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independent global effects #75
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Here is a copy of the comment (from #74):
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I've cleaned up some of the ugliest stuff, but it's still not easily extensible. Would it be easier to discuss if I submitted a PR? |
OK, so now I'm looking at 1.0-dev. I really like that things have moved to separate files and it's actually possible to livecode global effects now! Nice! But I don't think delaySend is completely doing what I imagined it would do. This works fine, in the sense that the snare echoes don't get clobbered
However, since the
Side note: |
Ah yes, of course. We could selectively send to the dry bus, but that would mean one global send parameter for all effects. So as it turns out, we do not need an extra bus for each effect because of its output, but because of its input. This might only be needed for effects that are meant to have an event based input.
I am not sure, I have to look into the tidal synonyms. |
I think this has been solved, feel free to reopen |
@bgold-cosmos wrote a draft for a different layout of the global effects. We should think together how this should look like.
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