From d06b6949507885a74f8ff4deebbec52c1794a268 Mon Sep 17 00:00:00 2001 From: github-actions Date: Thu, 7 Dec 2023 18:30:44 +0000 Subject: [PATCH] triggers build: ci: require node 18.18.2 for workflow jobs (#5991) Without #5990, this breaks on 18.19.x and above. See: #5910. 90c57c2cca83c97c823f6d847bc93ec00897f0b1 --- 05-shb/raid/e12s.js | 23 ++++++---- 05-shb/raid/e4s.js | 12 +++-- 05-shb/raid/e8s.js | 45 ++++++++++++++++--- 05-shb/trial/titania-ex.js | 1 + 06-ew/dungeon/another_mount_rokkon-savage.js | 4 +- 06-ew/dungeon/another_mount_rokkon.js | 4 +- .../another_sildihn_subterrane-savage.js | 4 +- 06-ew/dungeon/another_sildihn_subterrane.js | 4 +- 06-ew/raid/p12s.js | 4 +- 06-ew/raid/p8s.js | 12 ++--- 06-ew/ultimate/the_omega_protocol.js | 20 ++++----- 11 files changed, 89 insertions(+), 44 deletions(-) diff --git a/05-shb/raid/e12s.js b/05-shb/raid/e12s.js index 1d48708965..c36ddca9d1 100644 --- a/05-shb/raid/e12s.js +++ b/05-shb/raid/e12s.js @@ -259,6 +259,7 @@ Options.Triggers.push({ }, formlessBusterBLU: { en: 'Buster on YOU (w/${player})', + cn: '死刑点名 (与${player})', }, formlessBusterOnYOU: Outputs.tankBusterOnYou, }; @@ -378,9 +379,11 @@ Options.Triggers.push({ output.responseOutputStrings = { stackOnYou: { en: 'Stack on YOU (w/${player})', + cn: '分摊点名 (与${player})', }, stacks: { en: 'Stacks: ${players}', + cn: '分摊: ${players}', }, }; if (!data.statueStacks.includes(data.me)) { @@ -1191,18 +1194,19 @@ Options.Triggers.push({ de: 'Auge auf DIR (w/${player})', fr: 'Œil sur VOUS (w/${player})', ja: '自分に目 (w/${player})', - cn: '石化眼点名 (w/${player})', + cn: '石化眼点名 (与${player})', ko: '시선징 대상자 (w/${player})', // FIXME }, water: { en: 'Stack (w/${player})', + cn: '分摊 (与${player})', }, longFire: { en: 'Long Fire (w/${player})', de: 'langes Feuer (w/${player})', fr: 'Feu long (w/${player})', ja: 'ファイガ(遅い) (w/${player})', - cn: '长火 (w/${player})', + cn: '长火 (与${player})', ko: '느린 파이가 (w/${player})', // FIXME }, shortFire: { @@ -1210,7 +1214,7 @@ Options.Triggers.push({ de: 'kurzes Feuer (w/${player})', fr: 'Feu court (w/${player})', ja: 'ファイガ(早い) (w/${player})', - cn: '短火 (w/${player})', + cn: '短火 (与${player})', ko: '빠른 파이가 (w/${player})', // FIXME }, longIce: { @@ -1218,7 +1222,7 @@ Options.Triggers.push({ de: 'langes Eis (w/${player})', fr: 'Glace longue (w/${player})', ja: 'ブリザガ(遅い) (w/${player})', - cn: '长冰 (w/${player})', + cn: '长冰 (与${player})', ko: '느린 블리자가 (w/${player})', // FIXME }, shortIce: { @@ -1226,7 +1230,7 @@ Options.Triggers.push({ de: 'kurzes Eis (w/${player})', fr: 'Glace courte (w/${player})', ja: 'ブリザガ(早い) (w/${player})', - cn: '短冰 (w/${player})', + cn: '短冰 (与${player})', ko: '빠른 블리자가 (w/${player})', // FIXME }, unknown: Outputs.unknown, @@ -1525,6 +1529,7 @@ Options.Triggers.push({ }, stacksOn: { en: 'Stacks (${player1}, ${player2})', + cn: '分摊 (${player1}, ${player2})', }, knockbackIntoStackGroups: { en: 'Knockback Into Stack Groups', @@ -1536,6 +1541,7 @@ Options.Triggers.push({ }, knockbackIntoStacksOn: { en: 'Knockback => Stacks (${player1}, ${player2})', + cn: '击退 => 分摊 (${player1}, ${player2})', }, }, }, @@ -1600,6 +1606,7 @@ Options.Triggers.push({ }, stacksOn: { en: 'Stacks (${player1}, ${player2})', + cn: '分摊 (${player1}, ${player2})', }, }, }, @@ -1626,7 +1633,7 @@ Options.Triggers.push({ de: 'Auge auf DIR (w/${player})', fr: 'Œil sur VOUS (w/${player})', ja: '自分に目 (w/${player})', - cn: '石化眼点名 (w/${player})', + cn: '石化眼点名 (与${player})', ko: '시선징 대상자 (w/${player})', // FIXME }, doubleAero: { @@ -1634,7 +1641,7 @@ Options.Triggers.push({ de: 'Doppel Windga auf DIR (w/${player})', fr: 'Double Vent sur VOUS (w/${player})', ja: '自分にエアロガ×2 (w/${player})', - cn: '双风点名 (w/${player})', + cn: '双风点名 (与${player})', ko: '더블 에어로가 대상자 (w/${player})', // FIXME }, spread: { @@ -1642,7 +1649,7 @@ Options.Triggers.push({ de: 'Verteilen auf DIR (w/${player1}, ${player2}, ${player3})', fr: 'Dispersion sur VOUS (w/${player1}, ${player2}, ${player3})', ja: '自分に散開 (w/${player1}, ${player2}, ${player3})', - cn: '分散点名 (w/${player1}, ${player2}, ${player3})', + cn: '分散点名 (与${player1}, ${player2}, ${player3})', ko: '산개징 대상자 (w/${player1}, ${player2}, ${player3})', // FIXME }, unknown: Outputs.unknown, diff --git a/05-shb/raid/e4s.js b/05-shb/raid/e4s.js index 764891ad90..b033d55a03 100644 --- a/05-shb/raid/e4s.js +++ b/05-shb/raid/e4s.js @@ -56,6 +56,7 @@ Options.Triggers.push({ outputStrings: { text: { en: 'Yellow Spread', + cn: '黄标分散', }, }, }, @@ -85,6 +86,7 @@ Options.Triggers.push({ outputStrings: { text: { en: 'Orange Stack', + cn: '橙标分摊', }, }, }, @@ -343,6 +345,7 @@ Options.Triggers.push({ outputStrings: { text: { en: 'Blue Weight', + cn: '蓝标大陆之重', }, }, }, @@ -389,6 +392,7 @@ Options.Triggers.push({ outputStrings: { text: { en: 'Gaol on YOU (w/${player})', + cn: '石牢点名 (与${player})', }, }, }, @@ -412,7 +416,7 @@ Options.Triggers.push({ de: 'VON VORNE RECHTS RUNTER', fr: 'PARTEZ DE L\'AVANT DROITE', ja: '右前壊れるよ', - cn: '破坏右前', + cn: '左 (或 后)', ko: '앞 오른쪽 피하기', // FIXME }, left: Outputs.left, @@ -439,7 +443,7 @@ Options.Triggers.push({ de: 'VON HINTEN RECHTS RUNTER', fr: 'PARTEZ DE L\'ARRIÈRE DROITE', ja: '右後ろ壊れるよ', - cn: '破坏右后', + cn: '左 (或 前)', ko: '뒤 오른쪽 피하기', // FIXME }, left: Outputs.left, @@ -466,7 +470,7 @@ Options.Triggers.push({ de: 'VON HINTEN LINKS RUNTER', fr: 'PARTEZ DE L\'ARRIÈRE GAUCHE', ja: '左後ろ壊れるよ', - cn: '破坏左后', + cn: '右 (或 前)', ko: '뒤 왼쪽 피하기', // FIXME }, right: Outputs.right, @@ -493,7 +497,7 @@ Options.Triggers.push({ de: 'VON VORNE LINKS RUNTER', fr: 'PARTEZ DE L\'AVANT GAUCHE', ja: '左前壊れるよ', - cn: '破坏左前', + cn: '右 (或 后)', ko: '앞 왼쪽 피하기', // FIXME }, right: Outputs.right, diff --git a/05-shb/raid/e8s.js b/05-shb/raid/e8s.js index 7d8c622e7d..b21cfe63fd 100644 --- a/05-shb/raid/e8s.js +++ b/05-shb/raid/e8s.js @@ -48,6 +48,14 @@ Options.Triggers.push({ Tanks adjust to where the Red and Green Mirror are located. One tank must be inbetween the party, the other closest to Greem Mirror. Once Green Mirror goes off, the tanks adjust for Red Mirror.`, + cn: `此选项可让 cactbot 提示第四次镜中奇遇的双击退。 + 会在 BOSS 转身期间或之后播报提示, 需要小于 1.4 秒 + 的反应时间来同时躲避绿镜和红镜击退。 + 示例: https://clips.twitch.tv/CreativeDreamyAsparagusKlappa + 人群在 BOSS 瞬移后分成两组, 分别站在 BOSS 身后。 + 坦克根据红镜和绿镜的位置进行调整。 + 一个坦克必须在分组中间,另一个坦克最靠近绿镜。 + 绿镜熄灭后,坦克调整到红镜位置。`, }, type: 'checkbox', default: (options) => { @@ -158,9 +166,11 @@ Options.Triggers.push({ outputStrings: { scytheNext: { en: '(under boss => under mirrors soon)', + cn: '(BOSS 下方 => 即将去镜子下方)', }, axeNext: { en: '(out => middle soon)', + cn: '(外 => 即将去中间)', }, }, }, @@ -192,9 +202,11 @@ Options.Triggers.push({ outputStrings: { redMirrorWest: { en: 'Behind => SW', + cn: '后 => 左下 (西南)', }, redMirrorEast: { en: 'Behind => SE', + cn: '后 => 右下 (东南)', }, getBehind: Outputs.getBehind, }, @@ -214,9 +226,11 @@ Options.Triggers.push({ outputStrings: { redMirrorEast: { en: 'Front => NW', + cn: '前 => 左上 (西北)', }, redMirrorWest: { en: 'Front => NE', + cn: '前 => 右上 (东北)', }, goFront: Outputs.goFront, }, @@ -284,7 +298,7 @@ Options.Triggers.push({ de: 'Frosthieb als nächstes', fr: 'Taillade de givre bientôt', ja: '次はフロストスラッシュ', - cn: '下次攻击前侧面', + cn: '冰霜斩 (去背后)', ko: '다음: 서리 참격', // FIXME }, drivingFrostNext: { @@ -292,7 +306,7 @@ Options.Triggers.push({ de: 'Froststoß als nächstes', fr: 'Percée de givre bientôt', ja: '次はフロストスラスト', - cn: '下次攻击后面', + cn: '冰霜刺 (去前面)', ko: '다음: 서리 일격', // FIXME }, }, @@ -323,6 +337,7 @@ Options.Triggers.push({ outputStrings: { cleanse: { en: 'Cleanse: ${players}', + cn: '驱散: ${players}', }, }, }, @@ -335,6 +350,7 @@ Options.Triggers.push({ outputStrings: { text: { en: 'Star on YOU', + cn: '冰针点名', }, }, }, @@ -425,6 +441,7 @@ Options.Triggers.push({ outputStrings: { outThenMiddle: { en: 'Out => Middle', + cn: '远离 => 中间', }, out: Outputs.out, }, @@ -447,12 +464,15 @@ Options.Triggers.push({ outputStrings: { getUnderCards: { en: 'Under => Under Cardinal Mirrors', + cn: '下方 => 正点镜下方', }, getUnderIntercards: { en: 'Under => Under Intercard Mirrors', + cn: '下方 => 斜点镜下方', }, getUnderUnknown: { en: 'Under Boss => Under Mirrors', + cn: 'BOSS 下方 => 镜下方', }, getUnder: Outputs.getUnder, }, @@ -518,9 +538,11 @@ Options.Triggers.push({ output.responseOutputStrings = { getFinalTower: { en: 'Get Final Tower', + cn: '踩最后塔', }, avoidFinalTower: { en: 'Avoid Final Tower', + cn: '躲最后塔', }, }; const light = data.lightsteepedCount[data.me]; @@ -569,6 +591,7 @@ Options.Triggers.push({ outputStrings: { text: { en: 'Stun Aqueous Aether', + cn: '眩晕水以太', }, }, }, @@ -666,6 +689,9 @@ Options.Triggers.push({ en: `Fast means you can go from the 1st to the 3rd safe spot directly. Slow means you need to go 1 => 2 => 3 without skipping 2. This is for casters who may not want to move as much.`, + cn: `快指你可以从第 1 个安全点直接到达第 3 个安全点。 + 慢指你需要走 1 => 2 => 3 ,不跳过 2。 + 适用于不想移动太多的读条职业。`, }, type: 'StartsUsing', netRegex: { source: 'Shiva', id: ['4D75', '4D76'] }, @@ -717,9 +743,11 @@ Options.Triggers.push({ outputStrings: { slowText: { en: '${dir1} => ${dir2} => ${dir3} (slow)', + cn: '${dir1} => ${dir2} => ${dir3} (慢)', }, fastText: { en: '${dir1} => ${dir2} => ${dir3} (fast)', + cn: '${dir1} => ${dir2} => ${dir3} (快)', }, dirNW: Outputs.dirNW, dirNE: Outputs.dirNE, @@ -912,9 +940,11 @@ Options.Triggers.push({ outputStrings: { redDragonHead: { en: 'Pop Head #${num}', + cn: '撞头 #${num}', }, bluePuddle: { en: 'Get Puddle #${num}', + cn: '踩圈 #${num}', }, }, }, @@ -988,6 +1018,7 @@ Options.Triggers.push({ }, bluCleanse: { en: 'Exuviation', + cn: '蜕皮', }, }, }, @@ -1038,9 +1069,11 @@ Options.Triggers.push({ outputStrings: { proteanGetFinalTower: { en: 'Protean => Get Final Tower', + cn: '八方分散 => 踩最后塔', }, proteanAvoidFinalTower: { en: 'Protean => Avoid Final Tower', + cn: '八方分散 => 躲最后塔', }, }, }, @@ -1241,13 +1274,13 @@ Options.Triggers.push({ }, { 'locale': 'cn', - 'missingTranslations': true, 'replaceSync': { - 'Shiva': '希瓦', + 'Earthen Aether': '土以太', 'Frozen Mirror': '冰面镜', - 'Mothercrystal': '母水晶', - 'Luminous Aether': '光以太', 'great wyrm': '圣龙', + 'Luminous Aether': '光以太', + 'Mothercrystal': '母水晶', + 'Shiva': '希瓦', }, 'replaceText': { 'Absolute Zero': '绝对零度', diff --git a/05-shb/trial/titania-ex.js b/05-shb/trial/titania-ex.js index 9ff115f8d6..a0ff458085 100644 --- a/05-shb/trial/titania-ex.js +++ b/05-shb/trial/titania-ex.js @@ -121,6 +121,7 @@ Options.Triggers.push({ outputStrings: { breakTether: { en: 'Break Tether (w/${player})', + cn: '拉断连线 (与${player})', }, }, }, diff --git a/06-ew/dungeon/another_mount_rokkon-savage.js b/06-ew/dungeon/another_mount_rokkon-savage.js index 160454eb20..38d9005781 100644 --- a/06-ew/dungeon/another_mount_rokkon-savage.js +++ b/06-ew/dungeon/another_mount_rokkon-savage.js @@ -1067,14 +1067,14 @@ Options.Triggers.push({ en: 'Get Tower (w/${player})', de: 'Nimm Turm mit (w/${player})', ja: '塔踏み (${player})', - cn: '踩塔 (和 ${player})', + cn: '踩塔 (与${player})', ko: '기둥 들어가기 (+${player})', }, spread: { en: 'Spread (w/${player})', de: 'Verteilen (w/${player})', ja: '散会 (${player})', - cn: '分散 (和 ${player})', + cn: '分散 (与${player})', ko: '산개 들어가기 (+${player})', }, unknown: Outputs.unknown, diff --git a/06-ew/dungeon/another_mount_rokkon.js b/06-ew/dungeon/another_mount_rokkon.js index 099668d99f..b65232ed67 100644 --- a/06-ew/dungeon/another_mount_rokkon.js +++ b/06-ew/dungeon/another_mount_rokkon.js @@ -1063,14 +1063,14 @@ Options.Triggers.push({ en: 'Get Tower (w/${player})', de: 'Nimm Turm mit (w/${player})', ja: '塔踏み (${player})', - cn: '踩塔 (和 ${player})', + cn: '踩塔 (与${player})', ko: '기둥 들어가기 (+${player})', }, spread: { en: 'Spread (w/${player})', de: 'Verteilen (w/${player})', ja: '散会 (${player})', - cn: '分散 (和 ${player})', + cn: '分散 (与${player})', ko: '산개 들어가기 (+${player})', }, unknown: Outputs.unknown, diff --git a/06-ew/dungeon/another_sildihn_subterrane-savage.js b/06-ew/dungeon/another_sildihn_subterrane-savage.js index 9f548611fd..e11e3af21e 100644 --- a/06-ew/dungeon/another_sildihn_subterrane-savage.js +++ b/06-ew/dungeon/another_sildihn_subterrane-savage.js @@ -1542,7 +1542,7 @@ Options.Triggers.push({ de: 'Steh im ersten Turm (mit ${player})', fr: 'Prenez les tours (avec ${player})', ja: 'さきに塔を踏み (+${player})', - cn: '踩 1 塔 (与 ${player})', + cn: '踩 1 塔 (与${player})', ko: '첫번째 기둥 밟기 (${player})', }, spreadFirst: { @@ -1550,7 +1550,7 @@ Options.Triggers.push({ de: 'Zuerst verteilen (mit ${player})', fr: 'Écartez-vous d\'abord (avec ${player})', ja: 'さきに散会 (+${player})', - cn: '先分散 (与 ${player})', + cn: '先分散 (与${player})', ko: '산개 먼저 (${player})', }, unknown: Outputs.unknown, diff --git a/06-ew/dungeon/another_sildihn_subterrane.js b/06-ew/dungeon/another_sildihn_subterrane.js index 290d4eb49f..ae6234a738 100644 --- a/06-ew/dungeon/another_sildihn_subterrane.js +++ b/06-ew/dungeon/another_sildihn_subterrane.js @@ -1538,7 +1538,7 @@ Options.Triggers.push({ de: 'Steh im ersten Turm (mit ${player})', fr: 'Prenez les tours (avec ${player})', ja: 'さきに塔を踏み (+${player})', - cn: '踩 1 塔 (与 ${player})', + cn: '踩 1 塔 (与${player})', ko: '첫번째 기둥 밟기 (${player})', }, spreadFirst: { @@ -1546,7 +1546,7 @@ Options.Triggers.push({ de: 'Zuerst verteilen (mit ${player})', fr: 'Écartez-vous d\'abord (avec ${player})', ja: 'さきに散会 (+${player})', - cn: '先分散 (与 ${player})', + cn: '先分散 (与${player})', ko: '산개 먼저 (${player})', }, unknown: Outputs.unknown, diff --git a/06-ew/raid/p12s.js b/06-ew/raid/p12s.js index 1eac12eedc..5d1cfb5240 100644 --- a/06-ew/raid/p12s.js +++ b/06-ew/raid/p12s.js @@ -3391,7 +3391,7 @@ Options.Triggers.push({ en: 'Nothing (w/${player}) - ${tower}', de: 'Nichts (mit ${player}) - ${tower}', fr: 'Rien (avec ${player}) - ${tower}', - cn: '闲人 (和 ${player}) - ${tower}', + cn: '闲人 (与${player}) - ${tower}', ko: '디버프 없음 (+ ${player}) - ${tower}', }, one: { @@ -3406,7 +3406,7 @@ Options.Triggers.push({ en: 'One (w/${player}) - ${tower}', de: 'Eins (mit ${player}) - ${tower}', fr: 'Un (avec ${player}) - ${tower}', - cn: '单因子 (和 ${player}) - ${tower}', + cn: '单因子 (与${player}) - ${tower}', ko: '1번 (+ ${player}) - ${tower}', }, shortLight: { diff --git a/06-ew/raid/p8s.js b/06-ew/raid/p8s.js index 75751893ce..acfd6649a3 100644 --- a/06-ew/raid/p8s.js +++ b/06-ew/raid/p8s.js @@ -859,7 +859,7 @@ Options.Triggers.push({ de: 'Später sammeln (mit ${player})', fr: 'Package plus tard (avec ${player})', ja: '自分に頭割り (+${player})', - cn: '稍后分摊 (与 ${player})', + cn: '稍后分摊 (与${player})', ko: '나중에 쉐어 (+ ${player})', }, noDebuff: { @@ -2121,7 +2121,7 @@ Options.Triggers.push({ de: '${color} Turm (mit ${player})', fr: 'Tour ${color} (avec ${player})', ja: '${color}塔 (+${player})', - cn: '${color} 塔 (与 ${player})', + cn: '${color} 塔 (与${player})', ko: '${color} 기둥 (${player})', }, colorTowerMergeLetter: { @@ -2137,7 +2137,7 @@ Options.Triggers.push({ de: '${color} Turm (mit ${player1} oder ${player2})', fr: 'Tour ${color} (avec ${player1} ou ${player2})', ja: '${color}塔 (+${player1}/${player2})', - cn: '${color} 塔 (与 ${player1} 或 ${player2})', + cn: '${color} 塔 (与${player1} 或 ${player2})', ko: '${color} 기둥 (${player1} 또는 ${player2})', }, towerMergeLetters: { @@ -2153,7 +2153,7 @@ Options.Triggers.push({ de: 'Turm (mit ${player1} oder ${player2})', fr: 'Tour (avec ${player1} ou ${player2})', ja: '塔 (+${player1}/${player2})', - cn: '塔 (与 ${player1} 或 ${player2})', + cn: '塔 (与${player1} 或 ${player2})', ko: '기둥 (${player1} 또는 ${player2})', }, colorTowerAvoid: { @@ -2460,7 +2460,7 @@ Options.Triggers.push({ de: 'Zweite Türme (mit ${player})', fr: 'Secondes tours (avec ${player})', ja: '2番目で入る (+${player})', - cn: '第二轮塔 (与 ${player})', + cn: '第二轮塔 (与${player})', ko: '두번째 기둥 (+ ${player})', }, unknown: { @@ -2521,7 +2521,7 @@ Options.Triggers.push({ de: 'Erste Türme (mit ${player})', fr: 'Premières tours (avec ${player})', ja: '先に入る (+${player})', - cn: '第一轮塔 (与 ${player})', + cn: '第一轮塔 (与${player})', ko: '첫번째 기둥 (+ ${player})', }, unknown: { diff --git a/06-ew/ultimate/the_omega_protocol.js b/06-ew/ultimate/the_omega_protocol.js index d2a3a21e46..0deec34751 100644 --- a/06-ew/ultimate/the_omega_protocol.js +++ b/06-ew/ultimate/the_omega_protocol.js @@ -310,7 +310,7 @@ Options.Triggers.push({ en: '${num} (with ${player})', de: '${num} (mit ${player})', ja: '${num} (${player})', - cn: '${num} (与 ${player})', + cn: '${num} (与${player})', ko: '${num} (+ ${player})', }, unknown: Outputs.unknown, @@ -684,28 +684,28 @@ Options.Triggers.push({ en: '${glitch} Circle (with ${player})', de: '${glitch} Kreis (mit ${player})', ja: '${glitch} 円 (${player})', - cn: '${glitch} 圆圈 (与 ${player})', + cn: '${glitch} 圆圈 (与${player})', ko: '${glitch} 동그라미 (+ ${player})', }, triangle: { en: '${glitch} Triangle (with ${player})', de: '${glitch} Dreieck (mit ${player})', ja: '${glitch} 三角 (${player})', - cn: '${glitch} 三角 (与 ${player})', + cn: '${glitch} 三角 (与${player})', ko: '${glitch} 삼각 (+ ${player})', }, square: { en: '${glitch} Square (with ${player})', de: '${glitch} Viereck (mit ${player})', ja: '${glitch} 四角 (${player})', - cn: '${glitch} 四角 (与 ${player})', + cn: '${glitch} 四角 (与${player})', ko: '${glitch} 사각 (+ ${player})', }, cross: { en: '${glitch} Cross (with ${player})', de: '${glitch} Kreuz (mit ${player})', ja: '${glitch} バツ (${player})', - cn: '${glitch} X (与 ${player})', + cn: '${glitch} X (与${player})', ko: '${glitch} X (+ ${player})', }, unknown: Outputs.unknown, @@ -888,21 +888,21 @@ Options.Triggers.push({ en: 'Stack (w/ ${player1} or ${player2})', de: 'Sammeln (mit ${player1} oder ${player2})', ja: 'あたまわり (${player1}, ${player2})', - cn: '分摊 (与 ${player1} 或 ${player2})', + cn: '分摊 (与${player1} 或 ${player2})', ko: '쉐어 (+ ${player1}, ${player2})', }, unmarkedStack: { en: 'Unmarked Stack (w/ ${player1} or ${player2})', de: 'Nicht markiertes Sammeln (mit ${player1} oder ${player2})', ja: '無職のあたまわり (${player1}, ${player2})', - cn: '无点名分摊 (与 ${player1} 或 ${player2})', + cn: '无点名分摊 (与${player1} 或 ${player2})', ko: '무징 쉐어 (+ ${player1}, ${player2})', }, sameDebuffPartner: { en: '(same debuff as ${player})', de: '(selber Debuff wie ${player})', ja: '(${player}と同じデバフ)', - cn: '(与 ${player} 相同 debuff)', + cn: '(与${player} 相同 debuff)', ko: '(${player}와 같은 디버프)', }, unknown: Outputs.unknown, @@ -1308,7 +1308,7 @@ Options.Triggers.push({ en: 'Monitor (w/${player1}, ${player2})', de: 'Bildschirm (w/${player1}, ${player2})', ja: '検知 (${player1}, ${player2})', - cn: '小电视点名 (与 ${player1}, ${player2})', + cn: '小电视点名 (与${player1}, ${player2})', ko: '모니터 (+ ${player1}, ${player2})', }, unmarked: { @@ -1358,7 +1358,7 @@ Options.Triggers.push({ en: 'Stack on You (w/${player})', de: 'Auf DIR sammeln (w/${player})', ja: '自分にマーカー (${player})', - cn: '分摊点名 (与 ${player})', + cn: '分摊点名 (与${player})', ko: '쉐어징 대상자 (+ ${player})', }, };