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CHANGELOG.md

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v4.6.0 - 2017-12-17

Changes

  • Change sports_centre and stadium color to light green
  • Change shades of green for landuse/leisure=recreation_ground and garden
  • Do not render glaciers and icesheets on z6 and z7
  • Do not render very small water areas on low zoom
  • Do not render small national parks and nature reserves
  • Do not render ferries on z7
  • Improve rendering for bus guideways
  • For built-up areas, replace the external data on z8 and z9 by OSM data
  • Do not render bicycle/motorbike parking icons to z17
  • Render community_centre and social_facility areas in light yellow

v4.5.0 - 2017-11-17

Major changes

  • Cleaning up low zoom levels (z5-z7):
    • Rendering roads from z6 instead of z5
    • Rendering national parks from z8 instead of z7
    • Rendering railways from z8 instead of z7
  • Changing parking color from yellow to gray

Changes

  • Unified rendering of leisure=fitness_station and leisure=fitness_centre
  • Rendering of military=bunker
  • Rendering all station buildings as major buildings
  • Text wrapping for station labels
  • Changing windmill color from amenity brown to man_made gray
  • Some other documentation and code changes

v4.4.0 - 2017-10-20

Major changes

  • Rendering inland water areas and labels from z0
  • Rendering island and islet labels earlier

Changes

  • Rendering of amenity=marketplace
  • Rendering of landuse=religious
  • Rendering shop=pastry like shop=confectionery
  • Rendering of addr:unit
  • Rendering natural=bare_rock earlier
  • Rendering elevation also on polygon alpine_hut and shelter
  • Introducing Noto Sans Arabic
  • Rendering icon for slipway ways
  • Better minimal distance between housenumbers
  • Moving aeroways to their own layer
  • Creating amenity POI categories
  • Some other documentation and code cleaning

v4.3.0 - 2017-09-16

Changes

  • Moving ford and emergency phone to a new tagging scheme
  • Moving natural=tree to higher zoom level (z18+)
  • Changing embassy color to brown
  • Rendering name for waterway=dock
  • The same line wrap of amenities for all zoom levels
  • Fixing combined railway/highway ordering regression
  • Fixing line wrapping bug in Docker
  • Some documentation and code cleaning
  • Improve ferry line text legibility
  • Hide small theme parks and zoos
  • Use solid lines for admin borders at low zooms

v4.2.0 - 2017-08-25

Major changes

  • Water color and default water text color are changed to be more visible
  • Medium zoom level (z8-z12) rework:
    • Landuses colors are faded and some of them are visible earlier
    • Most of the man related landuses are combined into one color and more visible
    • More important roads are better legible

Changes

  • Leaf type rendering in woods and forests
  • Cemetary symbols are not so dense now and muslim cemetary has its own symbol
  • Rendering of amenity=ferry_terminal
  • Plaque rendering is now different and moved to z19
  • Rendering railway labels
  • Smaller line spaces in labels
  • Junction names on areas
  • Area color for railway=station is the same as for railways
  • Database perfomance tuning available for Docker
  • Different patterns and all remaining icons moved to SVG
  • Some documentation and code cleaning

v4.1.0 - 2017-07-30

Changes

  • Malls are no longer rendered as dots (bug fix)
  • Special icon for shop=tyres
  • Airports rendering changes: removing clutter on z10 and moving name labels under the icon
  • Switching forest, scrub and quarry patterns to SVG
  • Introducing easy to use Docker-based development environment
  • New version of script get-shapefiles.py
  • Small code and documentation improvements

v4.0.0 - 2017-05-22

Major changes

  • The database schema has changed from the osm2pgsql default. This requires a database reload.
  • osm2pgsql Lua transforms are used for some preprocessing. This requires osm2pgsql built with lua support, which most versions will have.

Changes

  • Old-style multipolygons (those with tags on the outer way instead of the relation) are no longer supported
  • Multipolygons composed of multiple areas are now rendered with one label
  • Fixes to various problems determining if an object is an area or not
  • CartoCSS 0.18.0 is required

v3.3.1 - 2017-05-22

Changes

  • Fix a regression in intermittent waterways

v3.3.0 - 2017-05-10

Changes

  • Most shops are now rendered as dots z17 to deal with overcrowding
  • Font selection is moved to its own file to make customization easier, and to make it easier for other styles to reuse our font work
  • Rare CJK characters outside the BMP should now render better
  • Waterway tunnels in forests and lakes are clearer

v3.2.0 - 2017-04-17

Changes

  • Render aeroway terminal buildings like other buildings
  • Removed rendering of landuse=farm
  • Added rendering for arts centre, fitness centre, plant nursery, mixed lift aerialways
  • Rendering for fens changed
  • Typography for point road-related features, addresses, and water features changed
  • Removed rendering of waterway=canal as an area
  • Take text properties of roads under construction from the type of road they will be

v3.1.0 - 2017-01-28

Changes

  • Added coffee shop rendering
  • Added health clinic rendering
  • Adjusted place label typography
  • Road shield rendering improvements
  • Internal code cleanups

v3.0.1 - 2016-12-22

Changes

  • Revert of junction area changes which were preventing index usage

v3.0.0 - 2016-12-21

Major Changes

  • Mapnik 3 is now required
  • CartoCSS 0.16.x is now required
  • Official Tilemill support is dropped
  • Shapefiles are downloaded with a new python script

Changes

  • Noto Naskh is now used for Arabic
  • Visual impact of campsites and quarries reduced below z13
  • Wilderness huts rendered
  • "ref" (reference) text of subway entrances rendered

v2.45.1 - 2016-12-03

Changes

  • Bug fix for tobacco shop and memorial icons

v2.45.0 - 2016-11-28

Changes

  • Render all shops without a specific icon as a dot, not just a whitelist
  • Scrub pattern change to random
  • Change pitch and track color
  • Railway stations rendering as major buildings
  • Rendering the name of man_made=bridge inside the polygon
  • Documentation updates (including cartography design goals and icon design guidelines)
  • Icons general code cleaning
  • Various bug fixes

v2.44.1 - 2016-10-12

Changes

  • Bug fixes to low zoom place rendering changes
  • Documentation improvements for fonts and non-latin rendering

v2.44.0 - 2016-09-26

Major Changes

  • Rendering of restricted access roads and paths significantly changed
  • Changed to use Noto fonts for all languages

Dependency Changes

  • The fonts required have changed

Changes

  • A code of conduct adopted, based on the Go code of conduct
  • Adjustments to city wall rendering
  • Revised low zoom place rendering
  • Fixed oneway arrows on unnamed roads
  • Render both house name and number if address has both

v2.43.0 - 2016-09-05

Changes

  • Adjust alotments pattern
  • Whitespace cleanups of code
  • Adjust colours of dog parks and construction sites
  • Increase font size of addresses
  • Fix combination of long names and oneway arrows

v2.42.0 - 2016-08-03

Changes

  • Add rendering of amenity=charging_station and tourism=artwork
  • Change icon of shop=department_store
  • Increase font size for various labels
  • Change playground color
  • Various bug fixes

v2.41.0 - 2016-07-13

Changes

  • More consistent fonts for POI labels
  • Less saturated stadiums
  • Rendering obelisks and dog parks
  • An updated list of font packages
  • Cleaning up the font list
  • Rewriting the road colours script for easier changes
  • Various bug fixes

New contributors

  • @jdhoek

v2.40.0 - 2016-06-21

Changes

  • More consistent size of icon labels (bigger labels in most cases).
  • Changed rendering of power lines on low zoom levels.
  • Changed rendering of turning circles.
  • Changed icon for libraries and book shops.
  • Larger labels for place names.
  • Various bug fixes.

v2.39.0 - 2016-03-02

Changes

  • Render swing gates
  • More SVG icons

v2.38.0 - 2016-02-17

Changes

  • Add rendering for natural=shoal, and natural=reef.
  • Change of rendering of linear barriers: keep rendering of barrier types chain, city_wall, embankment, ditch, fence, guard_rail, handrail, hedge, kerb, retaining_wall, and wall, and drop rendering of all other barrier types.
  • Add rendering for social facilities.
  • New icon for sports shops.
  • Changed rendering of cutlines.
  • Changed rendering for beach surfaces: add rendering for surface=fine_gravel, surface=pebbles, and surface=pebblestone; drop rendering for surface=peeples
  • Various other bug fixes and minor improvements.

v2.37.0 - 2015-11-30

Changes

  • Improved admin boundaries and labels on low zoom levels
  • New farmland colour, making farmland less prominent
  • New icons for shop=copyshop and shop=beverages
  • Some refinements to the road rendering, based on the feedback we received on this topic. In particular, roads are now rendered slightly narrower on z13, z18 and z19.
  • Various other bug fixes and minor improvements.

v2.36.0 - 2015-10-30

Major Changes

Major rewrite of road and railway rendering, as part of Mateusz Konieczny's Google Summer of Code project. See https://blog.openstreetmap.org/2015/10/30/openstreetmap-org-map-changing/ for more information.

Changes

  • Added rendering of the following tags:
    • amenity=fountain
    • amenity=car_wash
    • historic=wayside_cross and man_made=cross
    • shop=bag
    • shop=outdoor
    • power=plant (labels)
  • Changed rendering of the following objects:
    • Placenames (new algorithm for deciding what placenames to render on low zoomlevels)
    • Road shields
    • Oneway arrows
    • Glaciers
    • Marina labels
    • Station labels
  • Dropped rendering of the following tags:
    • amenity=car_sharing (not relevant for the general public)
    • shop=antique (use shop=antiques)
    • shop=betting (use shop=lottery or shop=bookmaker)
    • shop=delicatessen (use shop=deli)
    • shop=dive (use shop=scuba_diving)
    • shop=fish (use shop=seafood, shop=pet, shop=angling or amenity=fast_food)
    • shop=gambling (use shop=lottery, shop=bookmaker, or leisure=adult_gaming_centre)
    • shop=insurance (use office=insurance)
    • shop=pharmacy (use office=pharmacy)
    • shop=bags (use shop=bag)
  • Various other bug fixes and minor improvements.

v2.35.0 - 2015-09-16

Changes

  • Add new icon for ford
  • Stop rendering of landuse=conservation
  • Restore rendering of amenity=kindergarten/school/college/university/grave_yard names
  • Various other bug fixes.

v2.34.0 - 2015-08-28

Changes

Changes include

  • better rendering for highway=path/footway/cycleway - this is the next iteration of improving how footways and cycleways are displayed. Unpaved footways are now visible on natural=bare_rock and there are now three classes: paved, unpaved and unknown surface

  • man_made=bridge is now rendered

  • new rendering for landuse=quarry

  • amenity=veterinary is now rendered

  • amenity=community_centre is now rendered

  • amenity=prison and landuse=military rendering takes in account area size

  • consistent color for boundaries

  • tweaked zoom level for amenity=car_sharing and amenity=car_rental

  • Mapnik 3 preparations are now finished. The style now supports Mapnik 3. Most of the work was done on the Mapnik side.

v2.33.0 - 2015-08-14

Major changes

  • A randomized symbology for forests for natural=wood and landuse=forest

    A long time in the works, this improvement has finally landed. The two tags were merged - they are indistinguishable to the data consumer. A randomized symbology was first suggested by SK53 at SOTM-EU 2014, and this feature would not have happened without his extensive research, or imagico's tools for creating an irregular but uniformly distributed and periodic dot pattern

  • Unification of footway/path and rendering surface of them

    The mess that is highway=path is well-known, and it is necessary to do some kind of processing as a data consumer. A distinction is now made between paved and unpaved footways.

Changes

  • Mapnik 3 preperations

    The style is not yet fullly tested with Mapnik 3 and we don't claim to support it, but several bugs were fixed. Most of the work was done on the Mapnik side

  • Power area colour adjusted

v2.32.0 - 2015-07-31

New files

Shapefiles are now used for Antartic ice sheets

Changes

  • Rendering minor roads and service rail later for mid-zoom clarity

    As all residential, unclassified, and service roads in a city became mapped the rendered view became over-crowded, bloblike, and difficult to read.

  • Rendering of Antartic ice sheets from shapefiles

    Ice sheets in Antartica are a bit of a special case, and pre-generated shapefiles are now used

  • No longer rendering proposed roads

  • Better place label order

  • meadow/grassland and orchard/vineyard color unification

  • Render educational area borders later

  • New POI icons