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tictactoe.py
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tictactoe.py
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from enum import Enum
class PieceType(Enum):
X = 'X'
O = 'O'
class PlayingPiece():
pieceType = None
def __init__(self, pieceType):
self.pieceType = pieceType
class PlayingPieceX(PlayingPiece):
def __init__(self):
super().__init__(PieceType.X)
class PlayingPieceO(PlayingPiece):
def __init__(self):
super().__init__(PieceType.O)
class Board():
size = 0
board = None
def __init__(self, size):
self.size = size
self.board = [[None for _ in range(self.size)] for _ in range(self.size)]
def addPiece(self, row, col, playingPiece):
if self.board[row][col]:
return False
self.board[row][col] = playingPiece
return True
def getFreeCells(self):
freeCells = []
for i in range(self.size):
for j in range(self.size):
if not self.board[i][j]:
freeCells.append((i, j))
return freeCells
def printBoard(self):
for i in range(self.size):
for j in range(self.size):
if self.board[i][j] != None:
print(self.board[i][j].pieceType.name + ' ', end='')
else:
print(' ', end='')
print(' | ', end='')
print()
class Player():
_name = None
_playingPiece = None
def __init__(self, name, playingPiece):
self._name = name
self._playingPiece = playingPiece
def getName(self):
return self._name
def setName(self, name):
self._name = name
def getPlayingPiece(self):
return self._playingPiece
def setPlayingPiece(self, playingPiece):
self._playingPiece = playingPiece
from collections import deque
class TicTacToeGame():
players = deque()
gameBoard = None
def __init__(self):
self.initializeGame()
def initializeGame(self):
crossPiece = PlayingPieceX()
player1 = Player('Player1', crossPiece)
noughtsPiece = PlayingPieceO()
player2 = Player('Player2', noughtsPiece)
self.players.append(player1)
self.players.append(player2)
self.gameBoard = Board(3)
def startGame(self):
noWinner = True
while noWinner:
# take out the player whose turn is and also put at the back of the list
playerTurn = self.players.popleft()
# get the free space from the board
self.gameBoard.printBoard()
freeSpaces = self.gameBoard.getFreeCells()
if len(freeSpaces) == 0:
noWinner = False
continue
# read the user input
inpRow, inpCol = map(int, input('Player: ' + playerTurn._name + ' enter row, column: ').split(','))
pieceAddedSuccessfully = self.gameBoard.addPiece(inpRow, inpCol, playerTurn.getPlayingPiece())
if not pieceAddedSuccessfully:
print('Incorrect position choosen, try again')
self.players.appendleft(playerTurn)
continue
self.players.append(playerTurn)
winner = self.isThereWinner(inpRow, inpCol, playerTurn.getPlayingPiece().pieceType)
if winner:
return playerTurn.getName()
return 'Tie'
def isThereWinner(self, row, col, pieceType):
rowMatch = True
colMatch = True
diagonalMatch = True
antiDiagonalMatch = True
# need to check in row
for i in range(len(self.gameBoard.board)):
if self.gameBoard.board[row][i] == None or self.gameBoard.board[row][i].pieceType != pieceType:
rowMatch = False
# need to check in column
for i in range(len(self.gameBoard.board)):
if self.gameBoard.board[i][col] == None or self.gameBoard.board[i][col].pieceType != pieceType:
colMatch = False
# need to check diagonals
for i in range(len(self.gameBoard.board)):
if self.gameBoard.board[i][i] == None or self.gameBoard.board[i][i].pieceType != pieceType:
diagonalMatch = False
# need to check anti-diagonals
for i in range(len(self.gameBoard.board)):
if self.gameBoard.board[i][len(self.gameBoard.board)-1 - i] == None or self.gameBoard.board[i][len(self.gameBoard.board)-1-i].pieceType != pieceType:
antiDiagonalMatch = False
return rowMatch or colMatch or diagonalMatch or antiDiagonalMatch
if __name__ == '__main__':
game = TicTacToeGame()
print('game winner is: ', game.startGame())