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washi.lua
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washi.lua
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-- washi.
-- @eigen
--
--
--
--
--
-- ▼ instructions below ▼
--
-- based on the work of:
-- - Serge Tcherepnin
-- - Rex Probe
-- - Ken Stone
-- - Dakota Melin (@hale)
-- ------------------------------------------------------------------------
-- deps
local lattice = require "lattice"
local musicutil = require "musicutil"
local UI = require "ui"
nb = include("washi/lib/nb/lib/nb")
local inspect = include("washi/lib/inspect")
local imgutils = include("washi/lib/imgutils")
local paperface = include("washi/lib/paperface")
local Scope = include("washi/lib/scope")
local patch = include("washi/lib/patch")
local patching = include("washi/lib/patching")
local Panel = include("washi/lib/panel")
-- modules
local NornsClock = include("washi/lib/module/norns_clock")
local QuantizedClock = include("washi/lib/module/quantized_clock")
local PulseDivider = include("washi/lib/module/pulse_divider")
local Rvg = include("washi/lib/module/rvg")
local LfoBank = include("washi/lib/module/lfo_bank")
local Haleseq = include("washi/lib/module/haleseq")
local Output = include("washi/lib/module/output")
local kbdutil
if seamstress ~= nil then
include("washi/lib/seamstress_norns_compat")
kbdutil = include("washi/lib/kbdutil")
end
include("washi/lib/core")
include("washi/lib/consts")
-- ------------------------------------------------------------------------
-- conf
local DBG_MOUSE = false
-- local NB_HALESEQS = 1
local NB_HALESEQS = 2
local NB_OUTS = 6
local norns_clock
local quantized_clocks
local pulse_dividers = {}
local rvgs = {}
local lfos = {}
local haleseqs = {}
local outputs = {}
local page_list = {'clock', 'mod'}
for h=1, NB_HALESEQS do
table.insert(page_list, 'haleseq '..h)
end
table.insert(page_list, 'outputs')
local pages = UI.Pages.new(1, #page_list)
pages:set_index(tab.key(page_list, 'haleseq 1'))
-- pages:set_index(tab.key(page_list, 'outputs'))
local DIAL_W = 20
local dialScaling = UI.Dial.new(SCREEN_W/4, SCREEN_H * 3/4 - DIAL_W/2, -- x / y
DIAL_W, -- size
1.0, -- v
-1.0, 1.0, -- min / max
nil, -- rounding (increments)
0, -- start v
{0} -- markers
)
local dialOffset = UI.Dial.new(SCREEN_W/4 + SCREEN_W/2 - DIAL_W, SCREEN_H * 3/4 - DIAL_W/2,
DIAL_W,
0,
0, 10,
nil,
0,
{0, 250, 500, 750},
"V")
-- ------------------------------------------------------------------------
-- patching
panels = {}
modules = {}
ins = {}
outs = {}
links = {}
link_props = {}
coords_to_nana = {}
module_prerenders = {}
STATE = {
-- super clock counter
superclk_t = 0,
-- panels of modules
panels = panels,
modules = modules,
-- patch
ins = ins,
outs = outs,
links = links,
link_props = link_props,
-- panel coords to banana LUT
coords_to_nana = coords_to_nana,
-- screen
screen_dirty = true,
mouse_clicked_left = false,
mouse_x = 0,
mouse_y = 0,
mouse_panel_x = 0,
mouse_panel_y = 0,
mouse_potential_link_valid = false,
mouse_potential_link_exists = false,
panel_under_cursor = nil,
nana_under_cursor = nil,
module_prerenders = {},
draw_mode = V_DRAW_MODE_NORNS,
-- selection
selected_nana = nil,
selected_link = nil,
-- grid
grid_mode = M_PLAY,
scope = nil,
-- for 64 grids...
grid_cursor = 1,
grid_cursor_active = false,
}
local function add_link(from_id, to_id)
patch.add_link(STATE, from_id, to_id)
end
local function remove_link(from_id, to_id)
patch.remove_link(STATE, from_id, to_id)
end
local function remove_all_links(nana)
patch.remove_all_links_with(STATE, nana)
end
local function toggle_link(from_id, to_id)
local action = patch.toggle_link(STATE, from_id, to_id)
if action == A_ADDED then
STATE.selected_link = {from_id, to_id}
STATE.mouse_potential_link_exists = true
else -- A_REMOVED
if STATE.selected_link ~= nil
and are_coords_same(STATE.selected_link, {from_id, to_id}) then
STATE.selected_link = nil
STATE.mouse_potential_link_exists = false
end
end
end
local function are_linked(from_id, to_id)
return patching.are_linked(links, from_id, to_id)
end
local function get_out_first_link_maybe(o)
local from_id = o.id
if links[from_id] == nil or tab.count(links[from_id]) == 0 then
return
end
local to_id = links[from_id][1]
return {from_id, to_id}
end
local function get_in_first_link_maybe(i)
for from_out_label, _v in pairs(i.incoming_vals) do
if from_out_label ~= 'GLOBAL' then
return {from_out_label, i.id}
end
end
end
local function get_first_link_maybe(nana)
if patching.is_out(nana) then
return get_out_first_link_maybe(nana)
else
return get_in_first_link_maybe(nana)
end
end
local function fire_and_propagate(in_label, initial_v)
return patching.fire_and_propagate(outs, ins, links, link_props,
in_label, initial_v)
end
-- ------------------------------------------------------------------------
-- state
local s_lattice
local g = nil
local has_grid = false
local g_knob = nil
local g_btn = nil
function should_display_grid_cursor()
return (has_grid and g.cols < SCREEN_STAGE_X_NB)
end
function grid_connect_maybe(_g)
if not has_grid then
g = grid.connect()
if g.device ~= nil then
g.key = grid_key
has_grid = true
STATE.grid_cursor = 1
STATE.grid_cursor_active = (g.cols < SCREEN_STAGE_X_NB)
end
end
end
function grid_remove_maybe(_g)
if g.device.port == _g.port then
-- current grid got deconnected
has_grid = false
STATE.grid_cursor_active = false
end
end
local function get_current_haleseq()
local curr_page = page_list[pages.index]
for i=1,NB_HALESEQS do
if curr_page == "haleseq "..i then
return haleseqs[i]
end
end
end
-- ------------------------------------------------------------------------
-- state - sequence values
local is_resetting = false
local prev_step = nil
local step = 1
local vstep = 1
local last_step_t = 0
local last_vstep_t = 0
local last_preset_t = 0
local stages = {}
local seqvals = {}
local V_MAX = 1000
local V_NB_OCTAVES = 10
local V_TRIG = 500
-- ------------------------------------------------------------------------
-- playback
local last_enc_note_play_t = 0
function all_notes_off()
for _, o in ipairs(outputs) do
o:nb_note_off()
end
end
-- ------------------------------------------------------------------------
-- sequence
local next_step = nil
local clock_acum = 0
local reverse = false
local hold = false
local next_vstep = nil
local vclock_acum = 0
local vreverse = false
local mclock_acum = 0
local last_mclock_tick_t = 0
is_doing_stuff = false
function mclock_tick(t, forced)
if mclock_acum % (MCLOCK_DIVS / NB_BARS) == 0 then
last_mclock_tick_t = STATE.superclk_t
end
if not forced then
mclock_acum = mclock_acum + 1
end
if is_doing_stuff then
return
end
is_doing_stuff = true
fire_and_propagate("norns_clock", V_MAX/2)
fire_and_propagate("norns_clock", 0)
is_doing_stuff = false
end
-- ------------------------------------------------------------------------
-- script lifecycle
local redraw_clock
local grid_redraw_clock
local super_clock
function get_first_nb_voice_midi_param_option_id(voice_id)
local nb_voices = params:lookup_param("nb_voice_"..voice_id).options
for i, v in ipairs(nb_voices) do
if util.string_starts(v, "midi: ") and not (util.string_starts(v, "midi: nb ") or util.string_starts(v, "midi: virtual ")) then
return i
end
end
end
local PATCH_CONF_EXT = ".washipatch"
params.action_read = function(filename, name, pset_number)
local conf = dofile(filename..PATCH_CONF_EXT)
for i, hc in ipairs(conf.haleseqs) do
if haleseqs[i] ~= nil then
treplace(haleseqs[i].seqvals, hc)
end
end
treplace(links, conf.links)
treplace(link_props, conf.link_props)
patching.clear_all_unlinked_ins(STATE.outs, STATE.ins, STATE.links)
end
params.action_write = function(filename, name, pset_number)
local conf = {}
conf.version = "0.1"
conf.haleseqs = {}
for i, h in ipairs(haleseqs) do
conf.haleseqs[i] = h.seqvals
end
conf.links = links
conf.link_props = link_props
local confStr = inspect(conf)
local f, err = io.open(filename..PATCH_CONF_EXT, "wb")
if err then
print("FAILED TO WRITE "..filename..PATCH_CONF_EXT)
return
end
f:write("return "..confStr)
io.close(f)
end
params.action_delete = function(filename, name, pset_number)
os.execute("rm -f" .. filename .. PATCH_CONF_EXT)
end
if seamstress then
midi.add = function (dev, is_input)
if not is_input then
print("new midi out detected: "..dev.name)
nb.add_midi_player_seamstress(dev)
-- update all
for _, o in ipairs(outputs) do
-- patched to update if already set
nb:add_param("nb_voice_" .. o.id, "nb Voice " .. o.id)
end
end
end
end
local function resize_according_to_draw_mode()
if not seamstress then
return
end
if STATE.draw_mode == V_DRAW_MODE_NORNS then
screen.set_size(SCREEN_W, SCREEN_H, 5)
else
screen.set_size(SCREEN_W * 2, SCREEN_H * MAX_PANELS_H, 3)
end
end
function toggle_draw_mode()
if not seamstress then
return
end
if STATE.draw_mode == V_DRAW_MODE_NORNS then
STATE.draw_mode = V_DRAW_MODE_ALL
else
STATE.draw_mode = V_DRAW_MODE_NORNS
end
resize_according_to_draw_mode()
end
function init()
screen.aa(0)
screen.line_width(1)
if seamstress then
STATE.draw_mode = V_DRAW_MODE_ALL
resize_according_to_draw_mode()
end
s_lattice = lattice:new{}
grid_connect_maybe()
nb.voice_count = NB_OUTS
nb:init()
local scope = Scope.new('popup', STATE)
STATE.scope = scope
-- stages[5].o = 2
-- --------------------------------
-- global params
params:add_trigger("init_patch", "Init Patch")
params:set_action("init_patch",
function(_v)
patch.init(STATE)
end
)
params:add_trigger("clear_patch", "Clear Patch")
params:set_action("clear_patch",
function(_v)
patch.clear(STATE)
end
)
params:add_trigger("rnd_all", "Randomize All")
params:set_action("rnd_all",
function(_v)
params:set("rnd_seq_root", math.random(#musicutil.NOTE_NAMES))
params:set("rnd_seqs", 1)
patch.random(STATE, pulse_dividers, rvgs, lfos, haleseqs, outputs)
end
)
params:add_trigger("rnd_patch", "Randomize Patch")
params:set_action("rnd_patch",
function(_v)
patch.random(STATE, pulse_dividers, rvgs, lfos, haleseqs, outputs)
end
)
params:add_trigger("rnd_seqs", "Randomize Seqs")
params:set_action("rnd_seqs",
function(_v)
for _, h in ipairs(haleseqs) do
local fqid = h.fqid
params:set(fqid.."_rnd_seqs", 1)
end
end
)
local RND_MODES = {'Scale', 'Blip Bloop'}
params:add_option("rnd_seq_mode", "Rnd Mode", RND_MODES, tab.key(RND_MODES, 'Scale'))
params:set_action("rnd_seq_mode",
function(v)
if RND_MODES[v] == 'Scale' then
params:show("rnd_seq_root")
else
params:hide("rnd_seq_root")
end
_menu.rebuild_params()
end
)
params:add_option("rnd_seq_root", "Rnd Scale", musicutil.NOTE_NAMES, tab.key(musicutil.NOTE_NAMES, 'C'))
params:add{type = "number", id = "pulse_width", name = "Pulse Width", min = 1, max = 100, default = 10}
-- --------------------------------
-- panels / modules
params:add_separator("modules", "modules")
for i=1,#page_list do
local x, y, y_offset = 0, 0, 0
if i <= 2 then
x = 1
y = i
y_offset = util.round(SCREEN_H/2)
else
x = 2
y = i - 2
end
x = (x - 1) * SCREEN_W
y = (y - 1) * SCREEN_H + y_offset
STATE.panels[i] = Panel.new(i, STATE, x, y)
end
norns_clock = NornsClock.init(STATE,
tab.key(page_list, 'clock'), 2, 1)
quantized_clocks = QuantizedClock.init("global", STATE, MCLOCK_DIVS, CLOCK_DIV_DENOMS,
tab.key(page_list, 'clock'), 4, 1)
pulse_dividers[1] = PulseDivider.init(1, STATE, nil,
tab.key(page_list, 'clock'), 9, 1)
rvgs[1] = Rvg.init(1, STATE,
tab.key(page_list, 'mod'), 2, 1)
lfos[1] = LfoBank.init(1, STATE,
LFO_PHASES, {},
tab.key(page_list, 'mod'), 5, 1)
local BRATIO = 10
lfos[2] = LfoBank.init(2, STATE,
{0, 2, 7, 44, 58, 79, 122},
{37/BRATIO, 27/BRATIO, 6.51/BRATIO, 3/BRATIO, 1.52/BRATIO, 1.21/BRATIO, 1/BRATIO},
tab.key(page_list, 'mod'), 10, 1)
for i=1,NB_HALESEQS do
local h = Haleseq.init(i, STATE, NB_STEPS, NB_VSTEPS,
tab.key(page_list, 'haleseq '..i), 1, 1)
haleseqs[i] = h
end
params:add_separator("outputs", "outputs")
local ox = 2
for o=1,NB_OUTS do
local label = ""..o
if o ~= 1 and mod1(o,2) == 1 then
ox = ox + 4
end
local oy = mod1(o,2) * 3
outputs[o] = Output.init(label, STATE,
tab.key(page_list, 'outputs'), ox, oy)
end
patch.init(STATE)
for _, m in pairs(STATE.modules) do
table.insert(STATE.panels[m.page], m)
end
-- --------------------------------
nb:add_player_params()
-- FIXME: can't be set at init like that...
-- NB: bind multiplexed voice to first midi out if found
-- local vs_mux = NB_VSTEPS + 1
-- local p_id = get_first_nb_voice_midi_param_option_id(vs_mux)
-- if p_id ~= nil then
-- params:set("nb_voice_"..vs_mux, p_id)
-- end
-- NB: randomize seqs
params:set("rnd_seqs", 1)
redraw_clock = clock.run(
function()
local step_s = 1 / FPS
while true do
clock.sleep(step_s)
if STATE.screen_dirty then
redraw()
STATE.screen_dirty = false
end
end
end)
grid_redraw_clock = clock.run(
function()
local step_s = 1 / GRID_FPS
while true do
clock.sleep(step_s)
grid_redraw()
end
end)
super_clock = clock.run(
function()
while true do
clock.sleep(SCLOCK_FREQ)
STATE.superclk_t = STATE.superclk_t + SCLOCK_FREQ
end
end)
local sprocket = s_lattice:new_sprocket{
action = mclock_tick,
division = 1/MCLOCK_DIVS,
enabled = true
}
s_lattice:start()
end
function cleanup()
all_notes_off()
clock.cancel(redraw_clock)
clock.cancel(grid_redraw_clock)
STATE.scope:cleanup()
for _, rvg in ipairs(rvgs) do
rvg:cleanup()
end
for _, lfo in ipairs(lfos) do
lfo:cleanup()
end
s_lattice:destroy()
end
-- ------------------------------------------------------------------------
-- ux - linking
function exists_link(nana1, nana2)
if patching.is_out(nana1) then
return patching.are_linked(links, nana1.id, nana2.id)
else
return patching.are_linked(links, nana2.id, nana1.id)
end
end
function valid_link(nana1, nana2)
if nana1.id == nana2.id then
return false
end
if patching.is_in(nana1) then
return patching.is_out(nana2)
end
if patching.is_out(nana1) then
return patching.is_in(nana2)
end
end
function select_or_link(nana)
if patching.is_in(nana) then
if (STATE.selected_nana ~= nil and patching.is_out(STATE.selected_nana)) then
if STATE.grid_mode == M_LINK then
local action = toggle_link(STATE.selected_nana.id, nana.id)
elseif STATE.grid_mode == M_EDIT and are_linked(STATE.selected_nana.id, nana.id) then
STATE.selected_link = {STATE.selected_nana.id, nana.id}
end
else
STATE.selected_nana = nana
STATE.selected_link = get_first_link_maybe(STATE.selected_nana)
end
end
if patching.is_out(nana) then
if (STATE.selected_nana ~= nil and patching.is_in(STATE.selected_nana)) then
if STATE.grid_mode == M_LINK then
toggle_link(nana.id, STATE.selected_nana.id)
elseif STATE.grid_mode == M_EDIT and are_linked(nana.id, STATE.selected_nana.id) then
STATE.selected_link = {nana.id, STATE.selected_nana.id}
end
else
STATE.selected_nana = nana
STATE.selected_link = get_first_link_maybe(STATE.selected_nana)
end
end
end
-- ------------------------------------------------------------------------
-- grid
local G_Y_PRESS = 8
local G_Y_KNOB = 2
local grid_redraw_counter = 0
function grid_redraw()
grid_redraw_counter = grid_redraw_counter + 1
g:all(0)
local curr_page = page_list[pages.index]
if curr_page == 'clock' then
norns_clock:grid_redraw(g, quantized_clocks.mclock_mult_trig)
quantized_clocks:grid_redraw(g)
pulse_dividers[1]:grid_redraw(g)
elseif curr_page == 'mod' then
rvgs[1]:grid_redraw(g)
lfos[1]:grid_redraw(g)
lfos[2]:grid_redraw(g)
elseif curr_page == 'outputs' then
for _, o in ipairs(outputs) do
o:grid_redraw(g)
end
else
local h = get_current_haleseq()
if h ~= nil then
h:grid_redraw(g)
end
end
local l
-- mode
l = grid_level_radio(g, (STATE.grid_mode == M_PLAY), grid_redraw_counter)
g:led(1, 1, l) -- play
l = grid_level_radio(g, (STATE.grid_mode == M_SCOPE), grid_redraw_counter)
g:led(2, 1, l) -- scope
l = grid_level_radio(g, (STATE.grid_mode == M_LINK), grid_redraw_counter)
g:led(3, 1, l) -- link
l = grid_level_radio(g, (STATE.grid_mode == M_EDIT), grid_redraw_counter)
g:led(4, 1, l) -- edit
-- prev / next
if should_display_grid_cursor() then
l = (STATE.grid_cursor > 1) and 10 or 2
g:led(g.cols - 1, 1, l) -- prev
l = STATE.grid_cursor + g.cols - 1 == SCREEN_STAGE_X_NB and 2 or 10
g:led(g.cols , 1, l) -- next
end
g:refresh()
end
function grid_key(x, y, z)
-- mode
if y == 1 and x == 1 and z >= 1 then
STATE.grid_mode = M_PLAY
-- STATE.selected_nana = nil
-- STATE.selected_link = nil
STATE.scope:clear()
STATE.screen_dirty = true
return
elseif y == 1 and x == 2 and z >= 1 then
STATE.grid_mode = M_SCOPE
-- STATE.selected_nana = nil
-- STATE.selected_link = nil
STATE.screen_dirty = true
return
elseif y == 1 and x == 3 and z >= 1 then
STATE.grid_mode = M_LINK
STATE.scope:clear()
STATE.screen_dirty = true
return
elseif y == 1 and x == 4 and z >= 1 then
STATE.grid_mode = M_EDIT
STATE.scope:clear()
STATE.screen_dirty = true
return
end
-- prev/next
if should_display_grid_cursor() then
if y == 1 and z >= 1 and ((x == g.cols-1) or (x == g.cols)) then
local prev_v = STATE.grid_cursor
local sign = (x == g.cols-1) and -1 or 1
STATE.grid_cursor = util.clamp(STATE.grid_cursor + sign, 1, SCREEN_STAGE_X_NB - g.cols + 1)
if STATE.grid_cursor ~= prev_v then
STATE.scope:clear()
end
STATE.screen_dirty = true
return
end
end
local curr_page = pages.index
local screen_coord = curr_page.."."..paperface.grid_x_to_panel_x(g, x).."."..paperface.grid_y_to_panel_y(g, y)
if should_display_grid_cursor() then
screen_coord = curr_page.."."..paperface.grid_x_to_panel_x(g, x, STATE.grid_cursor - 1).."."..paperface.grid_y_to_panel_y(g, y)
end
local nana = STATE.coords_to_nana[screen_coord]
if nana ~= nil then
if STATE.grid_mode == M_SCOPE then
if (z >= 1) then
STATE.scope:assoc(nana)
else
STATE.scope:clear()
end
STATE.screen_dirty = true
return
end
if z >= 1 then
select_or_link(nana)
end
-- if patching.is_in(nana) and z >= 1 then
-- if (STATE.selected_nana ~= nil and patching.is_out(STATE.selected_nana)) then
-- if STATE.grid_mode == M_LINK then
-- local action = toggle_link(STATE.selected_nana.id, nana.id)
-- elseif STATE.grid_mode == M_EDIT and are_linked(STATE.selected_nana.id, nana.id) then
-- STATE.selected_link = {STATE.selected_nana.id, nana.id}
-- end
-- else
-- STATE.selected_nana = nana
-- STATE.selected_link = get_first_link_maybe(STATE.selected_nana)
-- end
-- end
-- if patching.is_out(nana) and z >= 1 then
-- if patching.is_in(STATE.selected_nana) then
-- if STATE.grid_mode == M_LINK then
-- toggle_link(nana.id, STATE.selected_nana.id)
-- elseif STATE.grid_mode == M_EDIT and are_linked(nana.id, STATE.selected_nana.id) then
-- STATE.selected_link = {nana.id, STATE.selected_nana.id}
-- end
-- else
-- STATE.selected_nana = nana
-- STATE.selected_link = get_first_link_maybe(STATE.selected_nana)
-- end
-- end
else
STATE.scope:clear()
STATE.selected_nana = nil
STATE.selected_link = nil
end
if STATE.grid_mode ~= M_PLAY then
STATE.screen_dirty = true
return
end
local h = get_current_haleseq()
if h ~= nil then
h:grid_key(x, y, z)
STATE.screen_dirty = true
end
end
-- ------------------------------------------------------------------------
-- mouse
local function nana_at_screen_coord(panel_id, x, y)
if panel_id == nil then
return
end
if STATE.draw_mode == V_DRAW_MODE_ALL then
local panel = STATE.panels[panel_id]
x = x - panel.x
y = y - panel.y
end
local panel_coords = panel_id.."."..paperface.screen_x_to_panel_grid(x).."."..paperface.screen_y_to_panel_grid(y)
return STATE.coords_to_nana[panel_coords]
end
local function in_panel_bounds(panel, x, y)
return panel.x <= x and x <= panel.x + SCREEN_W
and panel.y <= y and y <= panel.y + SCREEN_H
end
function panel_at_screen_coord(x, y)
if STATE.draw_mode == V_DRAW_MODE_NORNS then
return pages.index
end
for i, panel in ipairs(STATE.panels) do
if in_panel_bounds(panel, x, y) then
return i
end
end
end
local function reset_selection()
STATE.scope:clear()
STATE.selected_nana = nil
STATE.selected_link = nil
-- TODO: don't switch mode!
STATE.grid_mode = M_SCOPE
end
screen.click = function(x, y, state, button)
if button == 1 then
STATE.mouse_clicked_left = (state >= 1)
end
if state >= 1 then
local nana = nana_at_screen_coord(STATE.panel_under_cursor, x, y)
if nana == nil then
reset_selection()
return
end
if button == 1 then -- left click
STATE.grid_mode = M_LINK
select_or_link(nana)
end
if button == 3 then --right click
STATE.grid_mode = M_SCOPE
STATE.scope:assoc(nana)
end
end
end
screen.mouse = function(x, y)
STATE.mouse_x, STATE.mouse_y = x, y
local panel_under_cursor = panel_at_screen_coord(x, y)
local prev_mouse_panel_x = STATE.mouse_panel_x
local prev_mouse_panel_y = STATE.mouse_panel_y
STATE.mouse_panel_x, STATE.mouse_panel_y = paperface.screen_to_panel_grid_relative(STATE.panels[panel_under_cursor], x, y)
local changed_panel_coord = (prev_mouse_panel_x ~= STATE.mouse_panel_x or prev_mouse_panel_y ~= STATE.mouse_panel_y )
if STATE.panel_under_cursor ~= panel_under_cursor then
STATE.panel_under_cursor = panel_under_cursor
changed_panel_coord = true
end
-- if changed_panel_coord then
local prev_nana_under_cursor = STATE.nana_under_cursor
STATE.nana_under_cursor = nana_at_screen_coord(panel_under_cursor, x, y)
-- end
if DBG_MOUSE then
if STATE.nana_under_cursor and STATE.nana_under_cursor ~= prev_nana_under_cursor then
print("under_cursor: "..STATE.nana_under_cursor.id)
end
end
if STATE.selected_nana and changed_panel_coord then
if not STATE.nana_under_cursor then
STATE.mouse_potential_link_valid = false
STATE.mouse_potential_link_exists = false
else
STATE.mouse_potential_link_valid = valid_link(STATE.selected_nana, STATE.nana_under_cursor)
if STATE.mouse_potential_link_valid then
STATE.mouse_potential_link_exists = exists_link(STATE.selected_nana, STATE.nana_under_cursor)
if DBG_MOUSE then
local verb = STATE.mouse_potential_link_exists and "EXISTS" or "POSSIBLE"
print("link: "..STATE.nana_under_cursor.id .. " <-> " .. STATE.selected_nana.id .. " " .. verb)
end
end
end
STATE.screen_dirty = true
end
end
-- ------------------------------------------------------------------------
-- keys / encs
shift = false
if seamstress then
screen.key = function(char, modifiers, is_repeat, state)