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p12s.ts
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p12s.ts
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import Conditions from '../../../../../resources/conditions';
import Outputs from '../../../../../resources/outputs';
import { callOverlayHandler } from '../../../../../resources/overlay_plugin_api';
import { Responses } from '../../../../../resources/responses';
import { DirectionOutput8, Directions } from '../../../../../resources/util';
import ZoneId from '../../../../../resources/zone_id';
import { RaidbossData } from '../../../../../types/data';
import { PluginCombatantState } from '../../../../../types/event';
import { NetMatches } from '../../../../../types/net_matches';
import { TriggerSet } from '../../../../../types/trigger';
// TODO: add phase dash calls?? (maybe this is overkill)
// TODO: crush helm tankbusters??? (+esuna calls for non-invulning tanks??)
// TODO: detect(?!) hex strat for caloric2 and tell people who to go to??
type Phase =
| 'superchain1'
| 'palladion'
| 'superchain2a'
| 'superchain2b'
| 'gaiaochos1'
| 'classical1'
| 'caloric'
| 'pangenesis'
| 'classical2'
| 'gaiaochos2';
const centerX = 100;
const centerY = 100;
const distSqr = (a: NetMatches['AddedCombatant'], b: NetMatches['AddedCombatant']): number => {
const dX = parseFloat(a.x) - parseFloat(b.x);
const dY = parseFloat(a.y) - parseFloat(b.y);
return dX * dX + dY * dY;
};
const wings = {
// vfx/lockon/eff/m0829_cst19_9s_c0v.avfx
topLeftFirst: '01A5', // 82E2 cast and damage
// vfx/lockon/eff/m0829_cst20_9s_c0v.avfx
topRightFirst: '01A6', // 82E1 cast and damage
// vfx/lockon/eff/m0829_cst21_6s_c0v.avfx
middleLeftSecond: '01A7', // 82E4 damage (top down), 82EA damage (bottom up)
// vfx/lockon/eff/m0829_cst22_6s_c0v.avfx
middleRightSecond: '01A8', // 82E3 damage (top down), 82E9 damage (bottom up)
// vfx/lockon/eff/m0829_cst23_9s_c0v.avfx
bottomLeftFirst: '01A9', // 82E8 cast and damage
// vfx/lockon/eff/m0829_cst24_9s_c0v.avfx
bottomRightFirst: '01AA', // 82E7 cast and damage
// vfx/lockon/eff/m0829_cst19_3s_c0v.avfx
topLeftThird: '01AF', // 82EC damage
// vfx/lockon/eff/m0829_cst20_3s_c0v.avfx
topRightThird: '01B0', // 82EB damage
// vfx/lockon/eff/m0829_cst22_6s_c0v.avfx
bottomLeftThird: '01B1', // 82E6 damage
// vfx/lockon/eff/m0829_cst23_3s_c0v.avfx
bottomRightThird: '01B2', // 82E5 damage
} as const;
type SuperchainMechanic = 'destination' | 'out' | 'in' | 'protean' | 'partners';
const superchainNpcNameId = '12377';
const superchainNpcBaseIdMap: Record<SuperchainMechanic, string> = {
destination: '16176',
out: '16177',
in: '16178',
protean: '16179',
partners: '16180',
} as const;
const engravementLabelMapAsConst = {
DF8: 'lightTilt',
DF9: 'darkTilt',
DFB: 'lightTower',
DFC: 'darkTower',
DFD: 'lightBeam',
DFE: 'darkBeam',
DFF: 'crossMarked',
E00: 'xMarked',
} as const;
type EngravementLabel = typeof engravementLabelMapAsConst[keyof typeof engravementLabelMapAsConst];
const engravementLabelMap: { [effectId: string]: EngravementLabel } = engravementLabelMapAsConst;
type EngravementIdMap = Record<EngravementLabel, string>;
const engravementIdMap: EngravementIdMap = Object.fromEntries(
Object.entries(engravementLabelMap).map(([k, v]) => [v, k]),
) as EngravementIdMap;
const engravementBeamIds: readonly string[] = [
engravementIdMap.lightBeam,
engravementIdMap.darkBeam,
];
const engravementTowerIds: readonly string[] = [
engravementIdMap.lightTower,
engravementIdMap.darkTower,
];
const engravementTiltIds: readonly string[] = [
engravementIdMap.lightTilt,
engravementIdMap.darkTilt,
];
const engravement3TheosSoulIds: readonly string[] = [
engravementIdMap.crossMarked,
engravementIdMap.xMarked,
];
type AnthroposTether = 'light' | 'dark';
const anthroposTetherMap: { [id: string]: AnthroposTether } = {
'00E9': 'light', // needs stretching
'00EA': 'dark', // needs stretching
'00FA': 'light', // adequately stretched
'00FB': 'dark', // adequately stretched
};
const tetherAbilityToTowerMap: { [id: string]: EngravementLabel } = {
'82F1': 'lightTower',
'82F2': 'darkTower',
};
const headmarkers = {
...wings,
// vfx/lockon/eff/tank_laser_5sec_lockon_c0a1.avfx
glaukopis: '01D7',
// vfx/lockon/eff/sph_lockon2_num01_s8p.avfx (through sph_lockon2_num04_s8p)
limitCut1: '0150',
limitCut2: '0151',
limitCut3: '0152',
limitCut4: '0153',
// vfx/lockon/eff/sph_lockon2_num05_s8t.avfx (through sph_lockon2_num08_s8t)
limitCut5: '01B5',
limitCut6: '01B6',
limitCut7: '01B7',
limitCut8: '01B8',
// vfx/lockon/eff/tank_lockonae_0m_5s_01t.avfx
palladianGrasp: '01D4',
// vfx/lockon/eff/m0376trg_fire3_a0p.avfx
chains: '0061',
// vfx/lockon/eff/lockon3_t0h.avfx
geocentrismSpread: '0016',
// vfx/lockon/eff/lockon_en_01v.avfx
playstationCircle: '016F',
// vfx/lockon/eff/lockon_sitasankaku_01v.avfx
playstationTriangle: '0170',
// vfx/lockon/eff/lockon_sikaku_01v.avfx
playstationSquare: '0171',
// vfx/lockon/eff/lockon_batu_01v.avfx
playstationCross: '0172',
// vfx/lockon/eff/m0124trg_a4c.avfx
caloric1Beacon: '012F',
// vfx/lockon/eff/lockon8_line_1v.avfx
caloric2InitialFire: '01D6',
// vfx/lockon/eff/d1014trg_8s_0v.avfx
caloric2Wind: '01D5',
} as const;
const limitCutMap: { [id: string]: number } = {
[headmarkers.limitCut1]: 1,
[headmarkers.limitCut2]: 2,
[headmarkers.limitCut3]: 3,
[headmarkers.limitCut4]: 4,
[headmarkers.limitCut5]: 5,
[headmarkers.limitCut6]: 6,
[headmarkers.limitCut7]: 7,
[headmarkers.limitCut8]: 8,
} as const;
const limitCutIds: readonly string[] = Object.keys(limitCutMap);
const wingIds: readonly string[] = Object.values(wings);
const superchainNpcBaseIds: readonly string[] = Object.values(superchainNpcBaseIdMap);
const whiteFlameDelayOutputStrings = {
delay1: {
en: 'now',
de: 'jetzt',
fr: 'Maintenant',
cn: '现在!',
ko: '바로',
},
delay2: {
en: 'soon',
de: 'bald',
fr: 'Bientôt',
cn: '等1只小怪',
ko: '1번째 쫄',
},
delay3: {
en: 'delayed',
de: 'verzögert',
fr: 'Retardé',
cn: '等2只小怪',
ko: '2번째 쫄',
},
delay4: {
en: 'very delayed',
de: 'sehr verzögert',
fr: 'Très retardé',
cn: '等3只小怪',
ko: '3번째 쫄',
},
delay5: {
en: 'verrry delayed',
de: 'seeeeehr verzögert',
fr: 'Trèèèès retardé',
cn: '等4只小怪',
ko: '4번째 쫄',
},
} as const;
type FloorTile =
| 'outsideNW'
| 'outsideNE'
| 'insideNW'
| 'insideNE'
| 'insideSW'
| 'insideSE'
| 'outsideSW'
| 'outsideSE';
type ConceptColor = 'blue' | 'red' | 'yellow';
type ConceptDebuff = 'alpha' | 'beta';
type ConceptPair = 'circle' | 'triangle' | 'square' | 'cross';
type ConceptRow = 'north' | 'middle' | 'south';
type InterceptOutput = 'leanNorth' | 'leanEast' | 'leanSouth' | 'leanWest';
const conceptPairMap: { [id: string]: ConceptPair } = {
[headmarkers.playstationCircle]: 'circle',
[headmarkers.playstationTriangle]: 'triangle',
[headmarkers.playstationSquare]: 'square',
[headmarkers.playstationCross]: 'cross',
} as const;
const conceptDebuffIds: { [effectId: string]: ConceptDebuff } = {
DE8: 'alpha',
DE9: 'beta',
} as const;
const conceptDebuffToColor: Record<ConceptDebuff, ConceptColor> = {
alpha: 'red',
beta: 'yellow',
} as const;
const npcBaseIdToConceptColor: { [npcId: number]: ConceptColor } = {
16183: 'red',
16184: 'blue',
16185: 'yellow',
} as const;
const conceptDebuffEffectIds: readonly string[] = Object.keys(conceptDebuffIds);
const conceptNpcBaseIds: readonly string[] = Object.keys(npcBaseIdToConceptColor);
const conceptPairIds: readonly string[] = Object.keys(conceptPairMap);
// The below functions assign a numerical value to all (shapes) and intercept points:
// xy: 88 96 104 112
// 84 (0)--5--(10)--15--(20)--25--(30)
// | | | |
// 1 11 21 31
// | | | |
// 92 (2)--7--(12)--17--(22)--27--(32)
// | | | |
// 3 13 23 33
// | | | |
// 100 (4)--9--(14)--19--(24)--29--(34)
const conceptLocationMap: Record<ConceptRow, number[]> = {
north: [0, 10, 20, 30],
middle: [2, 12, 22, 32],
south: [4, 14, 24, 34],
};
const getConceptLocation = (concept: NetMatches['AddedCombatant']): number => {
const x = parseFloat(concept.x);
const y = parseFloat(concept.y);
let row: ConceptRow;
if (y < 88)
row = 'north';
else
row = y > 96 ? 'south' : 'middle';
let col: number;
if (x < 92)
col = 0;
else if (x > 108)
col = 3;
else
col = x > 100 ? 2 : 1;
return conceptLocationMap[row][col]!;
};
const getConceptMap = (startLoc: number): number[][] => {
// takes a concept location and returns an array containing pairs of [adjacentLocation, interceptLocation]
const conceptMap: number[][] = [];
const expectedLocs = [
...conceptLocationMap.north,
...conceptLocationMap.middle,
...conceptLocationMap.south,
];
const [n, e, s, w] = [startLoc - 2, startLoc + 10, startLoc + 2, startLoc - 10];
if (expectedLocs.includes(n))
conceptMap.push([n, n + 1]);
if (expectedLocs.includes(e))
conceptMap.push([e, e - 5]);
if (expectedLocs.includes(s))
conceptMap.push([s, s - 1]);
if (expectedLocs.includes(w))
conceptMap.push([w, w + 5]);
return conceptMap;
};
const pangenesisEffects = {
stableSystem: 'E22',
unstableFactor: 'E09',
lightTilt: 'DF8',
darkTilt: 'DF9',
} as const;
const pangenesisEffectIds: readonly string[] = Object.values(pangenesisEffects);
type PangenesisRole = 'shortLight' | 'shortDark' | 'longLight' | 'longDark' | 'one' | 'not';
type CaloricMarker = 'fire' | 'wind';
const getHeadmarkerId = (data: Data, matches: NetMatches['HeadMarker']) => {
if (data.decOffset === undefined) {
if (data.expectedFirstHeadmarker === undefined) {
console.error('missing expected first headmarker');
return 'OOPS';
}
data.decOffset = parseInt(matches.id, 16) - parseInt(data.expectedFirstHeadmarker, 16);
}
return (parseInt(matches.id, 16) - data.decOffset).toString(16).toUpperCase().padStart(4, '0');
};
export type LimitCutCombatantState = PluginCombatantState & {
order?: number;
};
export interface Data extends RaidbossData {
readonly triggerSetConfig: {
engravement1DropTower: 'quadrant' | 'clockwise' | 'tower' | 'tetherbase';
classicalConceptsPairOrder: 'xsct' | 'cxts' | 'ctsx' | 'ctxs' | 'tcxs' | 'shapeAndDebuff';
classicalConcepts2ActualNoFlip: true | false;
pangenesisFirstTower: 'agnostic' | 'not' | 'one';
};
decOffset?: number;
expectedFirstHeadmarker?: string;
isDoorBoss: boolean;
phase?: Phase;
combatantData: PluginCombatantState[];
paradeigmaCounter: number;
glaukopisFirstHit?: string;
glaukopisSecondHitSame: boolean;
engravementCounter: number;
engravement1BeamsPosMap: Map<string, string>;
engravement1TetherIds: number[];
engravement1TetherPlayers: { [name: string]: AnthroposTether };
engravement1LightBeamsPos: string[];
engravement1DarkBeamsPos: string[];
engravement1Towers: string[];
engravement2MyLabel?: EngravementLabel;
engravement3TowerType?: 'lightTower' | 'darkTower';
engravement3TowerPlayers: string[];
engravement3TetherPlayers: { [name: string]: AnthroposTether };
engravement3TethersSide?: 'east' | 'west';
wingCollect: string[];
wingCalls: ('swap' | 'stay')[];
superchainCollect: NetMatches['AddedCombatant'][];
superchain1FirstDest?: NetMatches['AddedCombatant'];
limitCutNumber?: number;
lcCombatants: LimitCutCombatantState[];
lcCombatantsOffset: number;
lcWhiteFlameDelay?: [number, number, number, number];
whiteFlameCounter: number;
superchain2aFirstDir?: 'north' | 'south';
superchain2aSecondDir?: 'north' | 'south';
superchain2aSecondMech?: 'protean' | 'partners';
superchain2bFirstDir?: 'north' | 'south';
superchain2bSecondMech?: 'protean' | 'partners';
superchain2bSecondDir?: 'east' | 'west';
sampleTiles: NetMatches['Tether'][];
darknessClones: NetMatches['StartsUsing'][];
conceptPair?: ConceptPair;
conceptDebuff?: ConceptDebuff;
conceptData: { [location: number]: ConceptColor };
classical2InitialColumn?: number;
classical2InitialRow?: number;
classical2Intercept?: InterceptOutput;
pangenesisDebuffsCalled?: boolean;
pangenesisRole: { [name: string]: PangenesisRole };
pangenesisTowerCount: number;
lastPangenesisTowerColor?: 'light' | 'dark';
pangenesisCurrentColor?: 'light' | 'dark';
gaiaochosCounter: number;
palladionGrapsTarget?: string;
classicalCounter: number;
caloricCounter: number;
caloric1First: string[];
caloric1Buff: { [name: string]: CaloricMarker };
caloric1Mine?: CaloricMarker;
caloric2Fire?: string;
caloric2PassCount: number;
gaiaochosTetherCollect: string[];
seenSecondTethers: boolean;
geocentrism2OutputStr?: string;
}
const triggerSet: TriggerSet<Data> = {
id: 'AnabaseiosTheTwelfthCircleSavage',
zoneId: ZoneId.AnabaseiosTheTwelfthCircleSavage,
config: [
{
id: 'engravement1DropTower',
name: {
en: 'Paradeigma 2 Tower Strategy',
de: 'Paradigma 2 Türme Strategy',
fr: 'Paradeigma Stratégie 2 Tours',
ja: 'パラデイグマ2の塔処理方法',
cn: '范式 2 踩塔方法',
ko: '파라데이그마 2 기둥 공략',
},
type: 'select',
options: {
en: {
'Based on Tether': 'tetherbase',
'Tether direct across + nearest quadrant tower (Game8)': 'quadrant',
'Clockwise tower from tether': 'clockwise',
'No strategy: just call tower color': 'tower',
},
de: {
'Verbindungen gerade rüber + nächstgelegener Quadrant Turm (Game8)': 'quadrant',
'Turm im Uhrzeigersinn von der Verbindungen': 'clockwise',
'Keine Strategie: einfach Turmfarbe nennen': 'tower',
},
fr: {
'Basé sur les liens': 'tetherbase',
'Lien direct à travers + tour du quadrant le plus proche (Game8)': 'quadrant',
'Tour en sens horaire depuis les liens': 'clockwise',
'Aucune stratégie : Call des couleur des tours uniquement': 'tower',
},
ja: {
'ぬけまるとGame8': 'quadrant',
'腺から時計回り': 'clockwise',
'方針なし': 'tower',
},
cn: {
'看小怪位置(菓子)': 'tetherbase',
'垂直拉线 (Game8)': 'quadrant',
'对角拉线': 'clockwise',
'仅提示塔颜色': 'tower',
},
ko: {
'선 위치 기반': 'tetherbase',
'반대편 + 가까운 사분면의 기둥 (Game8)': 'quadrant',
'선 연결된 곳의 시계방향': 'clockwise',
'공략 없음: 그냥 기둥 색만 알림': 'tower',
},
},
default: 'tower',
},
{
id: 'classicalConceptsPairOrder',
name: {
en: 'Classical Concepts: Pairs Order (Left->Right)',
de: 'Elementarschöpfung: Ordnen nach Paaren (Links->Rechts)',
cn: '经典概念 索尼顺序(左->右)',
ko: 'Classical Concepts: 도형 순서 (왼 -> 오)',
},
type: 'select',
options: {
en: {
'X□○Δ (BPOG)': 'xsct',
'○XΔ□ (Lines)': 'cxts',
'○Δ□X (Rocketship)': 'ctsx',
'○ΔX□ (Rainbow)': 'ctxs',
'Δ○X□ (TOXS)': 'tcxs',
'Just call shape and debuff': 'shapeAndDebuff',
},
de: {
'X□○Δ (BLOG)': 'xsct',
'○XΔ□ (Linien)': 'cxts',
'○Δ□X (Raketenschiff)': 'ctsx',
'○ΔX□ (Regenbogen)': 'ctxs',
'Δ○X□ (TOXS)': 'tcxs',
'Just call shape and debuff': 'shapeAndDebuff', // FIXME
},
fr: {
'X□○Δ (BPOG)': 'xsct',
'○XΔ□ (Lignes)': 'cxts',
'○Δ□X (Fusée)': 'ctsx',
'○ΔX□ (Arc-en-ciel)': 'ctxs',
'Δ○X□ (TOXS)': 'tcxs',
'Afficher uniquement la forme et le débuff': 'shapeAndDebuff',
},
cn: {
'X□○Δ (BPOG)': 'xsct',
'○XΔ□ (1234笔画)': 'cxts',
'○Δ□X (Rocketship)': 'ctsx',
'○ΔX□ (彩虹)': 'ctxs',
'Δ○X□ (TOXS)': 'tcxs',
'只报形状和debuff': 'shapeAndDebuff',
},
ko: {
'X□○Δ (파보빨초)': 'xsct',
'○XΔ□ (1234)': 'cxts',
'○Δ□X (동세네엑)': 'ctsx',
'○ΔX□ (무지개)': 'ctxs',
'Δ○X□ (TOXS)': 'tcxs',
'모양과 디버프만 알림': 'shapeAndDebuff',
},
},
default: 'shapeAndDebuff',
},
{
id: 'classicalConcepts2ActualNoFlip',
comment: {
en:
'Only calls final position immediately in chosen pair order with no flip. For example, for BPOG, the blue X (crosses) will be far west. <a href="https://quisquous.github.io/cactbot/resources/images/06ew_raid_p12s_classic2_noflip.webp" target="_blank">Visual</a>',
de:
'Nennt die endgültige Position nur sofort in der gewählten Paarreihenfolge ohne Flip.“ Bei BPOG beispielsweise befindet sich das blaue X (Kreuze) weit westlich. <a href="https://quisquous.github.io/cactbot/resources/images/06ew_raid_p12s_classic2_noflip.webp" target="_blank">Visual</a>',
fr:
'Afficher la position finale uniquement dans l\'ordre des paires choisies, sans inversion. Par exemple, pour le BPOG, le X bleu (croix) sera loin à l\'ouest. <a href="https://quisquous.github.io/cactbot/resources/images/06ew_raid_p12s_classic2_noflip.webp" target="_blank">Visual</a>',
cn:
'只报自己图案的最终位置,没有位置变换。例如,对于 BPOG 打法,蓝 X 是第一列(西面最远)。 <a href="https://quisquous.github.io/cactbot/resources/images/06ew_raid_p12s_classic2_noflip.webp" target="_blank">Visual</a>',
ko:
'선택한 도형 순서에 따른 최종 위치만 알립니다. 예시에서 파보빨초를 기준으로 파랑 X는 1열이 됩니다. <a href="https://quisquous.github.io/cactbot/resources/images/06ew_raid_p12s_classic2_noflip.webp" target="_blank">Visual</a>',
},
name: {
en: 'Classical Concepts 2: Actual only & no inversion',
de: 'Classical Concepts 2: Nur tatsächlich & keine Umkehrung',
fr: 'Classical Concepts 2 : Actuel uniquement & pas d\'inversion',
cn: '经典概念2: 实际位置 (没有位置变换)',
ko: '원소 이데아 2: 반전 없이 실제 위치만 알림',
},
type: 'checkbox',
default: false,
},
{
id: 'pangenesisFirstTower',
name: {
en: 'Pangenesis: First Towers',
de: 'Pangenesis: Erste Türme',
fr: 'Pangenesis: Première tour',
cn: '黑白塔',
ko: '범생설: 첫번째 기둥',
},
type: 'select',
options: {
en: {
'Call Required Swaps Only': 'agnostic',
'0+2 (HRT)': 'not',
'1+2 (Yuki/Rinon)': 'one',
},
de: {
'Nenne nur benötigte Wechsel': 'agnostic',
'0+2 (HRT)': 'not',
'1+2 (Yuki/Rinon)': 'one',
},
fr: {
'Afficher uniquement les swaps nécessaires': 'agnostic',
'0+2 (HRT)': 'not',
'1+2 (Yuki/Rinon)': 'one',
},
cn: {
'只提示交换颜色': 'agnostic',
'0+2 (HRT)': 'not',
'1+2 (Yuki/Rinon)': 'one',
},
ko: {
'교체가 필요할 때만 알림': 'agnostic',
'0+2 (빠른 융합)': 'not',
'1+2 (Yuki/Rinon)': 'one',
},
},
default: 'agnostic',
},
],
timelineFile: 'p12s.txt',
initData: () => {
return {
isDoorBoss: true,
combatantData: [],
paradeigmaCounter: 0,
glaukopisSecondHitSame: false,
engravementCounter: 0,
engravement1BeamsPosMap: new Map(),
engravement1TetherIds: [],
engravement1TetherPlayers: {},
engravement1LightBeamsPos: [],
engravement1DarkBeamsPos: [],
engravement1Towers: [],
engravement3TowerPlayers: [],
engravement3TetherPlayers: {},
wingCollect: [],
wingCalls: [],
superchainCollect: [],
lcCombatants: [],
lcCombatantsOffset: 0,
whiteFlameCounter: 0,
sampleTiles: [],
darknessClones: [],
conceptData: {},
pangenesisRole: {},
pangenesisTowerCount: 0,
gaiaochosCounter: 0,
classicalCounter: 0,
classicalMarker: {},
classicalAlphaBeta: {},
caloricCounter: 0,
caloric1First: [],
caloric1Buff: {},
caloric2PassCount: 0,
gaiaochosTetherCollect: [],
seenSecondTethers: false,
};
},
triggers: [
{
id: 'P12S Phase Tracker 1',
type: 'StartsUsing',
netRegex: { id: ['82DA', '82F5', '86FA', '86FB'], source: 'Athena' },
run: (data, matches) => {
data.whiteFlameCounter = 0;
data.superchainCollect = [];
const phaseMap: { [id: string]: Phase } = {
'82DA': 'superchain1',
'82F5': 'palladion',
'86FA': 'superchain2a',
'86FB': 'superchain2b',
} as const;
data.phase = phaseMap[matches.id];
},
},
{
id: 'P12S Phase Tracker 2',
type: 'StartsUsing',
// 8682 = Ultima cast
netRegex: { id: '8682', source: 'Pallas Athena', capture: false },
run: (data) => {
data.isDoorBoss = false;
data.expectedFirstHeadmarker = headmarkers.palladianGrasp;
},
},
{
id: 'P12S Phase Tracker 3',
type: 'StartsUsing',
netRegex: { id: ['8326', '8331', '8338', '833F'], source: 'Pallas Athena' },
run: (data, matches) => {
switch (matches.id) {
case '8326':
data.phase = data.gaiaochosCounter === 0 ? 'gaiaochos1' : 'gaiaochos2';
data.gaiaochosCounter++;
break;
case '8331':
data.phase = data.classicalCounter === 0 ? 'classical1' : 'classical2';
data.classicalCounter++;
break;
case '8338':
data.phase = 'caloric';
data.caloricCounter++;
break;
case '833F':
data.phase = 'pangenesis';
break;
}
},
},
{
id: 'P12S Door Boss Headmarker Tracker',
type: 'StartsUsing',
netRegex: { id: ['82E7', '82E8'], source: 'Athena' },
suppressSeconds: 99999,
run: (data, matches) => {
// The first headmarker in the door boss is EITHER the bottom left or bottom right wing.
const isBottomLeft = matches.id === '82E8';
const first = isBottomLeft ? headmarkers.bottomLeftFirst : headmarkers.bottomRightFirst;
data.expectedFirstHeadmarker = first;
},
},
// --------------------- Phase 1 ------------------------
{
id: 'P12S On the Soul',
type: 'StartsUsing',
netRegex: { id: '8304', source: 'Athena', capture: false },
response: Responses.aoe(),
},
{
id: 'P12S Paradeigma Counter',
type: 'StartsUsing',
netRegex: { id: '82ED', source: 'Athena', capture: false },
run: (data) => data.paradeigmaCounter++,
},
{
id: 'P12S Paradeigma 1 Clones',
type: 'Ability',
// 8314 appears to transform the orbs ("Ideas") into clones once in position
netRegex: { id: '8314', source: 'Thymou Idea' },
condition: (data) => data.paradeigmaCounter === 1,
delaySeconds: 0.5, // need a small delay to let position data catch up
suppressSeconds: 10, // we only need y-pos of one add, and don't refire on the 2nd set of orbs
promise: async (data, matches) => {
data.combatantData = [];
const id = parseInt(matches.sourceId, 16);
data.combatantData = (await callOverlayHandler({
call: 'getCombatants',
ids: [id],
})).combatants;
},
infoText: (data, _matches, output) => {
if (data.combatantData.length === 0)
return output.clones!({ dir: output.unknown!() });
const y = data.combatantData[0]?.PosY;
if (y === undefined)
return output.clones!({ dir: output.unknown!() });
const cloneSide = y > centerY ? 'south' : 'north';
return output.clones!({ dir: output[cloneSide]!() });
},
outputStrings: {
clones: {
en: 'Clones ${dir}',
de: 'Klone ${dir}',
fr: 'Clones ${dir}',
ja: '${dir}',
cn: '分身 ${dir}',
ko: '분신 ${dir}',
},
north: Outputs.north,
south: Outputs.south,
unknown: Outputs.unknown,
},
},
// In Ray 1 (Paradeigma2), two adds always spawn north in pairs with PosX of [85, 105] or [95, 115].
// Each cleaves 1/4th of the arena. So given one PosX, we can determine the inside/outside safe lanes.
{
id: 'P12S Ray of Light 1',
type: 'StartsUsing',
netRegex: { id: '82EE', source: 'Anthropos' },
condition: (data) => data.paradeigmaCounter === 2,
suppressSeconds: 1,
alertText: (_data, matches, output) => {
const x = Math.round(parseFloat(matches.x));
let safeLanes;
if (x < 90)
safeLanes = 'insideWestOutsideEast';
else if (x > 110)
safeLanes = 'insideEastOutsideWest';
else
safeLanes = x < 100 ? 'insideEastOutsideWest' : 'insideWestOutsideEast';
return output[safeLanes]!();
},
outputStrings: {
insideWestOutsideEast: {
en: 'Inside West / Outside East',
de: 'Westen innen / Osten außen',
fr: 'Intérieur Ouest / Extérieur Est',
ja: '西の内側 / 東の外側',
cn: '内左 (西) / 外右 (东)',
ko: '서쪽 안 / 동쪽 바깥',
},
insideEastOutsideWest: {
en: 'Inside East / Outside West',
de: 'Osten innen / Westen außen',
fr: 'Intérieur Est / Extérieur Ouest',
ja: '西の外側 / 東の内側',
cn: '内右 (东) / 外左 (西)',
ko: '동쪽 안 / 서쪽 바깥',
},
},
},
{
id: 'P12S First Wing',
type: 'StartsUsing',
netRegex: { id: ['82E7', '82E8', '82E1', '82E2'], source: 'Athena' },
durationSeconds: 7,
alertText: (data, matches, output) => {
data.wingCollect = [];
data.wingCalls = [];
const isLeftAttack = matches.id === '82E8' || matches.id === '82E2';
// Normal wings.
const firstDir = data.superchain2aFirstDir;
const secondDir = data.superchain2aSecondDir;
if (data.phase !== 'superchain2a' || firstDir === undefined || secondDir === undefined)
return isLeftAttack ? output.right!() : output.left!();
if (isLeftAttack) {
if (firstDir === 'north') {
if (secondDir === 'north')
return output.superchain2aRightNorthNorth!();
return output.superchain2aRightNorthSouth!();
}
if (secondDir === 'north')
return output.superchain2aRightSouthNorth!();
return output.superchain2aRightSouthSouth!();
}
if (firstDir === 'north') {
if (secondDir === 'north')
return output.superchain2aLeftNorthNorth!();
return output.superchain2aLeftNorthSouth!();
}
if (secondDir === 'north')
return output.superchain2aLeftSouthNorth!();
return output.superchain2aLeftSouthSouth!();
},
outputStrings: {
left: Outputs.left,
right: Outputs.right,
// This could *also* say partners, but it's always partners and that feels like
// too much information. The "after" call could be in an info text or something,
// but the wings are also calling out info text too. This is a compromise.
// Sorry also for spelling this out so explicitly, but I suspect some people
// might want different left/right calls based on North/South boss facing
// and it's nice to have a "go through" or "go back" description too.
superchain2aLeftNorthNorth: {
en: 'North + Her Left (then back North)',
de: 'Norden + Links von Ihr (dannach Norden)',
fr: 'Nord + Sa gauche (puis Nord à nouveau)',
ja: '北 + 北に戻る (左安置)',
cn: '上 (北) + Boss左侧 (稍后 回上北)',
ko: '북쪽 + 보스 왼쪽 (그리고 다시 북쪽)',
},
superchain2aLeftNorthSouth: {
en: 'North + Her Left (then go South)',
de: 'Norden + Links von Ihr (dannach Süden)',
fr: 'Norf + Sa gauche (puis aller au Sud)',
ja: '北 + 南へ前進 (左安置)',
cn: '上 (北) + Boss左侧 (稍后 去下南)',
ko: '북쪽 + 보스 왼쪽 (그리고 남쪽으로)',
},
superchain2aLeftSouthNorth: {
en: 'South + Left (then go North)',
de: 'Süden + Links (dannach Norden)',
fr: 'Sud + Gauche (puis aller au Nord)',
ja: '南 + 北へ前進 (左安置)',
cn: '下 (南) + 左 (稍后 去上北)',
ko: '남쪽 + 왼쪽 (그리고 북쪽으로)',
},
superchain2aLeftSouthSouth: {
en: 'South + Left (then back South)',
de: 'Süden + Links (dannach Süden)',
fr: 'Sud + Gauche (puis Sud à nouveau)',
ja: '南 + 南に戻る (左安置)',
cn: '下 (南) + 左 (稍后 回下南)',
ko: '남쪽 + 왼쪽 (그리고 다시 남쪽)',
},
superchain2aRightNorthNorth: {
en: 'North + Her Right (then back North)',
de: 'Norden + Rechts von Ihr (dannach Norden)',
fr: 'Nord + Sa droite (puis Nord à nouveau)',
ja: '北 + 北に戻る (右安置)',
cn: '上 (北) + Boss右侧 (稍后 回上北)',
ko: '북쪽 + 보스 오른쪽 (그리고 다시 북쪽)',
},
superchain2aRightNorthSouth: {
en: 'North + Her Right (then go South)',
de: 'Norden + Rechts von Ihr (dannach Süden)',
fr: 'Nord + Sa droite (puis aller au Sud)',
ja: '北 + 南へ前進 (右安置)',
cn: '上 (北) + Boss右侧 (稍后 去下南)',
ko: '북쪽 + 보스 오른쪽 (그리고 남쪽으로)',
},
superchain2aRightSouthNorth: {
en: 'South + Right (then go North)',
de: 'Süden + Rechts (dannach Norden)',
fr: 'Sud + Droite (puis aller au Nord)',
ja: '南 + 北へ前進 (右安置)',
cn: '下 (南) + 右 (稍后 去上北)',
ko: '남쪽 + 오른쪽 (그리고 북쪽으로)',
},
superchain2aRightSouthSouth: {
en: 'South + Right (then back South)',
de: 'Süden + Rechts (dannach Süden)',
fr: 'Sud + Droite (puis Sud à nouveau)',
ja: '南 + 南に戻る (右安置)',
cn: '下 (南) + 右 (稍后 回下南)',
ko: '남쪽 + 오른쪽 (그리고 다시 남쪽)',
},
},
},
{
id: 'P12S Wing Collect',
type: 'HeadMarker',
netRegex: {},
condition: (data, matches) => {
const id = getHeadmarkerId(data, matches);
if (!wingIds.includes(id))
return false;
data.wingCollect.push(id);
return true;
},
delaySeconds: (data) => data.decOffset === undefined ? 1 : 0,
durationSeconds: (data) => data.wingCollect.length === 3 ? 7 : 2,
infoText: (data, _matches, output) => {
if (data.wingCollect.length !== 3 && data.wingCollect.length !== 2)
return;
const [first, second, third] = data.wingCollect;
if (first === undefined || second === undefined)
return;
const isFirstLeft = first === wings.topLeftFirst || first === wings.bottomLeftFirst;
const isSecondLeft = second === wings.middleLeftSecond;
const isThirdLeft = third === wings.topLeftThird || third === wings.bottomLeftThird;
const firstStr = isFirstLeft ? output.right!() : output.left!();
const isFirstTop = first === wings.topLeftFirst || first === wings.topRightFirst;
let secondCall: 'swap' | 'stay';
let thirdCall: 'swap' | 'stay';
if (isFirstTop) {
secondCall = isFirstLeft === isSecondLeft ? 'stay' : 'swap';
thirdCall = isSecondLeft === isThirdLeft ? 'stay' : 'swap';
} else {
secondCall = isFirstLeft === isSecondLeft ? 'swap' : 'stay';
thirdCall = isSecondLeft === isThirdLeft ? 'swap' : 'stay';
}
data.wingCalls = [secondCall, thirdCall];
// This is the second call only.
if (third === undefined) {
if (secondCall === 'stay')
return output.secondWingCallStay!();
return output.secondWingCallSwap!();
}
return output.allThreeWings!({
first: firstStr,
second: output[secondCall]!(),
third: output[thirdCall]!(),
});
},
outputStrings: {
left: Outputs.left,
right: Outputs.right,
swap: {
en: 'Swap',
de: 'Wechseln',
fr: 'Swap',
ja: '横へ',
cn: '穿',
ko: '이동',
},
stay: {
en: 'Stay',
de: 'bleib Stehen',
fr: 'Restez',
ja: '止まる',
cn: '停',
ko: '가만히',
},
secondWingCallStay: {
en: '(stay)',
de: '(bleib Stehen)',
fr: '(restez)',
ja: '(止まる)',
cn: '(停)',
ko: '(가만히)',
},
secondWingCallSwap: {
en: '(swap)',
de: '(Wechseln)',
fr: '(swap)',
ja: '(横へ)',
cn: '(穿)',
ko: '(이동)',
},
allThreeWings: {
en: '${first} => ${second} => ${third}',
de: '${first} => ${second} => ${third}',
fr: '${first} => ${second} => ${third}',
cn: '${first} => ${second} => ${third}',
ko: '${first} => ${second} => ${third}',
},
},
},
{
id: 'P12S Wing Followup',
type: 'Ability',
netRegex: {
id: ['82E1', '82E2', '82E3', '82E4', '82E7', '82E8', '82E9', '82EA'],
source: 'Athena',
capture: false,
},
// These are exactly 3 apart, so give them some room to disappear and not stack up.
durationSeconds: 2.5,
suppressSeconds: 1,
alertText: (data, _matches, output) => {
const call = data.wingCalls.shift();
if (call === undefined)
return;
// Check if a normal wing call, not during Superchain IIA.
const firstDir = data.superchain2aFirstDir;
const secondDir = data.superchain2aSecondDir;
const secondMech = data.superchain2aSecondMech;
if (
data.phase !== 'superchain2a' || firstDir === undefined || secondDir === undefined ||
secondMech === undefined
) {
if (call === 'swap')