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Being a library, there exists some public API to make it useful. At present Game Physics SRS has a missing requirement that the library should be thread-safe. An alternative would be to specify (as an assumption) that the user will only ever be interacting with the library on a single thread. Yet another alternative could be to specify the assumption (of only being used on a single thread) within the Game Physics MIS assumptions section.
The text was updated successfully, but these errors were encountered:
Great point @Mornix. I would really like to keep the SRS abstract, so I would rather not mention threads in the SRS. I want it to just be about the physics. The MIS on the other hand is a great place to mention design related constraints. Can you please add this thread-safe assumption to the MIS?
(Issue #29)
Being a library, there exists some public API to make it useful. At present Game Physics SRS has a missing requirement that the library should be thread-safe. An alternative would be to specify (as an assumption) that the user will only ever be interacting with the library on a single thread. Yet another alternative could be to specify the assumption (of only being used on a single thread) within the Game Physics MIS assumptions section.
The text was updated successfully, but these errors were encountered: