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Collision Series 4 Collision with a Heightmap

Simon (darkside) Jackson edited this page Aug 21, 2020 · 8 revisions

Collision Series 4: Collision with a Heightmap

Area Submitted Type
Games: 3D Graphics, Games: Collision 9/27/2007 Code Sample

Description

This sample demonstrates how to move objects along a heightmap. It is based on the Generated Geometry sample, which creates a landscape from a bitmap. We build upon that sample, showing how to quickly calculate the height of any point on that heightmap.

Sample Overview

The Generated Geometry sample introduced the concept of a heightmap. In that sample, a content processor reads a bitmap and uses the intensity of its pixels as height values on a terrain. A logical next step in this technique is to place objects on the terrain. This sample demonstrates that technique by placing a ball on the generated terrain.

Other items in the Collision Series

All content and source code downloaded from this page are bound to the Microsoft Permissive License (Ms-PL).

XNA_Collision4_Heightmap_01_small.jpg XNA_Collision4_Heightmap_02_small.jpg

Download Size Description
HeightmapCollisionSample_4_0 1.00MB Source code and assets for the Collision Series 4: Heightmap Sample (XNA Game Studio 4.0)
HeightmapCollisionSample_4_0.zip 1.00MB Source code and assets for the Collision Series 4: Heightmap Sample (XNA Game Studio 4.0)
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