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example_progressbar.html
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example_progressbar.html
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<html>
<head>
<script type="text/javascript" src="crafty.js"></script>
<script type="text/javascript" src="ProgressBar.js"> </script>
</head>
<body>
<div id="game"></div>
<script>
Crafty.init(500,350, document.getElementById('game'));
// The loading screen which will be displayed while our assets load
Crafty.scene("Loading", function () {
Crafty.e("2D, DOM, Text")
.attr({ w: 100, h: 20, x: 150, y: 120 })
.text("Loading...")
.css({ "text-align": "center" });
Crafty.e("2D, DOM, ProgressBar")
.attr({ x: 150, y : 140, w: 100, h: 25, z: 100 })
// progressBar(Number maxValue, Boolean flipDirection, String emptyColor, String filledColor)
.progressBar(100, false, "blue", "green")
.bind("LOADING_PROGRESS", function(percent) {
// updateBarProgress(Number currentValue)
this.updateBarProgress(percent);
});
Crafty.load(["<put your assets here>"],
function() { // When it's loaded
Crafty.scene("main"); // Go to main scene
},
function(e) { // On progress
Crafty.trigger("LOADING_PROGRESS", e.percent);
},
function(e) { // On error
}
);
});
// The main screen which will be displayed once our assets are loaded
Crafty.scene("main", function() {
Crafty.e("2D, DOM, Text")
.attr({ w: 100, h: 20, x: 150, y: 120 })
.text("Loading Complete!")
.css({ "text-align": "center" });
});
// Start loading scene
Crafty.scene("Loading");
</script>
</body>
</html>