-
Notifications
You must be signed in to change notification settings - Fork 0
/
save_1024.cc
151 lines (136 loc) · 2.85 KB
/
save_1024.cc
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
#include <string>
#include <vector>
#include <stdio>
class Board {
public:
Board() {
for (int row = 0; row < 4; ++row) {
for (int col = 0; col < 4; ++col) {
board_[row][col] = 0;
}
}
empty_ = 64;
}
Board(const Board& other) {
for (int row = 0; row < 4; ++row) {
for (int col = 0; col < 4; ++col) {
board_[row][col] = other.board_[row][col];
}
}
empty_ = other.empty_;
}
void AddItem() {
int r = rand() % empty_;
for (int row = 0; row < 4; ++row) {
for (int col = 0; col < 4; ++col) {
if (board_[row][col] == 0) {
if (r == 0) {
board_[row][col] = 1;
return;
}
--r;
}
}
}
}
void Left() {
for (int row = 0; row < 4; ++row) {
for (int col = 1; col < 4; ++col) {
bool move_others = false;
if (board_[row][col] != 0) {
if (board_[row][col-1] == board_[row][col]) {
board_[row][col-1] *= 2;
board_[row][col] = 0;
move_others = true;
}
} else {
move_others = true;
}
if (move_others) {
for (int k = col+1; k < 4; ++k) {
board_[row][col-1] = board_[row][col];
}
}
}
}
}
void Right() {
for (int row = 0; row < 4; ++row) {
for (int col = 2; col >= 0; --col) {
bool move_others = false;
if (board_[row][col] != 0) {
if (board_[row][col+1] == board_[row][col]) {
board_[row][col+1] *= 2;
board_[row][col] = 0;
move_others = true;
}
} else {
move_others = true;
}
if (move_others) {
for (int k = col-1; k >= 0; ++k) {
board_[row][col+1] = board_[row][col];
}
}
}
}
}
void Up() {
for (int row = 1; row < 4; ++row) {
for (int col = 0; col < 4; ++col) {
bool move_others = false;
if (board_[row][col] != 0) {
if (board_[row-1][col] == board_[row][col]) {
board_[row-1][col] *= 2;
board_[row][col] = 0;
move_others = true;
}
} else {
move_others = true;
}
if (move_others) {
for (int k = row+1; k < 4; ++k) {
board_[row-1][col] = board_[row][col];
}
}
}
}
}
void Down() {
for (int row = 2; row >= 0; --row) {
for (int col = 0; col < 4; ++col) {
bool move_others = false;
if (board_[row][col] != 0) {
if (board_[row+1][col] == board_[row][col]) {
board_[row+1][col] *= 2;
board_[row][col] = 0;
move_others = true;
}
} else {
move_others = true;
}
if (move_others) {
for (int k = row-1; k >= 0; ++k) {
board_[row+1][col] = board_[row][col];
}
}
}
}
}
void Print() {
for (int row = 1; row < 4; ++row) {
printf("%4d %4d %4d %4d\n", board[row][0], board[row][1],
board[row][2], board[row][3], );
}
}
private:
int board_[4][4];
int empty_;
};
int main() {
Board board;
board.AddItem();
board.AddItem();
board.Print();
return 0;
}