.0) / 128.0;//angle of movement for the center of animation in the y direction gives a float value between -1 and 1
// Per pattern init
targetfps = random(20, 30);
bfade = random(1, 8);
dot = random(2, 6);// controls the size of a circle in many animations
if (max(MATRIX_HEIGHT, MATRIX_WIDTH) > 64) dot += 4;
if (max(MATRIX_HEIGHT, MATRIX_WIDTH) > 128) dot += 4;
adjunct = (random(3, 11));//controls which screen wide effect is used if any
dwell = 1000 * (random(20, 40));//set how long the pattern will play
ringdelay = random(30, 90);//sets how often one of the effects will happen
bringdelay = random(70, 105);//sets how often one of the effects will happen
counter = 0;// reset the counter with each new pattern
steper = random(2, 8);//color tempo
// shifty = random (3, 12);//how often the drifter moves
blender = random8();
// if (random8() > 180)
// {
// if (random8() > 120)
// blackringme = true;
// else
// ringme = true;
// }
// old TME uses flip, new one uses flop
flip = false;
flip2 = false;
flip3 = false;
if (random8() > 127)
flip = true;
if (random8() > 127)
flip2 = true;
if (random8() > 127)
flip3 = true;
// New TME
velo = random8();
for (int8_t g = 0; g < 12; g++) {
flop[g] = false;
if (random8() < 128)
flop[g] = true;
}
hue += random(64);//picks the next color basis
h = hue;
// new drift factors for x and y drift
cangle = (sin8(random(25, 220)) - 128.0) / 128.0;
sangle = (sin8(random(25, 220)) - 128.0) / 128.0;
}
void td_loop() {
hue += 1;//increment the color basis
h = hue; //set h to the color basis
if (counter % shifty == 0) driftx = driftx + cangle;//move the x center every so often
if (driftx > (MATRIX_WIDTH - MIDLX / 2))//change directin of drift if you get near the right 1/4 of the screen
cangle = 0 - abs(cangle);
if (driftx < MIDLX / 2)//change directin of drift if you get near the right 1/4 of the screen
cangle = abs(cangle);
if ((counter + shifty / 2) % shifty == 0) drifty = drifty + sangle;//move the y center every so often
if (drifty > ( MATRIX_HEIGHT - MIDLY / 2))// if y gets too big, reverse
sangle = 0 - abs(sangle);
if (drifty < MIDLY / 2) {// if y gets too small reverse
sangle = abs(sangle);
}
driftx = constrain(driftx, MIDLX - MIDLX / 3, MIDLX + MIDLX / 3);//constrain the center, probably never gets evoked any more but was useful at one time to keep the graphics on the screen....
drifty = constrain(drifty, MIDLY - MIDLY / 3, MIDLY - MIDLY / 3);
// test for frame rate, every 15 frames
// this calls the pre frame fade,based on a byte "bfade" which is mostly random, but sometimes assignes for a specific effect
switch (bfade)
{
case 0:
lfado(3);//almost none 3/256 or 1.17%
break;
//cases 5,6,and 7 cause the fade to be non symetric, favoring one color over others, this adds a bit of fun to the ghosts
case 5:
bluefado(8 + (random8() >> 2));
break;
case 6:
redfado(8 + (random8() >> 2));
break;
case 7:
greenfado(8 + (random8() >> 2));
break;
default:
lfado(bfade << 4);// 1 = 16, 4 = 64, this sets the amont of fade as a fraction over 256 range is 16/256 (6.25%) i.e. not much to 64/256 (25%)or considerable
break;
}
counter++;//increment the counter which is used for many things
}
// ------------------------------------------------------------------
void corner()//pattern=10
{
zeds.DrawFilledRectangle(0 , 0, MATRIX_WIDTH, MATRIX_HEIGHT, CHSV(h, 255, 255));
h += steper;
for (byte y = 0; y <= MATRIX_WIDTH / 2 - 1 ; y++)
{
zeds.DrawFilledCircle(MIDLX, MIDLY, (MATRIX_WIDTH / 2 + 1 - y) / 3, CHSV(h + y * steper, 255, 255));
zeds.DrawFilledCircle(0, 0, MATRIX_WIDTH / 2 - y, CHSV(64 + h + y * steper, 255, 255));
zeds.DrawFilledCircle(0, MATRIX_HEIGHT - 1, MATRIX_WIDTH / 2 - y, CHSV(h - 64 + y * steper, 255, 255));
zeds.DrawFilledCircle(MATRIX_WIDTH - 1, 0, MATRIX_WIDTH / 2 - y, CHSV(h - 64 + y * steper, 255, 255));
zeds.DrawFilledCircle(MATRIX_WIDTH - 1, MATRIX_HEIGHT - 1, MATRIX_WIDTH / 2 - y, CHSV(h + 64 + y * steper, 255, 255));
}
}
void bkringer() {
if (counter >= bringdelay)
{
if (counter - bringdelay <= MATRIX_WIDTH + 13)
{
zeds.DrawCircle(driftx, drifty , (MATRIX_WIDTH + 12 - counter + bringdelay), CHSV(h + 60, 255, 255));
zeds.DrawCircle(driftx, drifty, (MATRIX_WIDTH + 8 - counter + bringdelay), CHSV(h + 70 , 255, 255));
zeds.DrawCircle(driftx, drifty , (MATRIX_WIDTH + 4 - counter + bringdelay), CHSV(h + 80 , 255, 255));
zeds.DrawCircle(driftx, drifty , (MATRIX_WIDTH - counter + bringdelay), CHSV(h + 90 , 255, 255));
}
else {
bringdelay = counter + random(60, 120);
}
}
}
void ringer() {
if (counter >= ringdelay)
{
if (counter - ringdelay <= MATRIX_WIDTH)
{
//if (flip || flip2)
zeds.DrawCircle(driftx, drifty , counter - ringdelay, CHSV( h + 85, 255, 255));
//else
// zeds.DrawCircle(driftx, drifty , counter - ringdelay, CRGB::White);
}
else
ringdelay = counter + random(30, 80);
}
}
void whitewarp() {
if (counter == 0 )
{
howmany = random (MIDLX * 3 / 2, MATRIX_WIDTH + 4 );
for (int i = 0; i < howmany; i++) {
fcount[i] = random8(); //angle
fcolor[i] = random8();
fpeed[i] = random(2, 12);
xfire[i] = driftx;
yfire[i] = drifty;
}
}
for (int i = 0; i < howmany; i++)
{
xfire[i] = xfire[i] + fpeed[i] / 4.0 * (sin8(fcount[i] + h ) - 128.0) / 128.0;
yfire[i] = yfire[i] + fpeed[i] / 4.0 * (cos8(fcount[i] + h ) - 128.0) / 128.0;
//if (!flip2)
// zeds(xfire[i], yfire[i]) = CRGB::White;
//else
zeds(xfire[i], yfire[i]) = CHSV(fcolor[i] , 255, 255); //one shade of color
if (xfire[i] < 0 || yfire[i] < 0 || xfire[i] > MATRIX_WIDTH || yfire[i] > MATRIX_HEIGHT) {
xfire[i] = driftx;
yfire[i] = drifty;
fcount[i] = random8(); //angle
fcolor[i] = random8();;
fpeed[i] = random8(2, 12);
}
}
//if (!flip2)
zeds(xfire[howmany - 1], yfire[howmany - 1]) = CHSV(fcolor[howmany - 1] , 255, 255);//many color
//else
// zeds(xfire[howmany - 1], yfire[howmany - 1]) = CRGB::White;
}
void warp() {
if (counter == 0 )
{
howmany = random (MIDLX * 7 / 5, MATRIX_WIDTH * 7 / 5);
for (int i = 0; i < howmany; i++) {
fcount[i] = random8(); //angle
fcolor[i] = blender + random(45);//color
fpeed[i] = random(2, 12);
xfire[i] = driftx;
yfire[i] = drifty;
}
}
for (int i = 0; i < howmany; i++)
{
xfire[i] = xfire[i] + (fpeed[i] / 4.0) * (sin8(fcount[i] + h ) - 128.0) / 128.0;
yfire[i] = yfire[i] + ( fpeed[i] / 4.0) * (cos8(fcount[i] + h ) - 128.0) / 128.0;
if (!flip)
zeds(xfire[i], yfire[i]) = CHSV(fcolor[i], 255, 255);//random colors
else if (!flip2)
zeds(xfire[i], yfire[i]) = CRGB::White;
else
zeds(xfire[i], yfire[i]) = CHSV(blender*64/howmany, 255, 255); //one shade of color
if (xfire[i] < 0 || yfire[i] < 0 || xfire[i] > MATRIX_WIDTH || yfire[i] > MATRIX_HEIGHT) {
xfire[i] = driftx;
yfire[i] = drifty;
fcount[i] = random8(); //angle
fcolor[i] = random8();;
fpeed[i] = random8(2, 8);
}
}
if (!flip2)
zeds(xfire[howmany - 1], yfire[howmany - 1]) = CHSV(blender*64/howmany , 255, 255);
else
zeds(xfire[howmany - 1], yfire[howmany - 1]) = CRGB::White;
}
void spire() {
if (counter == 0)
{
radius = MATRIX_HEIGHT / 2 - 3;
flip = true;
radius2 = 5;
flip2 = false;
dot = dot + 3 + random(5);
}
if (h % 16 == 0)
{
if (radius < 5)
flip = 1 - flip;
if (radius > MATRIX_HEIGHT / 2)
flip = 1 - flip;
if (flip)
radius --;
else
radius++;
if (radius2 < 5)
flip2 = 1 - flip2;
if (radius2 > MATRIX_HEIGHT / 2)
flip2 = 1 - flip2;
if (flip2)
radius2 --;
else
radius2++;
}
float xer = driftx + radius * (cos8(2 * h) - 128.0) / 128.0;
float yer = drifty + radius * (sin8(2 * h) - 128.0) / 128.0;
zeds.DrawCircle(xer, yer, dot, CHSV(h, 255, 255));
xer = driftx - radius * (cos8(2 * h) - 128.0) / 128.0;
yer = drifty - radius * (sin8(2 * h) - 128.0) / 128.0;
zeds.DrawCircle(xer, yer, dot, CHSV(h + 128, 255, 255));
xer = driftx + radius * (cos8(2 * h + 87) - 128.0) / 128.0;
yer = drifty + radius * (sin8(2 * h + 87) - 128.0) / 128.0;
zeds.DrawCircle(xer, yer, dot, CHSV(h + 85, 255, 255));
xer = driftx - radius * (cos8(2 * h + 87) - 128.0) / 128.0;
yer = drifty - radius * (sin8(2 * h + 87) - 128.0) / 128.0;
zeds.DrawCircle(xer, yer, dot, CHSV(h - 85, 255, 255));
xer = driftx + radius * (cos8(2 * h + 43) - 128.0) / 128.0;
yer = drifty + radius * (sin8(2 * h + 43) - 128.0) / 128.0;
zeds.DrawCircle(xer, yer, dot, CHSV(h + 43, 255, 255));
xer = driftx - radius * (cos8(2 * h + 43) - 128.0) / 128.0;
yer = drifty - radius * (sin8(2 * h + 43) - 128.0) / 128.0;
zeds.DrawCircle(xer, yer, dot, CHSV(h - 43, 255, 255));
}
void rmagictime()
{
if (counter == 0)
{
locusx = driftx;
locusy = drifty;
raad = 1;
ringdelay = random(30, 60);
// ccoolloorr = random8();
}
if (raad < MATRIX_WIDTH - dot)
{
zeds.DrawCircle(driftx, drifty , raad, CHSV(ccoolloorr + h , 255, 255));
zeds.DrawCircle(driftx, drifty , raad + 1, CHSV(ccoolloorr + h , 255, 255));
zeds.DrawCircle(driftx, drifty , raad - 1, CHSV(ccoolloorr + h , 255, 255));
raad++;
}
if (raad == MATRIX_WIDTH - dot) {
ringdelay--;
//ringdelay = constrain(ringdelay, 0, 20);
}
if (ringdelay == 0)
{
raad = 1;
locusx = driftx;
locusy = drifty;
ringdelay = random(50, 70);
ccoolloorr = random(8);
}
}
void bkboxer() {
if (counter >= bringdelay)
{
if (counter - bringdelay <= MATRIX_WIDTH + 13)
{
zeds.DrawRectangle(driftx - 12 - (counter - bringdelay) , drifty - 12 - (counter - bringdelay) , driftx + 12 + (counter - bringdelay), drifty + 12 + (counter - bringdelay), CHSV(h, 255, 255));
zeds.DrawRectangle(driftx - 8 - (counter - bringdelay) , drifty - 8 - (counter - bringdelay) , driftx + 8 + (counter - bringdelay), drifty + 8 + (counter - bringdelay), CHSV(h + steper * 3, 255, 255));
zeds.DrawRectangle(driftx - 4 - (counter - bringdelay) , drifty - 4 - (counter - bringdelay) , driftx + 4 + (counter - bringdelay), drifty + 4 + (counter - bringdelay), CHSV(h + steper * 6, 255, 255));
zeds.DrawRectangle(driftx - (counter - bringdelay) , drifty - (counter - bringdelay) , driftx + (counter - bringdelay), drifty + (counter - bringdelay), CHSV(h + steper * 9, 255, 255));
}
else {
bringdelay = counter + random(60, 980);
}
}
}
void drawstar(byte xlocl, byte ylocl, byte biggy, byte little, byte points, byte dangle, byte koler)// random multipoint star
{
if (counter == 0) {
shifty = 3;//move quick
}
radius2 = 255 / points;
for (int i = 0; i < points; i++)
{
zeds.DrawLine(xlocl + ((little * (sin8(i * radius2 + radius2 / 2 - dangle) - 128.0)) / 128), ylocl + ((little * (cos8(i * radius2 + radius2 / 2 - dangle) - 128.0)) / 128), xlocl + ((biggy * (sin8(i * radius2 - dangle) - 128.0)) / 128), ylocl + ((biggy * (cos8(i * radius2 - dangle) - 128.0)) / 128), CHSV(koler , 255, 255));
zeds.DrawLine(xlocl + ((little * (sin8(i * radius2 - radius2 / 2 - dangle) - 128.0)) / 128), ylocl + ((little * (cos8(i * radius2 - radius2 / 2 - dangle) - 128.0)) / 128), xlocl + ((biggy * (sin8(i * radius2 - dangle) - 128.0)) / 128), ylocl + ((biggy * (cos8(i * radius2 - dangle) - 128.0)) / 128), CHSV(koler , 255, 255));
}
}
void starer() {
if (counter == 0)
pointy = 7;
if (counter >= ringdelay)
{
if (counter - ringdelay <= MATRIX_WIDTH + 5)
drawstar(driftx , drifty, 2 * (counter - ringdelay), (counter - ringdelay), pointy, blender + h, h * 2 + 85);
else {
ringdelay = counter + random(50, 99);
pointy = random(3, 9);
}
}
}
#if 0
// Old TME1 version
void hypnoduck2()
{
// MM FLAGS
flip = 0; // force whitewarp
//flip2 controls white or color
flip3 = 0; // force whitewarp
if (counter == 0)
dot = random(2, 4);
if (!flip2)
quash = 12 + dot;
else
quash = -12 - dot;
if (flip3 && flip2)
zeds.DrawFilledRectangle(0, 0, MATRIX_WIDTH - 1, MATRIX_HEIGHT - 1, CHSV(h, 255, 150));
else {
if (flip)
zeds.DrawFilledRectangle(0, 0, MATRIX_WIDTH - 1, MATRIX_HEIGHT - 1, CRGB::Black);
else
whitewarp();
}
for (uint32_t jj = 50; jj < 100 + (counter % 400); jj += 5)
{
xangle = (sin8(jj + quash * h) - 128.0) / 128.0;
yangle = (cos8(jj + quash * h) - 128.0) / 128.0;
zeds.DrawFilledCircle( driftx + xangle * (jj / (19 - dot)) , drifty + yangle * (jj / (19 - dot)), dot, CHSV(h - 85, 255, 255));
xangle = (sin8(jj + quash * h + 128) - 128.0) / 128.0;
yangle = (cos8(jj + quash * h + 128) - 128.0) / 128.0;
zeds.DrawFilledCircle( driftx + xangle * (jj / (19 - dot)) , drifty + yangle * (jj / (19 - dot)), dot, CHSV(h , 255, 255));
}
}
#endif
void hypnoduck2()
// spirals with speckles of hyponic light random direction based on flop[1]
{
if (counter == 0) {
dot = random8(2, 5);
quash = -9;
}
for (int jj = 0; jj < beatsin16(4, 199, 1750, 500) ; jj += 3)
{
poffset = 0;
if (flop[2] )
poffset = jj / 2;
else if (flop[4])
poffset = jj / 4;
xangle = (sin8(jj + quash * h) - 128.0) / 128.0;
yangle = (cos8(jj + quash * h) - 128.0) / 128.0;
DFCircle( driftx + xangle * jj / 15 , drifty + yangle * jj / 15, dot, CHSV(-h + ccoolloorr - 85 + poffset, 255 - velo / 5 , 255));
xangle = (sin8(jj + quash * h + 128) - 128.0) / 128.0;
yangle = (cos8(jj + quash * h + 128) - 128.0) / 128.0;
DFCircle( driftx + xangle * jj / 15 , drifty + yangle * jj / 15, dot, CHSV(-h + ccoolloorr + 85 + poffset, 255 - velo / 2, 255));
}
}
void boxer() {
if (counter >= ringdelay)
{
if (counter - ringdelay <= MATRIX_WIDTH)
{
zeds.DrawRectangle(driftx - (counter - ringdelay) , drifty - (counter - ringdelay) , driftx + (counter - ringdelay), drifty + (counter - ringdelay), CHSV(h * 2 + 128, 255, 255));
}
else
ringdelay = counter + random(40, 70);
}
}
void spin2() // 4 meteriorw moving in ovals
{
driftx = MIDLX;
drifty = MIDLY;
xangle = (sin8(2 * (h )) - 128.0) / 128.0;
yangle = (cos8(2 * (h )) - 128.0) / 128.0;
zeds.DrawFilledCircle(MIDLX + xangle * (MIDLX - 9), MIDLY + yangle * (MIDLY - 1) , dot, CHSV(h + 128, 255, 255));
xangle = (sin8(2 * (h ) + 64) - 128.0) / 128.0;
yangle = (cos8(2 * (h ) + 64) - 128.0) / 128.0;
zeds.DrawFilledCircle(MIDLX + xangle * (MIDLX - 1), MIDLY + yangle * (MIDLY - 9) , dot, CHSV(h , 255, 255));
xangle = (sin8(2 * (h ) + 128) - 128.0) / 128.0;
yangle = (cos8(2 * (h ) + 128) - 128.0) / 128.0;
zeds.DrawFilledCircle(MIDLX + xangle * (MIDLX - 9), MIDLY + yangle * (MIDLY - 1) , dot, CHSV(h + 64, 255, 255));
xangle = (sin8(2 * (h ) - 64) - 128.0) / 128.0;
yangle = (cos8(2 * (h ) - 64) - 128.0) / 128.0;
zeds.DrawFilledCircle(MIDLX + xangle * (MIDLX - 1), MIDLY + yangle * (MIDLY - 9) , dot, CHSV(h - 64, 255, 255));
}
void bkstarer() {
if (counter == 0)
pointyfix = 5;
if (counter >= bringdelay)
{
if (counter - bringdelay <= MATRIX_WIDTH + 20)
{
//void drawstar(byte xlocl, byte ylocl, byte biggy, byte little, byte points, byte dangle, byte koler)// random multipoint star
drawstar(driftx, drifty, 2 * (MATRIX_WIDTH - (counter - bringdelay) + 15), 15 + MATRIX_WIDTH - (counter - bringdelay), pointyfix, blender - h, h - 60);
drawstar(driftx, drifty, 2 * (MATRIX_WIDTH - (counter - bringdelay) + 10), 10 + MATRIX_WIDTH - (counter - bringdelay), pointyfix, blender - h, h - 50);
drawstar(driftx, drifty, 2 * (MATRIX_WIDTH - (counter - bringdelay) + 5), 5 + MATRIX_WIDTH - (counter - bringdelay), pointyfix, blender - h, h - 40);
drawstar(driftx, drifty, 2 * (MATRIX_WIDTH - (counter - bringdelay)), MATRIX_WIDTH - (counter - bringdelay), pointyfix, blender - h, h - 30 );
}
else
{
bringdelay = counter + random(69, 126);
pointy = random(4, 9);
}
}
}
void starz()// 3 stars spin in a circle
{
if (counter == 0) {
howmany = random (3, 9);
inner = random(MIDLY / 5, MIDLY / 2);
radius2 = 255 / howmany;
}
xcen = MIDLX * (sin8(-2 * h - 85) - 128.0) / 128;
ycen = MIDLY * (cos8(-2 * h - 85 ) - 128.0) / 128;
if (h % 16 == 0) {
inner = inner + flipme;
if (inner > MIDLY / 2 || inner < MIDLY / 5)
flipme = -flipme;
}
for (int i = 0; i < howmany; i++)
{
zeds.DrawLine(driftx + xcen + ((inner * (sin8(i * radius2 + radius2 / 2 + h) - 128.0)) / 128), drifty + ycen + ((inner * (cos8(i * radius2 + radius2 / 2 + h) - 128.0)) / 128), driftx + xcen + ((MIDLX * (sin8(i * radius2 + h) - 128.0)) / 128), drifty + ycen + ((MIDLY * (cos8(i * radius2 + h) - 128.0)) / 128), CHSV(h , 255, 255));
zeds.DrawLine(driftx + xcen + ((inner * (sin8(i * radius2 - radius2 / 2 + h) - 128.0)) / 128), drifty + ycen + ((inner * (cos8(i * radius2 - radius2 / 2 + h) - 128.0)) / 128), driftx + xcen + ((MIDLX * (sin8(i * radius2 + h) - 128.0)) / 128), drifty + ycen + ((MIDLY * (cos8(i * radius2 + h) - 128.0)) / 128), CHSV(h , 255, 255));
}
xcen = MIDLX * (sin8(-2 * h + 85) - 128.0) / 128;
ycen = MIDLY * (cos8(-2 * h + 85) - 128.0) / 128;
for (int i = 0; i < howmany; i++)
{
zeds.DrawLine(driftx + xcen + ((inner * (sin8(i * radius2 + radius2 / 2 + h) - 128.0)) / 128), drifty + ycen + ((inner * (cos8(i * radius2 + radius2 / 2 + h) - 128.0)) / 128), driftx + xcen + ((MIDLX * (sin8(i * radius2 + h) - 128.0)) / 128), drifty + ycen + ((MIDLY * (cos8(i * radius2 + h) - 128.0)) / 128), CHSV(h + 85, 255, 255));
zeds.DrawLine(driftx + xcen + ((inner * (sin8(i * radius2 - radius2 / 2 + h) - 128.0)) / 128), drifty + ycen + ((inner * (cos8(i * radius2 - radius2 / 2 + h) - 128.0)) / 128), driftx + xcen + ((MIDLX * (sin8(i * radius2 + h) - 128.0)) / 128), drifty + ycen + ((MIDLY * (cos8(i * radius2 + h) - 128.0)) / 128), CHSV(h + 85, 255, 255));
}
xcen = MIDLX * (sin8(-2 * h) - 128.0) / 128;
ycen = MIDLY * (cos8(-2 * h) - 128.0) / 128;
for (int i = 0; i < howmany; i++)
{
zeds.DrawLine(driftx + xcen + ((inner * (sin8(i * radius2 + radius2 / 2 + h) - 128.0)) / 128), drifty + ycen + ((inner * (cos8(i * radius2 + radius2 / 2 + h) - 128.0)) / 128), driftx + xcen + ((MIDLX * (sin8(i * radius2 + h) - 128.0)) / 128), drifty + ycen + ((MIDLY * (cos8(i * radius2 + h) - 128.0)) / 128), CHSV(h - 85, 255, 255));
zeds.DrawLine(driftx + xcen + ((inner * (sin8(i * radius2 - radius2 / 2 + h) - 128.0)) / 128), drifty + ycen + ((inner * (cos8(i * radius2 - radius2 / 2 + h) - 128.0)) / 128), driftx + xcen + ((MIDLX * (sin8(i * radius2 + h) - 128.0)) / 128), drifty + ycen + ((MIDLY * (cos8(i * radius2 + h) - 128.0)) / 128), CHSV(h - 85, 255, 255));
}
}
void hypnoduck4()
// spiral inward with the hyponic light
{
// MMFLAGS
uint16_t hd4size = 890;
uint16_t hd4center = 166; // 166 for 64x64, decrease to 120 for 96x96
uint8_t hd4step = 5; // 5 is ok for 64x64, but need to decrease to 3 or 2 for 96x96
if (max(MATRIX_HEIGHT, MATRIX_WIDTH) >= 128) { hd4size = 2600; hd4center = 160; hd4step = 1; }
else if (max(MATRIX_HEIGHT, MATRIX_WIDTH) >= 64) { hd4size = 1300; hd4center = 166; hd4step = 3; };
if (flip2) quash = 8; else quash = -8;
if (flip3)
zeds.DrawFilledRectangle(0, 0, MATRIX_WIDTH - 1, MATRIX_HEIGHT - 1, CRGB::Black);
else
{ //if (flip)
zeds.DrawFilledRectangle(0, 0, MATRIX_WIDTH - 1, MATRIX_HEIGHT - 1, CHSV(h + 35, 255, 155));
//else
// zeds.DrawFilledRectangle(0, 0, MATRIX_WIDTH - 1, MATRIX_HEIGHT - 1, CRGB::White);
}
for (uint32_t jj = hd4size; jj > hd4center - (counter % 160); jj -= hd4step)
{
xangle = (sin8(jj + quash * h) - 128.0) / 128.0;
yangle = (cos8(jj + quash * h) - 128.0) / 128.0;
zeds.DrawFilledCircle(driftx + xangle * (jj / 17) , drifty + yangle * (jj / 17), 2, CHSV(h, 255, 255));
xangle = (sin8(jj + quash * h + 128) - 128.0) / 128.0;
yangle = (cos8(jj + quash * h + 128) - 128.0) / 128.0;
zeds.DrawFilledCircle(driftx + xangle * (jj / 17) , drifty + yangle * (jj / 17), 2, CHSV(h - 115, 255, 255));
}
}
void solid2()
{
if (counter == 0)
rr = random8();
zeds.DrawFilledRectangle(0 , 0, MATRIX_WIDTH, MATRIX_HEIGHT, CHSV(rr - h, 255, 90));
}
void bubbles() {
if (counter == 0)
{
howmany = random (MIDLX >> 1, MIDLX );
for (byte u = 0; u < howmany; u++) {
xfire[u] = random(MATRIX_WIDTH);
yfire[u] = random(MATRIX_HEIGHT);
fcolor[u] = random8(); //color
fpeed[u] = random(1, 7); //speed
fcount[u] = random(3, MIDLX >> 1); //radius
if (random8() > 128)
rimmer[u] = true;
else
rimmer[u] = false;
}
}
for (byte u = 0; u < howmany; u++) {
zeds.DrawFilledCircle(xfire[u], yfire[u] - fcount[u] / 2, fcount[u], CHSV(fcolor[u], 255, 255));
if (rimmer[u])
zeds.DrawCircle(xfire[u], yfire[u] - fcount[u] / 2, fcount[u], CHSV(fcolor[u] + 87, 255, 255));
else
zeds.DrawCircle(xfire[u], yfire[u] - fcount[u] / 2, fcount[u], CHSV(fcolor[u] - 87, 255, 255));
if (counter % fpeed[u] == 0)
{
if (u % 2 == 0)
yfire[u]++;
else
xfire[u]++;
}
if (yfire[u] > MATRIX_HEIGHT + fcount[u] + 2 || xfire[u] > MATRIX_WIDTH + fcount[u] + 2 )
{
if (u % 2 == 0)
{
xfire[u] = random(3, MATRIX_WIDTH - 3);
yfire[u] = 0;
}
else
{
yfire[u] = random(3, MATRIX_HEIGHT - 3);
xfire[u] = 0;
}
fcolor[u] = random8(); //color
fpeed[u] = random(1, 7); //speed
fcount[u] = random(2, MIDLX >> 1); //radius
if (random8() > 128)
rimmer[u] = true;
else
rimmer[u] = false;
}
}
}
void homer2() {// growing egg
if (counter == 0 )
{
howmany = random (MIDLX + 8, 2 * MATRIX_WIDTH - 12);
dot = random(1, 5);
if (max(MATRIX_HEIGHT, MATRIX_WIDTH) > 64) dot += 4;
if (max(MATRIX_HEIGHT, MATRIX_WIDTH) > 128) dot += 4;
for (int i = 0; i < howmany; i++) {
fcount[i] = random8(); //angle
fcolor[i] = random8();//color
fpeed[i] = random(1, 4);// bigger = slower
xpoffset[i] = random8();
ccoolloorr = random8();
}
}
byte tempo = dot * 2 + 50;
if (counter % tempo == 0) {
dot++;
counter = counter + tempo;
}
if (dot >= MIDLX) {
dot = random(3, 7);
if (max(MATRIX_HEIGHT, MATRIX_WIDTH) > 64) dot += 4;
if (max(MATRIX_HEIGHT, MATRIX_WIDTH) > 128) dot += 4;
ccoolloorr = random8();
}
zeds.DrawCircle( MIDLX , MIDLY, dot + 1, CRGB::White);
for (int i = 0; i < howmany; i++)
{
if (flip)
zeds(MIDLX + (dot + MIDLX - ((counter + xpoffset[i]) % MIDLX) / fpeed[i]) * (sin8(fcount[i] + 2 * h ) - 128.0) / 128.0 , MIDLY + (dot + MIDLY - ((counter + xpoffset[i]) % MIDLY) / fpeed[i]) * (cos8(fcount[i] + 2 * h ) - 128.0) / 128.0) = CHSV(fcolor[i], 255, 255);
else if (!flip2)
zeds(MIDLX + (dot + MIDLX - ((counter + xpoffset[i]) % MIDLX) / fpeed[i]) * (sin8(fcount[i] + 2 * h ) - 128.0) / 128.0 , MIDLY + (dot + MIDLY - ((counter + xpoffset[i]) % MIDLY) / fpeed[i]) * (cos8(fcount[i] + 2 * h ) - 128.0) / 128.0) = CRGB::Orange;
else
zeds(MIDLX + (dot + MIDLX - ((counter + xpoffset[i]) % MIDLX) / fpeed[i]) * (sin8(fcount[i] + 2 * h ) - 128.0) / 128.0, MIDLY + (dot + MIDLY - ((counter + xpoffset[i]) % MIDLY) / fpeed[i]) * (cos8(fcount[i] + 2 * h ) - 128.0) / 128.0) = CHSV(h, 255, 255);
}
zeds.DrawFilledCircle( MIDLX , MIDLY, dot , CHSV(h, 255, 55 + 100 * dot / MIDLX));
}
void circlearc()// arc of circles
{
if (counter % 888 == 0 || counter == 0)
{
bfade = random (2, 6);
howmany = random (3, 6);
radius2 = 64 / howmany;
radius3 = random (MATRIX_WIDTH - (MATRIX_WIDTH >> 2), MATRIX_WIDTH + (MATRIX_WIDTH >> 2));
poffset = random(1, 6);
inner = random(5, MIDLX / 2);
// MM FLAGS: I don't like pattern 3 (filled circle within bigger circle)
if (poffset == 3) poffset = 2;
Serial.print("poffset ");
Serial.println(poffset);
}
if ( counter % 20 == 0) {
radius3 = radius3 + directn;
if (radius3 < MATRIX_WIDTH - (MATRIX_WIDTH >> 2) || radius3 > MATRIX_WIDTH + (MATRIX_WIDTH >> 2))
directn = 0 - directn;
}
switch (poffset)
{
case 1: // four -all headed in different direcitons
for (int i = 0; i < howmany * 4; i++)
{
zeds.DrawCircle( radius3 * (sin8(i * radius2 - h % 64) - 128.0) / 128, radius3 * (cos8(i * radius2 - h % 64) - 128.0) / 128, inner, CHSV(h, 255, 255));
// zeds.DrawCircle( MATRIX_WIDTH - radius3 * (sin8(i * radius2 - h % 64 + 128) - 128.0) / 128, MATRIX_HEIGHT - radius3 * (cos8(i * radius2 - h % 64 + 128) - 128.0) / 128, inner, CHSV(h + 128, 255, 255));
if ( flip2) {
zeds.DrawCircle( radius3 * (sin8(i * radius2 - h % 64 - 64) - 128.0) / 128, MATRIX_HEIGHT - radius3 * (cos8(i * radius2 - h % 64 - 64) - 128.0) / 128, inner, CHSV(h + 64, 255, 255));
// zeds.DrawCircle( MATRIX_WIDTH - radius3 * (sin8(i * radius2 - h % 64 + 64) - 128.0) / 128, radius3 * (cos8(i * radius2 - h % 64 + 64) - 128.0) / 128, inner, CHSV(h - 64, 255, 255));
}
}
for (int i = 0; i < howmany * 4; i++)
{
// zeds.DrawCircle( radius3 * (sin8(i * radius2 - h % 64) - 128.0) / 128, radius3 * (cos8(i * radius2 - h % 64) - 128.0) / 128, inner, CHSV(h, 255, 255));
zeds.DrawCircle( MATRIX_WIDTH - radius3 * (sin8(i * radius2 - h % 64 + 128) - 128.0) / 128, MATRIX_HEIGHT - radius3 * (cos8(i * radius2 - h % 64 + 128) - 128.0) / 128, inner, CHSV(h + 128, 255, 255));
if ( flip2) {
// zeds.DrawCircle( radius3 * (sin8(i * radius2 - h % 64 - 64) - 128.0) / 128, MATRIX_HEIGHT - radius3 * (cos8(i * radius2 - h % 64 - 64) - 128.0) / 128, inner, CHSV(h + 64, 255, 255));
zeds.DrawCircle( MATRIX_WIDTH - radius3 * (sin8(i * radius2 - h % 64 + 64) - 128.0) / 128, radius3 * (cos8(i * radius2 - h % 64 + 64) - 128.0) / 128, inner, CHSV(h - 64, 255, 255));
}
}
break;
case 2:// white 4 headed in dirrerent directions
for (int i = 0; i < howmany * 4; i++)
{
if (flip2) {
zeds.DrawFilledCircle( radius3 * (sin8(i * radius2 - h % 64) - 128.0) / 128, radius3 * (cos8(i * radius2 - h % 64) - 128.0) / 128, inner, CHSV(h, 255, 255));
// zeds.DrawFilledCircle( MATRIX_WIDTH - radius3 * (sin8(i * radius2 - h % 64 + 128) - 128.0) / 128, MATRIX_HEIGHT - radius3 * (cos8(i * radius2 - h % 64 + 128) - 128.0) / 128, inner, CHSV(h + 128, 255, 255));
zeds.DrawCircle( radius3 * (sin8(i * radius2 - h % 64) - 128.0) / 128, radius3 * (cos8(i * radius2 - h % 64) - 128.0) / 128, inner, CRGB::White);
// zeds.DrawCircle( MATRIX_WIDTH - radius3 * (sin8(i * radius2 - h % 64 + 128) - 128.0) / 128, MATRIX_HEIGHT - radius3 * (cos8(i * radius2 - h % 64 + 128) - 128.0) / 128, inner, CRGB::White);
}
zeds.DrawFilledCircle( radius3 * (sin8(i * radius2 - h % 64 - 64) - 128.0) / 128, MATRIX_HEIGHT - radius3 * (cos8(i * radius2 - h % 64 - 64) - 128.0) / 128, inner, CHSV(h + 64, 255, 255));
// zeds.DrawFilledCircle( MATRIX_WIDTH - radius3 * (sin8(i * radius2 - h % 64 + 64) - 128.0) / 128, radius3 * (cos8(i * radius2 - h % 64 + 64) - 128.0) / 128, inner, CHSV(h - 64, 255, 255));
zeds.DrawCircle( radius3 * (sin8(i * radius2 - h % 64 - 64) - 128.0) / 128, MATRIX_HEIGHT - radius3 * (cos8(i * radius2 - h % 64 - 64) - 128.0) / 128, inner, CRGB::White);
// zeds.DrawCircle( MATRIX_WIDTH - radius3 * (sin8(i * radius2 - h % 64 + 64) - 128.0) / 128, radius3 * (cos8(i * radius2 - h % 64 + 64) - 128.0) / 128, inner, CRGB::White);
}
for (int i = 0; i < howmany * 4; i++)
{
if (flip2) {
// zeds.DrawFilledCircle( radius3 * (sin8(i * radius2 - h % 64) - 128.0) / 128, radius3 * (cos8(i * radius2 - h % 64) - 128.0) / 128, inner, CHSV(h, 255, 255));
zeds.DrawFilledCircle( MATRIX_WIDTH - radius3 * (sin8(i * radius2 - h % 64 + 128) - 128.0) / 128, MATRIX_HEIGHT - radius3 * (cos8(i * radius2 - h % 64 + 128) - 128.0) / 128, inner, CHSV(h + 128, 255, 255));
// zeds.DrawCircle( radius3 * (sin8(i * radius2 - h % 64) - 128.0) / 128, radius3 * (cos8(i * radius2 - h % 64) - 128.0) / 128, inner, CRGB::White);
zeds.DrawCircle( MATRIX_WIDTH - radius3 * (sin8(i * radius2 - h % 64 + 128) - 128.0) / 128, MATRIX_HEIGHT - radius3 * (cos8(i * radius2 - h % 64 + 128) - 128.0) / 128, inner, CRGB::White);
}
// zeds.DrawFilledCircle( radius3 * (sin8(i * radius2 - h % 64 - 64) - 128.0) / 128, MATRIX_HEIGHT - radius3 * (cos8(i * radius2 - h % 64 - 64) - 128.0) / 128, inner, CHSV(h + 64, 255, 255));
zeds.DrawFilledCircle( MATRIX_WIDTH - radius3 * (sin8(i * radius2 - h % 64 + 64) - 128.0) / 128, radius3 * (cos8(i * radius2 - h % 64 + 64) - 128.0) / 128, inner, CHSV(h - 64, 255, 255));
// zeds.DrawCircle( radius3 * (sin8(i * radius2 - h % 64 - 64) - 128.0) / 128, MATRIX_HEIGHT - radius3 * (cos8(i * radius2 - h % 64 - 64) - 128.0) / 128, inner, CRGB::White);
zeds.DrawCircle( MATRIX_WIDTH - radius3 * (sin8(i * radius2 - h % 64 + 64) - 128.0) / 128, radius3 * (cos8(i * radius2 - h % 64 + 64) - 128.0) / 128, inner, CRGB::White);
}
break;
case 3:// some filled circles
for (int i = 0; i < howmany * 4; i++)
{
zeds.DrawFilledCircle( radius3 * (sin8(i * radius2 - h % 64) - 128.0) / 128, radius3 * (cos8(i * radius2 - h % 64) - 128.0) / 128, inner / 2, CHSV(h, 255, 255));
// zeds.DrawFilledCircle( MATRIX_WIDTH - radius3 * (sin8(i * radius2 - h % 64 + 128) - 128.0) / 128, MATRIX_HEIGHT - radius3 * (cos8(i * radius2 - h % 64 + 128) - 128.0) / 128, inner / 2, CHSV(h + 128, 255, 255));
if (flip2) {
zeds.DrawCircle( radius3 * (sin8(i * radius2 - h % 64) - 128.0) / 128, radius3 * (cos8(i * radius2 - h % 64) - 128.0) / 128, inner , CHSV(h - 32, 255, 255));
// zeds.DrawCircle( MATRIX_WIDTH - radius3 * (sin8(i * radius2 - h % 64 + 128) - 128.0) / 128, MATRIX_HEIGHT - radius3 * (cos8(i * radius2 - h % 64 + 128) - 128.0) / 128, inner , CHSV(h + 128, 255, 255));
}
if (flip3) {
zeds.DrawFilledCircle( radius3 * (sin8(i * radius2 - h % 64 - 64) - 128.0) / 128, MATRIX_HEIGHT - radius3 * (cos8(i * radius2 - h % 64 - 64) - 128.0) / 128, inner / 2, CHSV(h + 87, 255, 255));
// zeds.DrawFilledCircle( MATRIX_WIDTH - radius3 * (sin8(i * radius2 - h % 64 + 64) - 128.0) / 128, radius3 * (cos8(i * radius2 - h % 64 + 64) - 128.0) / 128, inner / 2, CHSV(h - 64, 255, 255));
if (flip2)
{
zeds.DrawCircle( radius3 * (sin8(i * radius2 - h % 64 - 64) - 128.0) / 128, MATRIX_HEIGHT - radius3 * (cos8(i * radius2 - h % 64 - 64) - 128.0) / 128, inner, CHSV(h + 87 - 32, 255, 255));
// zeds.DrawCircle( MATRIX_WIDTH - radius3 * (sin8(i * radius2 - h % 64 + 64) - 128.0) / 128, radius3 * (cos8(i * radius2 - h % 64 + 64) - 128.0) / 128, inner, CHSV(h - 64, 255, 255));
}
}
}
for (int i = 0; i < howmany * 4; i++)
{
// zeds.DrawFilledCircle( radius3 * (sin8(i * radius2 - h % 64) - 128.0) / 128, radius3 * (cos8(i * radius2 - h % 64) - 128.0) / 128, inner / 2, CHSV(h, 255, 255));
zeds.DrawFilledCircle( MATRIX_WIDTH - radius3 * (sin8(i * radius2 - h % 64 + 128) - 128.0) / 128, MATRIX_HEIGHT - radius3 * (cos8(i * radius2 - h % 64 + 128) - 128.0) / 128, inner / 2, CHSV(h - 87, 255, 255));
if (flip2) {
// zeds.DrawCircle( radius3 * (sin8(i * radius2 - h % 64) - 128.0) / 128, radius3 * (cos8(i * radius2 - h % 64) - 128.0) / 128, inner , CHSV(h, 255, 255));
zeds.DrawCircle( MATRIX_WIDTH - radius3 * (sin8(i * radius2 - h % 64 + 128) - 128.0) / 128, MATRIX_HEIGHT - radius3 * (cos8(i * radius2 - h % 64 + 128) - 128.0) / 128, inner , CHSV(h - 87 - 32, 255, 255));
}
if (flip3) {
// zeds.DrawFilledCircle( radius3 * (sin8(i * radius2 - h % 64 - 64) - 128.0) / 128, MATRIX_HEIGHT - radius3 * (cos8(i * radius2 - h % 64 - 64) - 128.0) / 128, inner / 2, CHSV(h -87+32, 255, 255));
zeds.DrawFilledCircle( MATRIX_WIDTH - radius3 * (sin8(i * radius2 - h % 64 + 64) - 128.0) / 128, radius3 * (cos8(i * radius2 - h % 64 + 64) - 128.0) / 128, inner / 2, CHSV(h - 87 + 32, 255, 255));
if (flip2)
{
// zeds.DrawCircle( radius3 * (sin8(i * radius2 - h % 64 - 64) - 128.0) / 128, MATRIX_HEIGHT - radius3 * (cos8(i * radius2 - h % 64 - 64) - 128.0) / 128, inner, CHSV(h -87 + 32, 255, 255));
zeds.DrawCircle( MATRIX_WIDTH - radius3 * (sin8(i * radius2 - h % 64 + 64) - 128.0) / 128, radius3 * (cos8(i * radius2 - h % 64 + 64) - 128.0) / 128, inner, CHSV(h + -87 - 32, 255, 255));
}
}
}
break;
case 4:// 8 opposite directions littles
for (int i = 0; i < howmany * 4; i++)
{
zeds.DrawCircle( radius3 * (sin8(i * radius2 - h % 64) - 128.0) / 128, radius3 * (cos8(i * radius2 - h % 64) - 128.0) / 128, inner / 2, CHSV(h, 255, 255));
// zeds.DrawCircle( MATRIX_WIDTH - radius3 * (sin8(i * radius2 - h % 64 + 128) - 128.0) / 128, MATRIX_HEIGHT - radius3 * (cos8(i * radius2 - h % 64 + 128) - 128.0) / 128, inner / 2, CHSV(h + 128, 255, 255));
if (flip) {
zeds.DrawCircle( radius3 * (sin8(i * radius2 - h % 64 - 64) - 128.0) / 128, MATRIX_HEIGHT - radius3 * (cos8(i * radius2 - h % 64 - 64) - 128.0) / 128, inner / 2, CHSV(h + 64, 255, 255));
// zeds.DrawCircle( MATRIX_WIDTH - radius3 * (sin8(i * radius2 - h % 64 + 64) - 128.0) / 128, radius3 * (cos8(i * radius2 - h % 64 + 64) - 128.0) / 128, inner / 2, CHSV(h - 64, 255, 255));
}
else
{
zeds.DrawCircle( radius3 * (sin8(i * radius2 - h % 64 - 64) - 128.0) / 128, MATRIX_HEIGHT - radius3 * (cos8(i * radius2 - h % 64 - 64) - 128.0) / 128, inner, CHSV(h + 64, 255, 255));
// zeds.DrawCircle( MATRIX_WIDTH - radius3 * (sin8(i * radius2 - h % 64 + 64) - 128.0) / 128, radius3 * (cos8(i * radius2 - h % 64 + 64) - 128.0) / 128, inner, CHSV(h - 64, 255, 255));
}
}
for (int i = 0; i < howmany * 4; i++)
{
// zeds.DrawCircle( radius3 * (sin8(i * radius2 - h % 64) - 128.0) / 128, radius3 * (cos8(i * radius2 - h % 64) - 128.0) / 128, inner / 2, CHSV(h, 255, 255));
zeds.DrawCircle( MATRIX_WIDTH - radius3 * (sin8(i * radius2 - h % 64 + 128) - 128.0) / 128, MATRIX_HEIGHT - radius3 * (cos8(i * radius2 - h % 64 + 128) - 128.0) / 128, inner / 2, CHSV(h + 128, 255, 255));
if (flip) {
// zeds.DrawCircle( radius3 * (sin8(i * radius2 - h % 64 - 64) - 128.0) / 128, MATRIX_HEIGHT - radius3 * (cos8(i * radius2 - h % 64 - 64) - 128.0) / 128, inner / 2, CHSV(h + 64, 255, 255));
zeds.DrawCircle( MATRIX_WIDTH - radius3 * (sin8(i * radius2 - h % 64 + 64) - 128.0) / 128, radius3 * (cos8(i * radius2 - h % 64 + 64) - 128.0) / 128, inner / 2, CHSV(h - 64, 255, 255));
}
else
{
// zeds.DrawCircle( radius3 * (sin8(i * radius2 - h % 64 - 64) - 128.0) / 128, MATRIX_HEIGHT - radius3 * (cos8(i * radius2 - h % 64 - 64) - 128.0) / 128, inner, CHSV(h + 64, 255, 255));
zeds.DrawCircle( MATRIX_WIDTH - radius3 * (sin8(i * radius2 - h % 64 + 64) - 128.0) / 128, radius3 * (cos8(i * radius2 - h % 64 + 64) - 128.0) / 128, inner, CHSV(h - 64, 255, 255));
}
}
break;
default:// four headed together
for (int i = 0; i < howmany * 4; i++)
{
// zeds.DrawCircle( radius3 * (sin8(i * radius2 - h % 64) - 128.0) / 128, radius3 * (cos8(i * radius2 - h % 64) - 128.0) / 128, inner, CHSV(h, 255, 255));
zeds.DrawCircle( MATRIX_WIDTH - radius3 * (sin8(i * radius2 + h % 64 + 128) - 128.0) / 128, MATRIX_HEIGHT - radius3 * (cos8(i * radius2 + h % 64 + 128) - 128.0) / 128, inner, CHSV(h + 128, 255, 255));
if (flip2)
{
// zeds.DrawCircle( radius3 * (sin8(i * radius2 - h % 64 - 64) - 128.0) / 128, MATRIX_HEIGHT - radius3 * (cos8(i * radius2 - h % 64 - 64) - 128.0) / 128, inner, CHSV(h + 64, 255, 255));
zeds.DrawCircle( MATRIX_WIDTH - radius3 * (sin8(i * radius2 + h % 64 + 64) - 128.0) / 128, radius3 * (cos8(i * radius2 + h % 64 + 64) - 128.0) / 128, inner, CHSV(h - 64, 255, 255));
}
}
for (int i = 0; i < howmany * 4; i++)
{
zeds.DrawCircle( radius3 * (sin8(i * radius2 - h % 64) - 128.0) / 128, radius3 * (cos8(i * radius2 - h % 64) - 128.0) / 128, inner, CHSV(h, 255, 255));
// zeds.DrawCircle( MATRIX_WIDTH - radius3 * (sin8(i * radius2 + h % 64 + 128) - 128.0) / 128, MATRIX_HEIGHT - radius3 * (cos8(i * radius2 + h % 64 + 128) - 128.0) / 128, inner, CHSV(h + 128, 255, 255));
if (flip2)
{
zeds.DrawCircle( radius3 * (sin8(i * radius2 - h % 64 - 64) - 128.0) / 128, MATRIX_HEIGHT - radius3 * (cos8(i * radius2 - h % 64 - 64) - 128.0) / 128, inner, CHSV(h + 64, 255, 255));
// zeds.DrawCircle( MATRIX_WIDTH - radius3 * (sin8(i * radius2 + h % 64 + 64) - 128.0) / 128, radius3 * (cos8(i * radius2 + h % 64 + 64) - 128.0) / 128, inner, CHSV(h - 64, 255, 255));
}
}
break;
}
}
void confetti() {
if (random8() < 224)
zeds.DrawCircle(random(MATRIX_WIDTH), random(MATRIX_HEIGHT), random(1, 7), CHSV(random8(), 255, 255));
else
zeds.DrawCircle(random(MATRIX_WIDTH), random(MATRIX_HEIGHT), random(1, 7), CHSV(h + 128 , 255, 255));
}
void confetti2() {
if (random8() > blender)
zeds(random(MATRIX_WIDTH), random(MATRIX_HEIGHT)) += CHSV(h + random(32) + 128, 255, 255);
else
zeds.DrawFilledCircle(random(MATRIX_WIDTH), random(MATRIX_HEIGHT), random(1, 9), CHSV(h + random(32) + 128 , 255, 255));
}
void Roundhole()// eff4
{
solid();
for (uint16_t y = 0; y < byte(MATRIX_HEIGHT < 255 ? MATRIX_HEIGHT : 255) ; y += dot)
{
zeds.DrawCircle(driftx, drifty, MATRIX_HEIGHT - y, CHSV(h * 2 + y * steper, 255, 255));
}
}
void solid()
{
if (counter == 0)
rr = random8();
zeds.DrawFilledRectangle(0 , 0, MATRIX_WIDTH, MATRIX_HEIGHT, CHSV(rr + h, 255, 90));
}
// New TME
void DFCircle(int16_t xc, int16_t yc, uint16_t r, CRGB Col)
{
int16_t x = r;
int16_t y = 0;
int16_t e = 1 - x;
while (x >= y)
{
DLine(xc + x, yc + y, xc - x, yc + y, Col);
DLine(xc + y, yc + x, xc - y, yc + x, Col);
DLine(xc - x, yc - y, xc + x, yc - y, Col);
DLine(xc - y, yc - x, xc + y, yc - x, Col);
++y;
if (e >= 0)
{
--x;
e += 2 * ((y - x) + 1);
}