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CribStat.py
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CribStat.py
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#
# Cribbage Stat Copyright (C) 2012 Aaron Greene
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
# Visit https://github.com/pashonic/SVNDistribution for addtional documentation.
#
from random import choice
import itertools
import sys
import time
Suits = ['spade', 'club', 'heart', 'diamond']
Faces = {'ace' :{'value':1, 'order':1},
'2' :{'value':2, 'order':2},
'3' :{'value':3, 'order':3},
'4' :{'value':4, 'order':4},
'5' :{'value':5, 'order':5},
'6' :{'value':6, 'order':6},
'7' :{'value':7, 'order':7},
'8' :{'value':8, 'order':8},
'9' :{'value':9, 'order':9},
'10' :{'value':10, 'order':10},
'jack' :{'value':10, 'order':11},
'queen':{'value':10, 'order':12},
'king' :{'value':10, 'order':13}}
class CardSet:
def __init__(self, cardList = []):
self.Cards = list(cardList)
self.CutCard = None
def __add__(self, otherCards):
newCardSet = CardSet()
newCardSet.Cards = list(self.Cards + otherCards.Cards)
return newCardSet
def __eq__(self, otherCards):
return (sorted(self.Cards) == sorted(otherCards.Cards))
def SetCutCard(self, card):
self.CutCard = dict(card)
def IsCutCard(self, card):
return (str(card) == str(self.CutCard))
def CreateDeck(self):
for face in Faces:
for suit in Suits:
self.Cards.append({'face':face, 'suit':suit})
return self
def ShowCards(self):
for card in self.Cards:
print (card['face'] + '|' + card['suit'])
def DealCards(self, numberOfCards):
newCardSet = CardSet()
for cardNumber in range(numberOfCards):
card = choice(self.Cards)
self.Cards.remove(card)
newCardSet.Cards.append(card)
return newCardSet
def Get15Score(self):
returnTotal = 0
for i in range(2, len(self.Cards) + 1):
for cards in list(itertools.combinations(self.Cards, i)):
sum = 0
for card in cards:
sum += Faces[card['face']]['value']
if (sum == 15):
returnTotal += 2
return returnTotal
def GetPairScore(self):
returnTotal = 0
for face in Faces:
count = 0
for card in self.Cards:
if card['face'] == face:
count += 1
returnTotal += (count - 1) * count
return returnTotal
def GetBestWorstCards(self, bestCount):
highScore = -1
returnLowCardSet = None
returnHighCardSet = None
for bestCardsCandidates in itertools.combinations(self.Cards, bestCount):
#
# Get worst cards.
#
worstCardsCandidates = []
for cardA in self.Cards:
if not cardA in bestCardsCandidates:
worstCardsCandidates.append(cardA)
#
# Calculate best cards candidate.
#
cardSet = CardSet(bestCardsCandidates)
cardSetScore = cardSet.GetScore()
if (cardSetScore > highScore):
returnHighCardSet = CardSet(bestCardsCandidates)
returnLowCardSet = CardSet(worstCardsCandidates)
highScore = cardSetScore
return returnHighCardSet, returnLowCardSet
def GetFlushScore(self):
returnTotal = 0
suitList = []
cardCopyList = list(self.Cards)
#
# Remove cut card if it is defined.
#
if not (self.CutCard == None):
cardCopyList.remove(self.CutCard)
#
# Create suit list.
#
for card in cardCopyList:
suitList.append(card['suit'])
#
# Check if all cards are same suit.
#
suitSet = set(suitList)
if (len(suitSet) < 2):
returnTotal = len(cardCopyList)
#
# Add point if cut card is same suit.
#
if not (self.CutCard == None) and(self.CutCard['suit'] == list(suitSet)[0]):
returnTotal += 1
return returnTotal
def GetNobScore(self):
if (self.CutCard == None):
return 0
for card in self.Cards:
if (card['face'] == 'jack'):
if (card['suit'] == self.CutCard['suit']):
return 1
return 0
def GetRunScore(self):
returnTotal = 0
for runSize in reversed(range(3, len(self.Cards) + 1)):
for cards in list(itertools.combinations(self.Cards, runSize)):
orderList = []
#
# Create order list.
#
for card in cards:
orderList.append(Faces[card['face']]['order'])
#
# Determine if current combination is run.
#
isRun = True
num = None
for item in sorted(orderList):
if not (num == None):
if ((item - num) != 1):
isRun = False
break
num = item
if not isRun:
continue
#
# This is a run so add it to score.
#
returnTotal += runSize
if (returnTotal > 0):
return returnTotal
return returnTotal
def GetScore(self):
return self.Get15Score() +\
self.GetRunScore() +\
self.GetPairScore() +\
self.GetNobScore() +\
self.GetFlushScore()
total15Score = 0
totalRunScore = 0
totalPairScore = 0
totalNobScore = 0
totalFlushScore = 0
sampleCount = 50
startTime = time.time()
for samples in range(sampleCount):
#
# Create deck.
#
cardDeck = CardSet().CreateDeck()
#
# Deal 6 cards.
#
cardHand = cardDeck.DealCards(6)
#
# Get the best 4 cards that result in hightest score.
#
cardHand = cardHand.GetBestWorstCards(4)[0] # 0 = best cards.
#
# Deal cut card.
#
cutcard = cardDeck.DealCards(1)
cardHand += cutcard
cardHand.SetCutCard(cutcard.Cards[0])
#
# Get score.
#
total15Score += cardHand.Get15Score()
totalRunScore += cardHand.GetRunScore()
totalPairScore += cardHand.GetPairScore()
totalNobScore += cardHand.GetNobScore()
totalFlushScore += cardHand.GetFlushScore()
#
# Show results.
#
rightJust = 20
totalScore = total15Score + totalRunScore + totalPairScore + totalNobScore + totalFlushScore
print ('{0}{1}'.format('Average Score:'.ljust(rightJust), (totalScore / float(sampleCount))))